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TOPIC | FR Lore Development Hub
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Hiya! This is a hub/megathread/compilation for the discussion & answering of FR lore questions. For the moment, it is mostly bare bones, but hopefully with time I'll have the chance to make graphics, events, etc!

Previous Questions:
Possible future themes:
  • Relationship Details
  • Ecosystem
  • Culture
  • Traditions
Suggestions are appreciated!

Pinglist for future questions:
@/After @/CosmicNight @/SashaFiredrake @/Vierdz @/PieOfDeath @/GreatLordHades @/Heeroku @/Mnkn10 @/Sanddollar @/BlackwatchGenji @/Sanati @/TheSoapyDolphin @/SariStar @/chantric @/Graceless @/Pufferheart
@/Cerion @/Nialatic @/EndraPhoenix @/Riesenraddieb @/Alvis @/Dragonartist24 @/Jiyuria @/Zuron @/PuffyRuffy
Hiya! This is a hub/megathread/compilation for the discussion & answering of FR lore questions. For the moment, it is mostly bare bones, but hopefully with time I'll have the chance to make graphics, events, etc!

Previous Questions:
Possible future themes:
  • Relationship Details
  • Ecosystem
  • Culture
  • Traditions
Suggestions are appreciated!

Pinglist for future questions:
@/After @/CosmicNight @/SashaFiredrake @/Vierdz @/PieOfDeath @/GreatLordHades @/Heeroku @/Mnkn10 @/Sanddollar @/BlackwatchGenji @/Sanati @/TheSoapyDolphin @/SariStar @/chantric @/Graceless @/Pufferheart
@/Cerion @/Nialatic @/EndraPhoenix @/Riesenraddieb @/Alvis @/Dragonartist24 @/Jiyuria @/Zuron @/PuffyRuffy
Pinglist was here/res
sorry for any double pings!
Pinglist was here/res
sorry for any double pings!
res
res


1. The first impression anyone finding the Clan lair would realize is that it's a disorganized mess in the same way a barely has amenities small town is. Similar to a small town the people are very close and everyone seems to know everybody, even if a few tend to keep to themselves.

It's a cave system that falls into deep underwater caves and some shallow dips for the nesting grounds. While the area is large enough for some of the larger dragons the main cave system is very open with very few separate rooms. If one wants privacy they better be willing to swim quite a ways for a separate cave room somewhere in the passageways or go for a fly.

It's well off on its own so most people who end up there either unfortunately float in unconscious or are dragged in. Or land there looking for a place to rest during a long flight. Luckily for most the inhabitants are usually very chill and usually quite open.

2. Not entirely but there is a bit of an unspoken one. For the most part due to the size and how the group came to be many look to Operetta and Gwen on the final say of things. Similarly their children have sway as well.

Due to how his habit of managing things Geoffrey is also often a go to figure who is more silently respected then openly. He tends to hold second say to Operetta and Gwen.

3. Mostly criticism like a parent's. As the clan grows there likely will have to be rules but for now everyone is basically just quietly obeying.

4. Besides the obvious one of the Tidelord not so much.

5. Operetta and Gwen started the clan after losing their home to the storm that ravaged the Tidelord's lands. They were unfortunate to be some of the dragons that were around there at the time. Due to what happened to Operetta specifically he has an inclination to take in and raise every dragon as if they were his own.

Gwen more or less just followed along so her confused friend wouldn't have too many issues.

6. The water dragons don't tell others about their predictions. Only other waters may hear them. Despite this they must protect and help the others of the clan who aren't water with their predictions regardless. Though this has rarely gone in play since the Tidelord has gone missing. Only those who already had visions before he went missing apply.

There is no strict rule enforcing this just pride. If it's broken the individual may be trusted less with visions but will otherwise face no punishments.

7. Depends on the dragon specifically. The water dragons and dragons with a tolerance for water can go swimming and diving. Usually this involves sight seeing and fish watching. The less water inclined like the non-water Ridgebacks can go flying and watch the fish and the swimmers from above.

Similarly dance and song sometimes takes place, especially underwater dances. Often there's races or hopping over coral islands for fun too.

8. Water permeates every area of the clan nest. Even if the floor of the cave is dry it merely takes a look around with the neck to see entrances to the ocean and cave patterns below. The group often survives by scavenging to feed all its members or even just admiring the wildlife.

9. For the most part it's fairly calm. No one there really thinks much of questioning it as it's fairly lenient as it is. So long as you don't attack others too often most disputes are merely handled with a negotiation and a talking to by one of the leaders. There's tension sure but no more then often more personal things.


10. The eggs are put into tiny pools watched over mostly everybody who spends their time constantly in the caves and the parents. The normal inhabitants usually take a more passive protective and support stance of the eggs and their parents rather then any rearing.

The parents however often dip their heads into the pool to check on the eggs and adjust them and clean out the nests as they see fit. The rest depends on the individual parents. Gwen often also organizes the nests as she fits. Sometimes at the parent's dismay and annoyance.

When the eggs hatch they are given the right to either continue swimming around or climb out but neither is pressured or forced. Neither is allowed to be. Operetta and Gwen always step in if a parent seems insistent on one or the other. However the babies are helped to the surface to breath if they seem to be having issues with that.

From there while the parents are extremely involved Operetta and Gwen tend to be as well taking as almost grandparent like figures. Operetta is always willing to play with the young ones and let them snuggle into his fur (as are to a lesser extent his tundra young). Gwen is often sweet but strict and one to teach lessons to the young if she feels they need help in a certain subject. This behavior is why so many turn to them and see them as the clan leaders.

11. They often lift their wing while laying down as a known gesture to snuggle in and be comforted. The gesture can sometimes just mean that the recipient is welcome and is a gesture of comfort. Even if there is no intent to actually snuggle in.

12.

Good titles:
"Fish speaker" - Good at hunting fish.
"Fish tamer" - Good at finding fish when fish seeing.
"Reflection" - Fast. Comes from what they look like from above the water's surface.


Neutral:
"Diver" - Used to refer to a dragon that swims a lot or spends a lot of time underwater.
"Flier" - Refers to a dragon who is good at flying and is good at going to other places to do tasks.
"Landdweller" - Someone who just spends most of their time in either the cave or on top of it. Can sometimes be an insult.

Bad:
"Dim" - Insult used by the shadows toward the Light dragons and PCs/Imps.
"Imp" - Insult to the Imperials.
"Coward" "Water fearer" - Ridgebacks not of the water element.

Geoffrey specific:
"Rambler" - Spirals who annoy him.
"Fidget" - Faes who annoy him.
"Cumbersome" "Large" - Ridgebacks, Guardians, and especially Imps who get in his way.

(Will post more later in a different post because this is getting long.)







1. The first impression anyone finding the Clan lair would realize is that it's a disorganized mess in the same way a barely has amenities small town is. Similar to a small town the people are very close and everyone seems to know everybody, even if a few tend to keep to themselves.

It's a cave system that falls into deep underwater caves and some shallow dips for the nesting grounds. While the area is large enough for some of the larger dragons the main cave system is very open with very few separate rooms. If one wants privacy they better be willing to swim quite a ways for a separate cave room somewhere in the passageways or go for a fly.

It's well off on its own so most people who end up there either unfortunately float in unconscious or are dragged in. Or land there looking for a place to rest during a long flight. Luckily for most the inhabitants are usually very chill and usually quite open.

2. Not entirely but there is a bit of an unspoken one. For the most part due to the size and how the group came to be many look to Operetta and Gwen on the final say of things. Similarly their children have sway as well.

Due to how his habit of managing things Geoffrey is also often a go to figure who is more silently respected then openly. He tends to hold second say to Operetta and Gwen.

3. Mostly criticism like a parent's. As the clan grows there likely will have to be rules but for now everyone is basically just quietly obeying.

4. Besides the obvious one of the Tidelord not so much.

5. Operetta and Gwen started the clan after losing their home to the storm that ravaged the Tidelord's lands. They were unfortunate to be some of the dragons that were around there at the time. Due to what happened to Operetta specifically he has an inclination to take in and raise every dragon as if they were his own.

Gwen more or less just followed along so her confused friend wouldn't have too many issues.

6. The water dragons don't tell others about their predictions. Only other waters may hear them. Despite this they must protect and help the others of the clan who aren't water with their predictions regardless. Though this has rarely gone in play since the Tidelord has gone missing. Only those who already had visions before he went missing apply.

There is no strict rule enforcing this just pride. If it's broken the individual may be trusted less with visions but will otherwise face no punishments.

7. Depends on the dragon specifically. The water dragons and dragons with a tolerance for water can go swimming and diving. Usually this involves sight seeing and fish watching. The less water inclined like the non-water Ridgebacks can go flying and watch the fish and the swimmers from above.

Similarly dance and song sometimes takes place, especially underwater dances. Often there's races or hopping over coral islands for fun too.

8. Water permeates every area of the clan nest. Even if the floor of the cave is dry it merely takes a look around with the neck to see entrances to the ocean and cave patterns below. The group often survives by scavenging to feed all its members or even just admiring the wildlife.

9. For the most part it's fairly calm. No one there really thinks much of questioning it as it's fairly lenient as it is. So long as you don't attack others too often most disputes are merely handled with a negotiation and a talking to by one of the leaders. There's tension sure but no more then often more personal things.


10. The eggs are put into tiny pools watched over mostly everybody who spends their time constantly in the caves and the parents. The normal inhabitants usually take a more passive protective and support stance of the eggs and their parents rather then any rearing.

The parents however often dip their heads into the pool to check on the eggs and adjust them and clean out the nests as they see fit. The rest depends on the individual parents. Gwen often also organizes the nests as she fits. Sometimes at the parent's dismay and annoyance.

When the eggs hatch they are given the right to either continue swimming around or climb out but neither is pressured or forced. Neither is allowed to be. Operetta and Gwen always step in if a parent seems insistent on one or the other. However the babies are helped to the surface to breath if they seem to be having issues with that.

From there while the parents are extremely involved Operetta and Gwen tend to be as well taking as almost grandparent like figures. Operetta is always willing to play with the young ones and let them snuggle into his fur (as are to a lesser extent his tundra young). Gwen is often sweet but strict and one to teach lessons to the young if she feels they need help in a certain subject. This behavior is why so many turn to them and see them as the clan leaders.

11. They often lift their wing while laying down as a known gesture to snuggle in and be comforted. The gesture can sometimes just mean that the recipient is welcome and is a gesture of comfort. Even if there is no intent to actually snuggle in.

12.

Good titles:
"Fish speaker" - Good at hunting fish.
"Fish tamer" - Good at finding fish when fish seeing.
"Reflection" - Fast. Comes from what they look like from above the water's surface.


Neutral:
"Diver" - Used to refer to a dragon that swims a lot or spends a lot of time underwater.
"Flier" - Refers to a dragon who is good at flying and is good at going to other places to do tasks.
"Landdweller" - Someone who just spends most of their time in either the cave or on top of it. Can sometimes be an insult.

Bad:
"Dim" - Insult used by the shadows toward the Light dragons and PCs/Imps.
"Imp" - Insult to the Imperials.
"Coward" "Water fearer" - Ridgebacks not of the water element.

Geoffrey specific:
"Rambler" - Spirals who annoy him.
"Fidget" - Faes who annoy him.
"Cumbersome" "Large" - Ridgebacks, Guardians, and especially Imps who get in his way.

(Will post more later in a different post because this is getting long.)





JSrZ9GU.png
Pinglist and claim
Pinglist and claim
Ef1ONJ1.png
ohh claim?
ohh claim?
mew.png
chan ! she/he
twisted cycle path

art commissions (OPEN)
dragon sales
dressing service

chantric -> chanidae
Claim!
Claim!
3xOkhKh.jpg
(This post is quite long, so I'll put the other half in a separate post later!) [url=http://flightrising.com/main.php?dragon=39800165] [img]http://flightrising.com/rendern/350/398002/39800165_350.png[/img] [/url] 1. Most of the dragons who encounter Sargonnas for the first either think that he's an overly aggressive brute or a powerful being worthy of respect. Their first impression of him depends on his current mood, and if he happens to be annoyed at the time. 2. He's pretty formal when he speaks, and generally talks in a tone slightly softer than what one would normally hold a conversation with. When angered, Sargonnas slips into a foreign language and his voice gets considerable louder. The language sounds like a horrid mash of consonants, and Librarian is the only dragon in the clan has a slight understand of whatever Sargonnas attempted to yell. 3. Sargonnas is either encouraging the fight, participating in the fight, or trying to break it up because the dragons dueling each other are in his way and need to move. He's more than capable of handling himself in a duel, and will only avoid a physical confrontation if it involves any of the Zhathe's citizens. He'll spar with with his clanmates, but wouldn't know what to do if he hurt them in a legitimate fight. 4. He falls asleep quickly, but is an extremely light sleeper. If he's tired enough though, he won't wake up unless someone steps on his tail or dumps icy water onto his face. He has normal dreams most of the time, but he occasionally dreams that his clanmates pray to him for affection or kindness instead of rage. After these dreams, he tends to sit in his temple and mope for a few minutes. 5. Sargonnas is a deity, but he's not nearly as powerful as the Elemental gods. (He's still extremely strong, and can grant wishes and bless his followers.) He respects their presence and those that worship them, but other than than, he doesn't concern himself with the complexity of their religions. He's quite fond of the Plaguebringer, his egg hatching under her element, and the Icewarden, since he currently resides inside his domain. 6. His strongest opinion is that dragons and familiars alike are more than whatever role they choose. Although he's the clan's resident god of war, if someone seeks emotional support or simply needs a friend, he expresses belief by helping them, no matter how much kindness they ask for. 7. He's mainly motivated by his apparent 'lack' of a past. Sargonnas can't remember anything from his earlier years, and can't recall anything that took place before he became a deity. He strives to find someone or something that can help him retrieve all the memories he's lost, and will not stop his quest until every last thought of his past has been restored. 8. Sargonnas constantly clashes with Teolun. Most likely, their conflict will resolve itself when both parties get tired of the conflict. 9. The deity is tall for a Wildclaw, and has a muscular frame. If one observes him for long enough, they'd eventually notice that Sargonnas wears little to no armor. Other than coverings for his legs and arms and a sharp cutlass, the rest of his body is covered in silk or exposed. it's not that he's immune to damage, he simply believes that speed is just as powerful as brute strength in combat, and does not wish to hamper his movement with heavy armor. His glittering horns and underbelly shift with his mood. They brighten when Sargonnas is excited, and gently fade into a deep crimson when he is blushing or upset. If he's not expressing a particular emotion, the remain their usual ruby color. 10. He can't remember much about his parents anymore, but he loves them and hopes that they are doing well! If he knew where they were, he would visit them. 11. Sargonnas would accept the gift, then put it on display inside his temple (depending on what he was given). He may not like the gift, but he didn't think that someone would give him something as a gift, and can appreciate their kindness. 12. He looks up to Librarian, since he's omniscient and doesn't have to experience trying to remember something you once loved and no longer being able to recall it. He also looks up to many of the clan's mages, as they are quite good at their many talents, and he thinks that their spells are neat! 13. Sargonnas would read the first page, then feel guilty and return the diary or journal to it's owner. 14. He spends a lot of time training for combat, drinking tea, or reading various books he borrows from the library. 15. Sargonnas doesn't have a set schedule, most of the time he fills in various roles, and does whatever needs to get done during the day. 16. "I'm not sure what happened here, but I can assure you, I wasn't a part of the fight. Perhaps you have the wrong dragon, friend." 17. One of the beings he swore to protect being critically injured, either by his hand or by another's. 18. He loves hatchlings, and plans to adopt one after he finds a romantic partner. 19. Sargonnas gets extremely sluggish when tired or hungry, his tail dragging across the ground as he moves, instead of waving at the height he normally carries it. When upset, he tends to mope a lot and is more likely to lash out at others and say things he doesn't mean. 20. Sargonnas was significantly less aggressive when he was younger and enjoyed activities such as writing poetry. Now, he's more interested in combat of all sorts, and more prone to confrontation. He's stopped partaking in activities from his younger days, but one pastime remains his favorite: inviting his friends over to drink tea.
(This post is quite long, so I'll put the other half in a separate post later!)

39800165_350.png

1. Most of the dragons who encounter Sargonnas for the first either think that he's an overly aggressive brute or a powerful being worthy of respect. Their first impression of him depends on his current mood, and if he happens to be annoyed at the time.

2. He's pretty formal when he speaks, and generally talks in a tone slightly softer than what one would normally hold a conversation with. When angered, Sargonnas slips into a foreign language and his voice gets considerable louder. The language sounds like a horrid mash of consonants, and Librarian is the only dragon in the clan has a slight understand of whatever Sargonnas attempted to yell.

3. Sargonnas is either encouraging the fight, participating in the fight, or trying to break it up because the dragons dueling each other are in his way and need to move. He's more than capable of handling himself in a duel, and will only avoid a physical confrontation if it involves any of the Zhathe's citizens. He'll spar with with his clanmates, but wouldn't know what to do if he hurt them in a legitimate fight.

4. He falls asleep quickly, but is an extremely light sleeper. If he's tired enough though, he won't wake up unless someone steps on his tail or dumps icy water onto his face. He has normal dreams most of the time, but he occasionally dreams that his clanmates pray to him for affection or kindness instead of rage. After these dreams, he tends to sit in his temple and mope for a few minutes.

5. Sargonnas is a deity, but he's not nearly as powerful as the Elemental gods. (He's still extremely strong, and can grant wishes and bless his followers.) He respects their presence and those that worship them, but other than than, he doesn't concern himself with the complexity of their religions. He's quite fond of the Plaguebringer, his egg hatching under her element, and the Icewarden, since he currently resides inside his domain.

6. His strongest opinion is that dragons and familiars alike are more than whatever role they choose. Although he's the clan's resident god of war, if someone seeks emotional support or simply needs a friend, he expresses belief by helping them, no matter how much kindness they ask for.

7. He's mainly motivated by his apparent 'lack' of a past. Sargonnas can't remember anything from his earlier years, and can't recall anything that took place before he became a deity. He strives to find someone or something that can help him retrieve all the memories he's lost, and will not stop his quest until every last thought of his past has been restored.

8. Sargonnas constantly clashes with Teolun. Most likely, their conflict will resolve itself when both parties get tired of the conflict.

9. The deity is tall for a Wildclaw, and has a muscular frame. If one observes him for long enough, they'd eventually notice that Sargonnas wears little to no armor. Other than coverings for his legs and arms and a sharp cutlass, the rest of his body is covered in silk or exposed. it's not that he's immune to damage, he simply believes that speed is just as powerful as brute strength in combat, and does not wish to hamper his movement with heavy armor.

His glittering horns and underbelly shift with his mood. They brighten when Sargonnas is excited, and gently fade into a deep crimson when he is blushing or upset. If he's not expressing a particular emotion, the remain their usual ruby color.

10. He can't remember much about his parents anymore, but he loves them and hopes that they are doing well! If he knew where they were, he would visit them.

11. Sargonnas would accept the gift, then put it on display inside his temple (depending on what he was given). He may not like the gift, but he didn't think that someone would give him something as a gift, and can appreciate their kindness.

12. He looks up to Librarian, since he's omniscient and doesn't have to experience trying to remember something you once loved and no longer being able to recall it. He also looks up to many of the clan's mages, as they are quite good at their many talents, and he thinks that their spells are neat!

13. Sargonnas would read the first page, then feel guilty and return the diary or journal to it's owner.

14. He spends a lot of time training for combat, drinking tea, or reading various books he borrows from the library.

15. Sargonnas doesn't have a set schedule, most of the time he fills in various roles, and does whatever needs to get done during the day.

16. "I'm not sure what happened here, but I can assure you, I wasn't a part of the fight. Perhaps you have the wrong dragon, friend."

17. One of the beings he swore to protect being critically injured, either by his hand or by another's.

18. He loves hatchlings, and plans to adopt one after he finds a romantic partner.

19. Sargonnas gets extremely sluggish when tired or hungry, his tail dragging across the ground as he moves, instead of waving at the height he normally carries it. When upset, he tends to mope a lot and is more likely to lash out at others and say things he doesn't mean.

20. Sargonnas was significantly less aggressive when he was younger and enjoyed activities such as writing poetry. Now, he's more interested in combat of all sorts, and more prone to confrontation. He's stopped partaking in activities from his younger days, but one pastime remains his favorite: inviting his friends over to drink tea.
wuW0njL.pngT8IIRHW.png
@Cryptids

Can I be added to the pinglist please?
@Cryptids

Can I be added to the pinglist please?
[url=http://flightrising.com/main.php?dragon=43208478] [img]http://flightrising.com/rendern/350/432085/43208478_350.png[/img] [/url] [LIST=1] [*] Most would think that Octostomp can be a bit annoying, with their ink-soaked wings and magnetization to other Skydancers. They might see how Myriela despises those traits, while Alkali openly respects the Octoweapon. [*] The Octostomp speaks with incomplete sentences. They don't know many words in Draconic, but hey, at least they're trying. It usually likes to talk about basic topics, such as the weather or training. [*] It really doesn't like conflict, and unless they're given specific orders, will avoid fights at all costs. [*] They're the Snorlax of my lair tbh. [*] They really don't care about any of the gods, including gods outside of the deities such as Arenji. They sometimes use the term 'octo jesus' but they learned that from the other Octoweapons so I don't think it counts. [*] None that I can think of at the moment. [*] The Octostomp doesn't have any sort of motivation, really. [*] The Octostomp and Myriela clash on a near daily basis. As far as I know, there's no way to resolve this. [*] The Octostomp has an ink storage tank located in their belly. To refill it, the Octoweapon must submerge in the ink that it spreads. It uses the ink to coat its wings for attacks, to spread ink or to make a quick getaway by spitting the ink in a perpetrator's face. [*] As the Octostomp was built by Octarians, it sees them as family, especially Marina, as she helped to build the Octoweapons in the first place. [*] It would most likely kindly reject the gift, but thank the giver anyway. [*] They see the Octomaw as a role model because of their skill at diplomacy, speech and combat. [*] The Octostomp would definitely read Myriela's diary tbh. [*] They usually spend their time training certain attacks such as wing attacks or their finisher. [*] The Octostomp has no schedule, what are you talking about? [*] "Wasn't me." [*] A programming change or glitch. Hey, they're part robot, alright? [*] They have no opinion on parenting, but they defend hatchlings with a passion. [/LIST] gonna update this later ^^'

43208478_350.png
  1. Most would think that Octostomp can be a bit annoying, with their ink-soaked wings and magnetization to other Skydancers. They might see how Myriela despises those traits, while Alkali openly respects the Octoweapon.
  2. The Octostomp speaks with incomplete sentences. They don't know many words in Draconic, but hey, at least they're trying. It usually likes to talk about basic topics, such as the weather or training.
  3. It really doesn't like conflict, and unless they're given specific orders, will avoid fights at all costs.
  4. They're the Snorlax of my lair tbh.
  5. They really don't care about any of the gods, including gods outside of the deities such as Arenji. They sometimes use the term 'octo jesus' but they learned that from the other Octoweapons so I don't think it counts.
  6. None that I can think of at the moment.
  7. The Octostomp doesn't have any sort of motivation, really.
  8. The Octostomp and Myriela clash on a near daily basis. As far as I know, there's no way to resolve this.
  9. The Octostomp has an ink storage tank located in their belly. To refill it, the Octoweapon must submerge in the ink that it spreads. It uses the ink to coat its wings for attacks, to spread ink or to make a quick getaway by spitting the ink in a perpetrator's face.
  10. As the Octostomp was built by Octarians, it sees them as family, especially Marina, as she helped to build the Octoweapons in the first place.
  11. It would most likely kindly reject the gift, but thank the giver anyway.
  12. They see the Octomaw as a role model because of their skill at diplomacy, speech and combat.
  13. The Octostomp would definitely read Myriela's diary tbh.
  14. They usually spend their time training certain attacks such as wing attacks or their finisher.
  15. The Octostomp has no schedule, what are you talking about?
  16. "Wasn't me."
  17. A programming change or glitch. Hey, they're part robot, alright?
  18. They have no opinion on parenting, but they defend hatchlings with a passion.
gonna update this later ^^'
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