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TOPIC | Sornieth Lore Project [Contest 1]
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[quote=Uraj Hive by Glitch]Flight: Plague Type: City Location name: Uraj Hive Content: The capital and currently only city of the Khaydarin Swarm. The city acts as a central trade hub between their allies among the Lightning clans and others in the Scarred Wasteland. The city itself is made of stone, wood from different Flight territories, and some strands of the Wandering Contagion altered by one of them members to not grow outside of conditions that can only be artificially induced. The ground is somewhat charred due to the burning away of the Contagion so that other dragons that moved in from other flights can live easier in the confines of the city. There is a dock that extends out to a trading post meant for Lightning and Water merchants. Near the docks a power generator is in the process of being built, and another area was made from wood and soil that was brought in by Nature element allies. This area is a flourishing garden tended two devotedly by two dragons. Other buildings are in the process of being constructed, but the main ones are the homes and the secure building containing all the clan’s treasures. The current construction projects are a School and a Library.[/quote]
Uraj Hive by Glitch wrote:
Flight: Plague
Type: City
Location name: Uraj Hive
Content: The capital and currently only city of the Khaydarin Swarm. The city acts as a central trade hub between their allies among the Lightning clans and others in the Scarred Wasteland. The city itself is made of stone, wood from different Flight territories, and some strands of the Wandering Contagion altered by one of them members to not grow outside of conditions that can only be artificially induced.
The ground is somewhat charred due to the burning away of the Contagion so that other dragons that moved in from other flights can live easier in the confines of the city. There is a dock that extends out to a trading post meant for Lightning and Water merchants. Near the docks a power generator is in the process of being built, and another area was made from wood and soil that was brought in by Nature element allies. This area is a flourishing garden tended two devotedly by two dragons.
Other buildings are in the process of being constructed, but the main ones are the homes and the secure building containing all the clan’s treasures.
The current construction projects are a School and a Library.
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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Omg @Ghostmateria put me on to this, it is very very exciting. I love your work friends!
Omg @Ghostmateria put me on to this, it is very very exciting. I love your work friends!
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@Rexcaliburr @smerdyakov @Stoat @Bekuno @Luteia @dragonofyang Hope I'm doing this right. [quote=Thorim Rift][b]Flight:[/b] Lightning/Multi-Flight [b]Type:[/b] Metropolis [b]Location Name:[/b] Thorim Rift [b]Content:[/b] Located right at the edge of the perpetual thunderstorm, at any given day those storm clouds can cover more or less of the population below. The tallest skyscrapers, each built of stone and turned with a slight wedge in order to cut through the wind that often will blow mightily from the everlasting thunderstorm, dominate the eastern sky and stand directly underneath the thunderstorm. These towering structures are wrapped artfully in brass that is grounded at the base and meant to catch frequent lightning strikes. Countless times, day or night, lightning strikes these massive buildings that crackle and spark like livewires as the deadly power source eventually reaches the ground, under which are intricate power grids and electrical suppressors that harness the lightning, storing excess in electrotanks built specifically to store raw electricity. The process of the tanks, suppressors, and power grids then evenly distribute energy throughout Thorim Rift. Towards the west and carefully constructed to remain out from under the storm clouds—though sometimes the storm does expand—stands the Flight Conference Hall, or The Eye for short. Nicknamed as such for its round inner chambers where Conference is held by the Triumviri, the Representatives, and Advisor Boards. The outer chambers, or, from above, the outer circle marked by lighter colored stones, consist of each Representative’s private and public offices where the Paladins can be found in talks with their captains or amongst themselves. Thus the building being called The Eye. In addition, out from the outer circle branches twelve walls, each the same height, width, and length and ending in tall, intricately designed iron fences with gates able to be closed and locked at night. Twelve walls to section off eleven areas within dedicated to each of the eleven deities and their respective Flights. The front fences of each section is decorated in massive, breathtaking wrought iron images of that flight’s deity, the iron magically charged with muted coloration hailing from that specific flight. Festivals take place within the sizable courtyards of each Flight once a year, though of course the decoration and celebration does happen elsewhere in the city, but all official festivities take place in each Conference Courtyard. To make each Courtyard even more home-like, the Flights are given permission to magically transform their Courtyards into the proper likenesses of the Ashfall Wastes, the Labyrinth, the Isles and so forth. The Lightning Courtyard faces due east towards the Spire hidden deep within the thunderstorm. From there, in clockwise formation the flights are: Lightning, Plague, Light, Fire, Shadow, Water, Nature, Arcane, Wind, Ice, and Earth. The Eye, because of this, covers an enormous amount of space, and is considered a city Quarter in itself, the Flight Quarter. Since the representatives, triumviri, and some of the advisors live here as well, part of it is a rather fancy subdivision of sorts. In the broad, flat space in between the skyscrapers in the Lightning Quarter and The Eye in the Flight Quarter spreads the Merchant Quarters, large enough to be made plural with columns and rows of neatly made streets that make up a large portion of the marketplace in Throim Rift, though towards the south housing begins as well. To the north are some immovable rock formations that will likely be worked around in the future. The surrounding desert spreading for miles in either direction are lightning farms, military training grounds, and specific trade routes leading to and from the heart of Thorim Rift.[/quote]
@Rexcaliburr @smerdyakov @Stoat @Bekuno @Luteia @dragonofyang Hope I'm doing this right.
Thorim Rift wrote:
Flight: Lightning/Multi-Flight
Type: Metropolis
Location Name: Thorim Rift
Content: Located right at the edge of the perpetual thunderstorm, at any given day those storm clouds can cover more or less of the population below. The tallest skyscrapers, each built of stone and turned with a slight wedge in order to cut through the wind that often will blow mightily from the everlasting thunderstorm, dominate the eastern sky and stand directly underneath the thunderstorm. These towering structures are wrapped artfully in brass that is grounded at the base and meant to catch frequent lightning strikes. Countless times, day or night, lightning strikes these massive buildings that crackle and spark like livewires as the deadly power source eventually reaches the ground, under which are intricate power grids and electrical suppressors that harness the lightning, storing excess in electrotanks built specifically to store raw electricity. The process of the tanks, suppressors, and power grids then evenly distribute energy throughout Thorim Rift.

Towards the west and carefully constructed to remain out from under the storm clouds—though sometimes the storm does expand—stands the Flight Conference Hall, or The Eye for short. Nicknamed as such for its round inner chambers where Conference is held by the Triumviri, the Representatives, and Advisor Boards. The outer chambers, or, from above, the outer circle marked by lighter colored stones, consist of each Representative’s private and public offices where the Paladins can be found in talks with their captains or amongst themselves. Thus the building being called The Eye.

In addition, out from the outer circle branches twelve walls, each the same height, width, and length and ending in tall, intricately designed iron fences with gates able to be closed and locked at night. Twelve walls to section off eleven areas within dedicated to each of the eleven deities and their respective Flights. The front fences of each section is decorated in massive, breathtaking wrought iron images of that flight’s deity, the iron magically charged with muted coloration hailing from that specific flight. Festivals take place within the sizable courtyards of each Flight once a year, though of course the decoration and celebration does happen elsewhere in the city, but all official festivities take place in each Conference Courtyard. To make each Courtyard even more home-like, the Flights are given permission to magically transform their Courtyards into the proper likenesses of the Ashfall Wastes, the Labyrinth, the Isles and so forth. The Lightning Courtyard faces due east towards the Spire hidden deep within the thunderstorm. From there, in clockwise formation the flights are: Lightning, Plague, Light, Fire, Shadow, Water, Nature, Arcane, Wind, Ice, and Earth.

The Eye, because of this, covers an enormous amount of space, and is considered a city Quarter in itself, the Flight Quarter. Since the representatives, triumviri, and some of the advisors live here as well, part of it is a rather fancy subdivision of sorts.

In the broad, flat space in between the skyscrapers in the Lightning Quarter and The Eye in the Flight Quarter spreads the Merchant Quarters, large enough to be made plural with columns and rows of neatly made streets that make up a large portion of the marketplace in Throim Rift, though towards the south housing begins as well. To the north are some immovable rock formations that will likely be worked around in the future.

The surrounding desert spreading for miles in either direction are lightning farms, military training grounds, and specific trade routes leading to and from the heart of Thorim Rift.
@Silverspun Looking good! I'll add it to the list.
@Silverspun Looking good! I'll add it to the list.
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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@Rexcaliburr is this alright? [quote="The Black Mire"][b]Flight:[/b] Water, bordering Shadow and Plague (the corner where all three meet) [b]Type:[/b] Landmark - Lagoon [b]Location name:[/b] The Black Mire [b]Content:[/b] Situated on the edge of the Sea of A Thousand Currents, the Black Mire is the product of rain and river runoff from the nearby borders of Plague and Shadow. The clear blue water brought in from the Sea has become thick, murky, and undrinkable. Almost no light reaches the bottom, allowing the local dragon clan, the Miretooth, to keep the subterranean entrances to their caves undiscovered. What creatures live in this festering lagoon and its surrounding shores have evolved powerful toxins and resistances to diseases; unaccustomed creatures that find themselves in the Mire rarely find their way back out, succumbing to the poisonous waters or the appetites of the vicious local fauna. The animals of the Black Mire are primarily omnivorous opportunists, hunting or scavenging what they can and constantly moving from shore to shore to find enough to fill their ravenous bellies. Most are hardy enough to cross over into pure Plague and Shadow territory, though they almost always return to the Mire to rear their young. Miraculously, there is plant life here, though it is difficult to harvest, and the tough, often poisonous plants are barely worth the effort, providing very little nutrition. Spreading across both shores are variants of plants found along the shorelines of Plague and Shadow, adapted to live in the nutrient poor soil. Beneath the surface, low-light plants manage to take root, their sickly fronds reaching almost to the surface of the water. What vegetation isn't poisonous is predatory, massive pitcher plants and insect-traps managing to eke out a living from carrionflies and small rodents and lizards. The clan here is as unforgiving as its territory, venomous and vicious, utilizing their immunity to disease and poison to reap the scarce benefits of living in such an inhospitable place. Those who can prove themselves survivors in the harsh Mire are welcomed with open arms, praised for their adaptibility and perseverance, and they may be accorded the rare reward of being able to ally their clan with the Miretooth, or at the very least, being allowed to intrude upon their lands without leaving covered in infected wounds.[/quote]
@Rexcaliburr is this alright?
The Black Mire wrote:
Flight: Water, bordering Shadow and Plague (the corner where all three meet)
Type: Landmark - Lagoon
Location name: The Black Mire
Content: Situated on the edge of the Sea of A Thousand Currents, the Black Mire is the product of rain and river runoff from the nearby borders of Plague and Shadow. The clear blue water brought in from the Sea has become thick, murky, and undrinkable. Almost no light reaches the bottom, allowing the local dragon clan, the Miretooth, to keep the subterranean entrances to their caves undiscovered.

What creatures live in this festering lagoon and its surrounding shores have evolved powerful toxins and resistances to diseases; unaccustomed creatures that find themselves in the Mire rarely find their way back out, succumbing to the poisonous waters or the appetites of the vicious local fauna. The animals of the Black Mire are primarily omnivorous opportunists, hunting or scavenging what they can and constantly moving from shore to shore to find enough to fill their ravenous bellies. Most are hardy enough to cross over into pure Plague and Shadow territory, though they almost always return to the Mire to rear their young.

Miraculously, there is plant life here, though it is difficult to harvest, and the tough, often poisonous plants are barely worth the effort, providing very little nutrition. Spreading across both shores are variants of plants found along the shorelines of Plague and Shadow, adapted to live in the nutrient poor soil. Beneath the surface, low-light plants manage to take root, their sickly fronds reaching almost to the surface of the water. What vegetation isn't poisonous is predatory, massive pitcher plants and insect-traps managing to eke out a living from carrionflies and small rodents and lizards.

The clan here is as unforgiving as its territory, venomous and vicious, utilizing their immunity to disease and poison to reap the scarce benefits of living in such an inhospitable place. Those who can prove themselves survivors in the harsh Mire are welcomed with open arms, praised for their adaptibility and perseverance, and they may be accorded the rare reward of being able to ally their clan with the Miretooth, or at the very least, being allowed to intrude upon their lands without leaving covered in infected wounds.
Quote:
@rexcaliburr
Flight: Wind
Type: Folklore/legend
Location name: Whisper-winds
Content:
There's tale of a strange phenomen within the lands of the wind flight. Dragons traveling alone are warned to be wary of the whisper-winds. Whisper-winds, or whispers for short, may appear as an area of intense or brutal winds. However, upon closer inspection there nature is revealed to be far more...sadistic. Instead of the normal howling and whistling of the wind, singing voices seem to come from the storm. They beckon dragons to join them in their merryment and joy. Once a dragon enters the affected area, their fate is sealed. Vaguely dragonic shapes can be seen dancing, and one can't help but to join in their play. It's nearly impossible to leave the 'party', and dragons stay there until their life aura slowly drains, and they become like the wind itself.
Quote:
@rexcaliburr
Flight: Wind
Type: Folklore/legend
Location name: Whisper-winds
Content:
There's tale of a strange phenomen within the lands of the wind flight. Dragons traveling alone are warned to be wary of the whisper-winds. Whisper-winds, or whispers for short, may appear as an area of intense or brutal winds. However, upon closer inspection there nature is revealed to be far more...sadistic. Instead of the normal howling and whistling of the wind, singing voices seem to come from the storm. They beckon dragons to join them in their merryment and joy. Once a dragon enters the affected area, their fate is sealed. Vaguely dragonic shapes can be seen dancing, and one can't help but to join in their play. It's nearly impossible to leave the 'party', and dragons stay there until their life aura slowly drains, and they become like the wind itself.
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@CrossedUniverse @Crystal4180 Adding!
@CrossedUniverse @Crystal4180 Adding!
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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[quote=The Statuary by dragonofyang]Flight: Earth Type: Landmark Location name: The Statuary Content: Deep in the heart of Earth territory, in the foothills and caverns that surround the Pillar of the World lies a boneyard unique to Sorneith. Its crumbling facade conceals the bones of statues long-since shattered and crumbled into dust, indistinguishable from the very sand and rocks that surround the Pillar's base. There are whispers that these statues once were earth dragons of great and mighty stature to rival even the largest of Imperials that the Lightweaver could create. There are new statues being discovered every day, though whether they are carved or excavated from the surrounding earth is hotly contested by clans who call this area home. At the same time, seemingly complete and whole statues will vanish into the night as if the Shadowbinder herself descended to pluck them from the earth, and it's whispered that some of these statues roam Sorneith as living creatures, only distinguishable from a normal dragon by their scales tougher than stone and the quiet rumble of the ground beneath their paws.[/quote]
The Statuary by dragonofyang wrote:
Flight: Earth
Type: Landmark
Location name: The Statuary
Content: Deep in the heart of Earth territory, in the foothills and caverns that surround the Pillar of the World lies a boneyard unique to Sorneith. Its crumbling facade conceals the bones of statues long-since shattered and crumbled into dust, indistinguishable from the very sand and rocks that surround the Pillar's base. There are whispers that these statues once were earth dragons of great and mighty stature to rival even the largest of Imperials that the Lightweaver could create. There are new statues being discovered every day, though whether they are carved or excavated from the surrounding earth is hotly contested by clans who call this area home. At the same time, seemingly complete and whole statues will vanish into the night as if the Shadowbinder herself descended to pluck them from the earth, and it's whispered that some of these statues roam Sorneith as living creatures, only distinguishable from a normal dragon by their scales tougher than stone and the quiet rumble of the ground beneath their paws.
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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[center][color=#7A5B40][font=cochin][size=7]SLP Lore Writing Contest #1[/size] [size=4][i]Yes, there will be more.[/i][/color][/center] [color=#A16A3A][font=cochin][size=4]Welcome to the first SLP Lore Writing Contest! This is a contest designed to allow you to write freely based on a theme or prompt in exchange for the chance for prizes! The prizes aren't going to be extremely valuable, but we do hope they'll make it worth your time. [b]How To Enter:[/b] 1. Refer to the prompt set for the contest. 2. Write in reference to it! You can write anything related to the prompt, be it a lore entry from the perspective of a dragon, or a journal, or a report, or any other way of writing the prompt that you can think of! There is no restriction to how long your entry must be. 3. Fill in the form linked at the bottom of this post to submit your entry. [b]Entry Guidelines:[/b] 1. Because we have to personally read every single entry, we do advise that entries are not longer than 1,500 words. But you are free to write as long as you want if the inspiration comes! 2. Entries submitted beyond the deadline will not be accepted. We will use the time stamp on your post to confirm if it is within the deadline or not. 3. If you have graphics to go with your entry, we highly encourage that you include them! 4. There will be 2 winners this round. [b]Judging Panel[/b] Your judging panel is: @Rexcaliburr @Bekuno @dragonofyang @Stoat @Luteia [b]Your Prompt[/b] Battle Ready [b]Deadline (FR Time)[/b] 1 October, 00:30. [b]Entry Form[/b] [url=https://goo.gl/forms/Uc4fCW1fLgqYDOHx1]SUBMIT YOUR ENTRY HERE[/url] [b]Prizes[/b] [item=Valkyrie Blade][item=Traditional Broadsword] [b]Pinglist[/b] [sub]@Stoat, @Hawlucha, @Luteia, @Otrera, @GlassGuts, @Ghostmateria, @CheshireCatUK1, @jr413, @RiztheHuntress, @Turtrigo, @MonochromeMelody, @KCDragons, @Fimbrethil, @Saraceaser, @fairyhalo, @sh33pskin, @Zabel, @Hazeledpoppy, @Yusaku, @cosmicConundrum, @kas62000, @Tanadin, @AkaneChaan, @Warriorgirl1234, @Laeyein, @Ketzel99, @SpoonyMacks, @slp0001, @Iralla, @ithika, @riseandshine, @crossedunversed, @MusicalMaladies, @TheGoldDragon, @Guardianite
SLP Lore Writing Contest #1
Yes, there will be more.

Welcome to the first SLP Lore Writing Contest! This is a contest designed to allow you to write freely based on a theme or prompt in exchange for the chance for prizes! The prizes aren't going to be extremely valuable, but we do hope they'll make it worth your time.

How To Enter:
1. Refer to the prompt set for the contest.
2. Write in reference to it! You can write anything related to the prompt, be it a lore entry from the perspective of a dragon, or a journal, or a report, or any other way of writing the prompt that you can think of! There is no restriction to how long your entry must be.
3. Fill in the form linked at the bottom of this post to submit your entry.

Entry Guidelines:
1. Because we have to personally read every single entry, we do advise that entries are not longer than 1,500 words. But you are free to write as long as you want if the inspiration comes!
2. Entries submitted beyond the deadline will not be accepted. We will use the time stamp on your post to confirm if it is within the deadline or not.
3. If you have graphics to go with your entry, we highly encourage that you include them!
4. There will be 2 winners this round.

Judging Panel
Your judging panel is:
@Rexcaliburr @Bekuno @dragonofyang @Stoat @Luteia

Your Prompt
Battle Ready

Deadline (FR Time)
1 October, 00:30.

Entry Form
SUBMIT YOUR ENTRY HERE

Prizes
Valkyrie Blade Traditional Broadsword

Pinglist
@Stoat, @Hawlucha, @Luteia, @Otrera, @GlassGuts, @Ghostmateria, @CheshireCatUK1, @jr413, @RiztheHuntress, @Turtrigo, @MonochromeMelody, @KCDragons, @Fimbrethil, @Saraceaser, @fairyhalo, @sh33pskin, @Zabel, @Hazeledpoppy, @Yusaku, @cosmicConundrum, @kas62000, @Tanadin, @AkaneChaan, @Warriorgirl1234, @Laeyein, @Ketzel99, @SpoonyMacks, @slp0001, @Iralla, @ithika, @riseandshine, @crossedunversed, @MusicalMaladies, @TheGoldDragon, @Guardianite
S O K O L
knowledge of comprehension, benevolence, and aesthetics | active | slowly revamping
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i'm gonna Write A Thing
i'm gonna Write A Thing
please don't use heart emojis when talking to me, it makes me uncomfortable! thank you
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tmw tmtmw thtmw lb
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