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TOPIC | The Night Court (Lore)
[quote][center]There is a group of dragons, the stuff of legend, that is said to take contracts for almost any sort of dirty work one can imagine. Espionage, assassination, the Night Court does it all. They are based in no one territory, have no one motivation, and have no secret signal to know each other by. The only ones who know the identities of all the courtiers at any given time are the four Majesties.[/center][/quote] [size=4][center][u]General Information[/u][/center][/size] The Night Court is a loose network of spies, assassins, thieves, and informants ruled by four Majesties. Its purpose is essentially to provide a service - pay them, and you'll get one murder/theft/artfully-done-blackmailing of your choosing. The Night Court can be summoned either by a dragon knowing the right courtiers, or by a spell that invokes the Majesties. The spell can be found in quite a few old works of literature and art, and isn't hard to find, though one does have to be actively looking in order to find it. The Court recruits mostly from lost eggs and promising assassins and sneak thieves of other clans. They have no qualms about breaking a dragon out of prison, but there'd better be a good reason for them to go to that length for anyone. There's one rule that's imperative to the Night Court's survival, and though the structure of the Court has changed over the years, this one thing has not. The Court is [i]never[/i] beholden to any Flight or clan. They stay carefully neutral, killing for both sides of a conflict as they're contracted to, and not showing favoritism to anyone. [size=4][center][u]The Rulers[/u][/center][/size] The Night Court is ruled by four Majesties, each called by a title instead of a name. Part of the coronation ceremony, and every Majesty's last mission, is the erasure of their previous name and the taking of their title. Titles follow the format of "Queen/King of ____", and tend to be chosen after something a Majesty is good at. After that mission to erase their previous name, the new Majesty doesn't usually take any more assignments or stray far from the Shaded Palace. After all, the Majesties have an important job. They keep track of every single courtier in Sornieth, and they also direct from the shadows the assignments that their courtiers take on. The only way to get a complete list of all the courtiers would be to torture it out of a Majesty, and for that reason, the Majesties keep themselves safe and hidden. When a Majesty dies, new Majesties are chosen through a long and arduous ritual called the "Royal Trials". What they entail is never really known to any dragon but those who have gone through it, but it involves killing one of every sentient species in Sornieth, a whole lot of cut-throatedness, and just a dash of luck. When a new Majesty is chosen, the Shaded Palace - the heavily enchanted lair in which the Majesties hide away - is always moved to a new location in a new territory, just for security measures. [size=4][center][u]The Skilled Ones[/u][/center][/size] When an assignment is difficult or important, the Majesties tend to give it to the Highnesses. These six dragons are the princes and princesses of the Night Court, incredibly skilled in their chosen arts, and fiercely intelligent. They're groomed to be the best of the best and to be able to compete for a Majesty spot when one of the kings or queens dies. However, being a Highness guarantees no dragon the throne. A Highness doesn't live in the Shaded Palace, but knows where the location of the current one is. They're also allowed, with the permission of the Majesties, through the wards without being accompanied. Most of them have nicknames of an adjective followed by "Prince" or "Princess". While they're still allowed to take on other assignments and have lives outside the Night Court, most of their time and energy will be taken up by the Court. For this reason, and because Highnesses are given the most dangerous missions, it takes a special sort of dragon to become a Highness. When a slot for a new Prince or Princess opens up - usually after a former Highness' untimely death - the Majesties will pick out the most skilled assassins of the Court, and extend an invitation to them one by one to take the position. There is no penalty for declining, and many courtiers do, but one will always accept. [size=4][center][u]The Courtiers[/u][/center][/size] The average network of dragons is made up of courtiers - skilled assassins, thieves, and spies who pay tithes to the Court. For giving up a set amount of their earnings, they gain the right to use the Court's extensive information network, the knowledge of extra jobs handed down from the Majesties, and protection from any dragon who might harm them after attempting to discover their identity. Informants are also called "courtiers," but they're not thought to be on the same level as the courtiers who carry out missions. Still, informants are the backbone of the Court. The massive information trade ensures that every courtier who needs to know something ends up knowing it, and that the Majesties have a constant and accurate picture of what's going on in Sornieth. All courtiers - assassins, informants, and those who do a mixture of both - pay tithes. Tithes are a set amount of treasure paid after each job taken. A courtier who takes on more jobs, or sells more information, will have to pay more in tithes than a lazier dragon. However, tithes are a fixed amount, not a percentage, and courtiers are allowed to keep whatever is left over after the tithe is paid. This encourages courtiers to negotiate their price as high up as their client will pay.
Quote:
There is a group of dragons, the stuff of legend, that is said to take contracts for almost any sort of dirty work one can imagine. Espionage, assassination, the Night Court does it all. They are based in no one territory, have no one motivation, and have no secret signal to know each other by. The only ones who know the identities of all the courtiers at any given time are the four Majesties.



General Information


The Night Court is a loose network of spies, assassins, thieves, and informants ruled by four Majesties. Its purpose is essentially to provide a service - pay them, and you'll get one murder/theft/artfully-done-blackmailing of your choosing.

The Night Court can be summoned either by a dragon knowing the right courtiers, or by a spell that invokes the Majesties. The spell can be found in quite a few old works of literature and art, and isn't hard to find, though one does have to be actively looking in order to find it.

The Court recruits mostly from lost eggs and promising assassins and sneak thieves of other clans. They have no qualms about breaking a dragon out of prison, but there'd better be a good reason for them to go to that length for anyone.

There's one rule that's imperative to the Night Court's survival, and though the structure of the Court has changed over the years, this one thing has not. The Court is never beholden to any Flight or clan. They stay carefully neutral, killing for both sides of a conflict as they're contracted to, and not showing favoritism to anyone.




The Rulers


The Night Court is ruled by four Majesties, each called by a title instead of a name. Part of the coronation ceremony, and every Majesty's last mission, is the erasure of their previous name and the taking of their title. Titles follow the format of "Queen/King of ____", and tend to be chosen after something a Majesty is good at. After that mission to erase their previous name, the new Majesty doesn't usually take any more assignments or stray far from the Shaded Palace.

After all, the Majesties have an important job. They keep track of every single courtier in Sornieth, and they also direct from the shadows the assignments that their courtiers take on. The only way to get a complete list of all the courtiers would be to torture it out of a Majesty, and for that reason, the Majesties keep themselves safe and hidden.

When a Majesty dies, new Majesties are chosen through a long and arduous ritual called the "Royal Trials". What they entail is never really known to any dragon but those who have gone through it, but it involves killing one of every sentient species in Sornieth, a whole lot of cut-throatedness, and just a dash of luck. When a new Majesty is chosen, the Shaded Palace - the heavily enchanted lair in which the Majesties hide away - is always moved to a new location in a new territory, just for security measures.




The Skilled Ones


When an assignment is difficult or important, the Majesties tend to give it to the Highnesses. These six dragons are the princes and princesses of the Night Court, incredibly skilled in their chosen arts, and fiercely intelligent. They're groomed to be the best of the best and to be able to compete for a Majesty spot when one of the kings or queens dies. However, being a Highness guarantees no dragon the throne.

A Highness doesn't live in the Shaded Palace, but knows where the location of the current one is. They're also allowed, with the permission of the Majesties, through the wards without being accompanied. Most of them have nicknames of an adjective followed by "Prince" or "Princess". While they're still allowed to take on other assignments and have lives outside the Night Court, most of their time and energy will be taken up by the Court. For this reason, and because Highnesses are given the most dangerous missions, it takes a special sort of dragon to become a Highness.

When a slot for a new Prince or Princess opens up - usually after a former Highness' untimely death - the Majesties will pick out the most skilled assassins of the Court, and extend an invitation to them one by one to take the position. There is no penalty for declining, and many courtiers do, but one will always accept.




The Courtiers


The average network of dragons is made up of courtiers - skilled assassins, thieves, and spies who pay tithes to the Court. For giving up a set amount of their earnings, they gain the right to use the Court's extensive information network, the knowledge of extra jobs handed down from the Majesties, and protection from any dragon who might harm them after attempting to discover their identity.

Informants are also called "courtiers," but they're not thought to be on the same level as the courtiers who carry out missions. Still, informants are the backbone of the Court. The massive information trade ensures that every courtier who needs to know something ends up knowing it, and that the Majesties have a constant and accurate picture of what's going on in Sornieth.

All courtiers - assassins, informants, and those who do a mixture of both - pay tithes. Tithes are a set amount of treasure paid after each job taken. A courtier who takes on more jobs, or sells more information, will have to pay more in tithes than a lazier dragon. However, tithes are a fixed amount, not a percentage, and courtiers are allowed to keep whatever is left over after the tithe is paid. This encourages courtiers to negotiate their price as high up as their client will pay.
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[size=4][center][u]Current Majesties[/u][/center][/size] [quote=Malkah, the Queen of Poisons] [center] [url=http://flightrising.com/main.php?dragon=31872389] [img]http://flightrising.com/rendern/350/318724/31872389_350.png[/img] [/url] Raised by a courtier, the Queen of Poisons’ determination and pettiness carried her to the top of the Night Court. She’s about average with all sorts of missions, but creative with her poisons and alchemy. The oldest Majesty currently.[/center][/quote] ----- [quote=Axenus, the King of Plots] [center] [url=http://flightrising.com/main.php?dragon=31862694] [img]http://flightrising.com/rendern/350/318627/31862694_350.png[/img] [/url] A talented seer with a gift for planning, the King of Plots became a Majesty after a failed assignment cast him from highly-respected courtier to lowly page. He doesn’t do well with unexpected things and spends most of his time napping or scrying. The second oldest Majesty.[/center][/quote] ----- [quote=Thane, the King of Blades] [center] [url=http://flightrising.com/main.php?dragon=31951598] [img]http://flightrising.com/rendern/350/319516/31951598_350.png[/img] [/url] Intelligent and cunning, the King of Blades has spent almost his entire life in the service of the Court. He has a habit of teasing others and is the only Majesty who usually goes unmasked - after all, if you see his face, you’re probably gonna die. The youngest Majesty along with the King of Secrets.[/center][/quote] ----- [quote=Yagev, the King of Secrets] [center] [url=http://flightrising.com/main.php?dragon=31930916] [img]http://flightrising.com/rendern/350/319310/31930916_350.png[/img] [/url] The gossipy, charming King of Secrets prefers information gathering and espionage to assassinations, and actually feels sort of queasy at the thought of killing. He was barely a proper courtier before becoming a Majesty. He knows almost all the languages of Sornieth (excluding Coatl) and is, along with the King of Blades, the youngest Majesty.[/center][/quote]
Current Majesties

Malkah, the Queen of Poisons wrote:

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Raised by a courtier, the Queen of Poisons’ determination and pettiness carried her to the top of the Night Court. She’s about average with all sorts of missions, but creative with her poisons and alchemy. The oldest Majesty currently.

Axenus, the King of Plots wrote:

31862694_350.png

A talented seer with a gift for planning, the King of Plots became a Majesty after a failed assignment cast him from highly-respected courtier to lowly page. He doesn’t do well with unexpected things and spends most of his time napping or scrying. The second oldest Majesty.

Thane, the King of Blades wrote:

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Intelligent and cunning, the King of Blades has spent almost his entire life in the service of the Court. He has a habit of teasing others and is the only Majesty who usually goes unmasked - after all, if you see his face, you’re probably gonna die. The youngest Majesty along with the King of Secrets.

Yagev, the King of Secrets wrote:

31930916_350.png

The gossipy, charming King of Secrets prefers information gathering and espionage to assassinations, and actually feels sort of queasy at the thought of killing. He was barely a proper courtier before becoming a Majesty. He knows almost all the languages of Sornieth (excluding Coatl) and is, along with the King of Blades, the youngest Majesty.
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[size=4][center][u]Current Highnesses[/u][/center][/size] [columns] [url=http://flightrising.com/main.php?dragon=3808965][img]http://flightrising.com/rendern/avatars/38090/3808965.png[/img][/url] [nextcol] The Golden Prince, Crescendo, was born the prince of a small kingdom. He became a courtier after offering his own life to the Night Court in exchange for the death of his destructive maverick younger sister. He has served the Court faithfully ever since then. Among the Highnesses, Crescendo acts as almost a leader figure, and has been in the Court the longest of any currently-living dragon. [/columns] [columns] [right]The Nightmare Prince, Alistair, has been a courtier ever since a fortune-teller opened his eyes to his unique power of walking in dreams. He can easily blackmail even the most difficult targets, has learned to change pleasant dreams to horror shows, and can put entire clans into deep slumber. Among his fellow Highnesses, Alistair tends to be a quiet source of information. [nextcol] [right][url=http://flightrising.com/main.php?dragon=33671998][img]http://flightrising.com/rendern/avatars/336720/33671998.png[/img][/url] [/columns] [columns] [url=http://flightrising.com/main.php?dragon=33771457][img]http://flightrising.com/rendern/avatars/337715/33771457.png[/img][/url] [nextcol] The Dancing Prince, Lorin, is a true psychopath. He was born without emotions and sees no need for them. Instead, he dedicated the early part of his life to learning how to dance beautifully and flawlessly. He killed two dragons from his birth clan after they bad-mouthed his debut performance, was broken out of jail before his scheduled execution on order of the Majesties, and promptly swore himself to the court. He has never looked back. [/columns] [columns] [right]The Rebel Princess, Hari, was born a slave. She has led two slave revolts in her life and has escaped successfully from two instances of cruel ownership. After the second, she began her life as a courtier. Lydia finds solace in the willing service of something larger than herself and truly wants to do her best for the Court. She is a Fae with neither morals nor humor. [nextcol] [right][url=http://flightrising.com/main.php?dragon=39520669] [img]http://flightrising.com/rendern/avatars/395207/39520669.png[/img] [/url] [/columns] [columns] [url=http://flightrising.com/main.php?dragon=34597214][img]http://flightrising.com/rendern/avatars/345973/34597214.png[/img][/url] [nextcol] The Emotion Prince, Ainchase, is not a true dragon. He is a construct of Wind created by the Windsinger himself in order to protect Sornieth from the Shade. However, Ain strayed from his mission after being lost inside the Shade for centuries. He swore himself to the Night Court in order to continue his self-appointed task of clearing vice-driven corruption from the land. [/columns] [columns] [right]The Magical Princess, Morgana, has only ever known the Night Court. She summoned the Court as a hatchling with innate knowledge of the contract spell, and grew up training under the courtier that came to collect that request. She has incredibly strong magic and absolutely no qualms about killing however many dragons it takes to reach her goals. She presents herself as an ambitious, arrogant, ruthless dragon. [nextcol] [url=http://flightrising.com/main.php?dragon=33500601][img]http://flightrising.com/rendern/avatars/335007/33500601.png[/img][/url] [/columns]
Current Highnesses

3808965.png The Golden Prince, Crescendo, was born the prince of a small kingdom. He became a courtier after offering his own life to the Night Court in exchange for the death of his destructive maverick younger sister. He has served the Court faithfully ever since then. Among the Highnesses, Crescendo acts as almost a leader figure, and has been in the Court the longest of any currently-living dragon.
The Nightmare Prince, Alistair, has been a courtier ever since a fortune-teller opened his eyes to his unique power of walking in dreams. He can easily blackmail even the most difficult targets, has learned to change pleasant dreams to horror shows, and can put entire clans into deep slumber. Among his fellow Highnesses, Alistair tends to be a quiet source of information.
33671998.png
33771457.png The Dancing Prince, Lorin, is a true psychopath. He was born without emotions and sees no need for them. Instead, he dedicated the early part of his life to learning how to dance beautifully and flawlessly. He killed two dragons from his birth clan after they bad-mouthed his debut performance, was broken out of jail before his scheduled execution on order of the Majesties, and promptly swore himself to the court. He has never looked back.
The Rebel Princess, Hari, was born a slave. She has led two slave revolts in her life and has escaped successfully from two instances of cruel ownership. After the second, she began her life as a courtier. Lydia finds solace in the willing service of something larger than herself and truly wants to do her best for the Court. She is a Fae with neither morals nor humor.
34597214.png The Emotion Prince, Ainchase, is not a true dragon. He is a construct of Wind created by the Windsinger himself in order to protect Sornieth from the Shade. However, Ain strayed from his mission after being lost inside the Shade for centuries. He swore himself to the Night Court in order to continue his self-appointed task of clearing vice-driven corruption from the land.
The Magical Princess, Morgana, has only ever known the Night Court. She summoned the Court as a hatchling with innate knowledge of the contract spell, and grew up training under the courtier that came to collect that request. She has incredibly strong magic and absolutely no qualms about killing however many dragons it takes to reach her goals. She presents herself as an ambitious, arrogant, ruthless dragon.
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[size=4][center][u]Current (Known) Courtiers[/u][/center][/size] [center] [url=http://flightrising.com/main.php?dragon=30728030][img]http://flightrising.com/rendern/avatars/307281/30728030.png[/img][/url] [url=http://flightrising.com/main.php?dragon=668435][img]http://flightrising.com/rendern/avatars/6685/668435.png[/img][/url][url=http://flightrising.com/main.php?dragon=30350499][img]http://flightrising.com/rendern/avatars/303505/30350499.png[/img][/url][url=http://flightrising.com/main.php?dragon=31910479][img]http://flightrising.com/rendern/avatars/319105/31910479.png[/img][/url] [/center]
Current (Known) Courtiers
30728030.png 668435.png30350499.png31910479.png
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[size=4][center][u]Backline Supports[/u][/center][/size] Every court has those behind the scenes who support it, and the Night Court is no different. These dragons aren't technically courtiers, but they know about the Night Court and live in the Shaded Palace. [quote=Ekaros, Royal Guard] [center][url=http://flightrising.com/main.php?dragon=32065038] [img]http://flightrising.com/rendern/350/320651/32065038_350.png[/img] [/url] Ekaros has been around since the beginning of the Court. He's a golem made of magic and stone, whose only purpose is to serve the Majesties and upkeep the Shaded Palace. He does this job faithfully and without getting in the Majesties' way. His pearl is the conduit for new contracts, as well - whenever a dragon unconnected to the Night Court performs the ritual which invokes the Majesties, Ekaros notifies them of the details of the new contract before slipping back into the shadows.[/center][/quote] [quote=Mordred, Royal Mage] [center][url=http://flightrising.com/main.php?dragon=33500603] [img]http://flightrising.com/rendern/350/335007/33500603_350.png[/img] [/url] Mordred is an oddity. Seeking shelter after hatching alone, he felt drawn to a "comforting" pull and stumbled upon the Shaded Palace. He never found himself able to explain quite why the Palace felt comforting, why he knew where it was, or how he knew how to repair the wards around the Palace - magic that had been thought lost for centuries. Whatever the case, he now lends his innately strong magical skills to the aid of the Court.[/center][/quote]
Backline Supports


Every court has those behind the scenes who support it, and the Night Court is no different. These dragons aren't technically courtiers, but they know about the Night Court and live in the Shaded Palace.
Ekaros, Royal Guard wrote:

32065038_350.png

Ekaros has been around since the beginning of the Court. He's a golem made of magic and stone, whose only purpose is to serve the Majesties and upkeep the Shaded Palace. He does this job faithfully and without getting in the Majesties' way. His pearl is the conduit for new contracts, as well - whenever a dragon unconnected to the Night Court performs the ritual which invokes the Majesties, Ekaros notifies them of the details of the new contract before slipping back into the shadows.
Mordred, Royal Mage wrote:

33500603_350.png

Mordred is an oddity. Seeking shelter after hatching alone, he felt drawn to a "comforting" pull and stumbled upon the Shaded Palace. He never found himself able to explain quite why the Palace felt comforting, why he knew where it was, or how he knew how to repair the wards around the Palace - magic that had been thought lost for centuries. Whatever the case, he now lends his innately strong magical skills to the aid of the Court.
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