CASTING MAGIC
A BRIEF OVERVIEW
Casting is the general term used to describe the process of magic being moved from inside the dragon to outside of it. There are two types of casters:
spellcasters and
‘mancers. The latter is often preceded by a prefix that designates the area of specialty. However, despite attempts to completely separate these categories, they are not mutually exclusive. A dragon is not limited to one or the other. In fact, most magi are a mix of both.
Channeling is the most common way to cast, and is normally learned first because of the relative ease of mastery. This process consists merely of moving arcane energy from the dragon’s strongest seat of power away from and outside of the body. It is used by both spellcasters and 'mancers. The difference between spellcasters and ‘mancers lies on how they build on this.
‘MANCY
Unlike spellcasting, ‘mancing uses gestures and motion to control and direct magic once it leaves the body. These motions either involve or are close to the strongest seat of power. While most spellcasters stay with channeling, usually into runes, ‘mancers have two more advanced methods of casting.
Anchor lining allows the 'mancer to use a different part of the body for direction of their magical energy. True power still resides within the anchor point, or strongest seat of power. This is accomplished by the user tracing through the blood vessel-oriented leylines from the seat of power to another part of the body. For example, an earth dragon may use the hands to direct a spell, but the main source of the casting is from the feet. Pearlcatchers are the most notable users of this casting method, favoring an anchor line that ends in the horn.
Pathforming is the most difficult form of casting, and is almost exclusively used by the most powerful of magi. It requires high levels of connection between the seats of power that allow the caster to access one of their weaker seats. However, the magic that is cast will always reflect their strongest seat’s element. Additionally, the path must always have a seat at the beginning and end, and connect every seat between the two.
The skill of pathforming takes years to develop and perfect, starting small and working the way up to longer ones. In general, the longer the path, the more magic can join into it and the more powerful the result can be. However, if it is not performed properly, magic can escape from the pathway. This results in rapidly mutation of the surrounding tissue from the high amounts of uncontained radiation. Opening long pathways without training can release so much energy it may tear cells apart on the molecular level.
SPELLS
Spells are focused on governing the behavior of magic once it leaves the body. While most dragons can learn to cast magic, using spells requires specialized study of either the runic alphabet or arcane language. This area of study has become much more common in recent centuries.
Spells are divided into two main categories: written spells (
runic inscriptions) and vocal spells (
incantations).
Runic Inscriptions
The runic alphabet mimics the lines that arcane radiation follows on a molecular level. When magic saturates a substance, it tends to gather in specific ways depending on the material. In stones, it tends to follow fissures. In wood, it travels along the “grain.” These gatherings of magic are termed leylines. In dragons, the strongest leylines flow along the seats of power, though smaller concentrations of magic can branch out along blood vessels.
By copying these natural patterns with carved or drawn runes, an inscriptor can pool magic in that substance by drawing it from the material. In part, this allows for a temporary “storage space” for magic outside the body. The addition of secondary runes serve to define the spell’s purpose.
Simple spells may only require two or three runes. More complex spells require many runes joined in interlocking patterns and rings, which are capable of holding much greater amounts of energy. These larger spells are often referred to as runic circles.
When performing written spells, the material is also important. The inscriptor must know the leylines of that particular substance as well as the limits of its power. Paper and parchment can hold very little magic before burning up. Gemstones and iron can pool much more. Etching runes directly into bedrock can summon immense amounts of arcane radiation, enough to drain several kilometers worth of land of its magic.
Because of the knowledge involved, spells require a great deal more study than simple casting. At best, an incorrectly drawn rune circle will fail to gather energy. At worst, the spell will backfire onto the magus upon activation and burn them up. The sheer amount of study involved is one of the reasons that the best inscriptors are often quite old.
Incantations
Incantors are a smaller subset of the spellcasting population than inscriptors. This is mostly because incantations require much more training than written spells because pronunciation has to be incredibly precise in order to accurately contain and cast a spell. Vocal spells use a mix of varying pitches and volume to trace the natural leylines with sonic waves.
Incantations can often be cast much quicker than written spells. The amount of magic held in the spell can also be rapidly broadened and narrowed through changes in the vocal qualities. However, incantations cannot be used to store additional magic the way that written runes can.
The tempo, pitch, and volume of incantations largely depend on the material they are designed to travel through. Water dragon incantations are said to resemble whale song. Earth dragon incantations tend to sound like booming roars. Incantations that move through air often sound like a mix of quick chirps and high whines to an unlearned listener.
Coatls, because their natural speech is already close to the arcane language, find incantation much easier than most other dragon breeds. Coatls also rely on vibration for their hearing, making them far more attuned to the frequency patterns that these spells rely on. Their populations hold a notably high proportion of incantors.