Back

Creative Corner

Share your own art and stories, or ask for critique.
TOPIC | [CLOSED] [Lore] Oakheart Clan
1 2 3 4
[center][img]https://78.media.tumblr.com/cbf870ffc10778fa07d6101656ed9238/tumblr_oygwvvJa2s1v0164io1_500.png[/img][/center] [columns] [img]https://66.media.tumblr.com/66374db4a852981d65ac7987f0380abb/tumblr_oc5wfieCKN1v0164io1_250.jpg[/img] [center][img]https://78.media.tumblr.com/2d386df915eee78637e1642c7c34fc27/tumblr_oygwhkmsCx1v0164io1_250.png[/img] [url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=4298825] [center][img]https://78.media.tumblr.com/b8ec5ccd131d76fa09687221347c5688/tumblr_oxx9tgN0iu1v0164io7_100.png[/img] [url=http://www1.flightrising.com/forums/art/2102403][Size=1]Logo By Disillusionist![/size][/url][/center] [nextcol] [center][img]https://dl.dropboxusercontent.com/s/dt47wjb88mgwvgj/naturevs1.png[/img][/center] The Oakheart Clan did not so much settle, as take root. Once, long ago, an acorn of The Behemoth fell and rolled far from its mother tree, then was taken by squirrels and hoarded away. It lay forgotten beneath drifts of fallen leaves, and as the earth warmed it became swept along in the snowmelt when winter broke. The acorn finally came to rest in a shallow indentation in the earth, seemingly placed by fate over the capstone to an ancient magical nexus. The acorn cracked like an egg and the sentient seedling inside awoke; but the taproots it put down found their way into cracks in the stone, which it pushed wider- gradually, with the patience of nature itself, it broke through- but instead of earth-bound nutrients, it tapped into pure magical potential. Thus, overnight, as the moon softly shone in the eternal clearing deep in the Viridian, this Tree of Life grew. The Oakheart clan act as its guardians, its keepers, and its family; for this great Oak, a Heart of the Forest, is a sentient creature. [center][img]https://78.media.tumblr.com/1e6e2b554162acce050402690a8760a0/tumblr_oya42othsv1v0164io8_250.png[/img][/url] [url=http://www1.flightrising.com/forums/adopt/2219379/1][size=1][i]Bard adopt by ibook[/url][/i][/size] [i]"Welcome! I'm Bard. All those of good heart are welcome here. I hope you enjoy your stay." [/i][/center] Bard, famous minstrel, wandered for some time with his ragtag followers; snatched from death's cold embrace, or drifting in carried by unlikely winds. The night they settled in the depths of the Viridian Forest, they came upon the Heart's clearing. All felt a sense of ease and peace come upon them, and they happily settled around its vast trunk, grateful for the shelter and the inexplicable sense of safety. Even the scouts slept that night, and in their dreams, they heard it whisper to them. Mephala was the first to awaken, just before dawn. She raised a hand to her face, feeling tears slick on her cheeks- then her eyes fell to the harp at her side. She had no voice, so she used the voice of the strings to sing out in praise and thanksgiving. The others awoke slowly to the sound, humming to themselves before they were even awake- Bard woke up with his hands already stirring on his lute, the notes and words streaming across his mind in a blurring flash, so eager to escape his hands and his lips. The clan sung together, and the birds in the forest joined in, and the tree's leaves whispered and the wind whipped up amongst its branches in sighing chorus- and in that moment of unity and wordless understanding, the Oakheart clan was born. [/columns] The tree loves the clan, as much as the clan loves it; it provides shelter, and sanctuary- for no evil may approach within the grove without having that very evil sapped from their spirit, rendering them harmless to the clansmen. It provides food in the form of varied and unusual flowers, whose nectar gives healing and sustenance, and a variety of medicinal effects, depending on the colour of the bloom. Every evening, Bard plays music and sings to the tree and the clan; accompanied by the dulcet strings of Mephala's harp. The stories and songs around the campfire at night- well out of reach of the branches, but not out of reach of their voices- delight and entrance the youngsters and the tree the same. They tell stories of how the clan became; and stories of how all the clansmen came to be here. Sometimes, the stories are even true. ----- [center][i]Founders of Oakheart, In Order Of Appearance[/i][/center] [columns] [center] [url=http://flightrising.com/main.php?dragon=4298825][img]http://flightrising.com/rendern/avatars/42989/4298825.png[/img][/url] Bard[/center] [nextcol] [center][url=http://flightrising.com/main.php?dragon=19831186][img]http://flightrising.com/rendern/avatars/198312/19831186.png[/img][/url] Mephala[/center] [nextcol] [center][url=http://flightrising.com/main.php?dragon=39000560][img]http://flightrising.com/rendern/avatars/390006/39000560.png[/img][/url] Solus[/center] [nextcol] [center][url=http://flightrising.com/main.php?dragon=19310693][img]http://flightrising.com/rendern/avatars/193107/19310693.png[/img][/url] Goldanna[/center] [nextcol] [center][url=http://flightrising.com/main.php?dragon=20170450][img]http://flightrising.com/rendern/avatars/201705/20170450.png[/img][/url] Goldentop[/center] [/columns] First it was Bard, wandering the land in search of a home, and also searching for himself. He came upon Mephala, beset by wolves, and helped fight them off by using his lute as a blunt instrument, and the two walked together, in companionable silence or cheery music as they walked, developing the kind of bond that goes beyond words. Solus and Goldanna were looking for a safe place and happened upon the fireside in the Viridian where the two musicians played, and not long after, Goldentop turned up out of the blue- teleported into the camp, took one look, said 'Nah, this ain't the Wastes-" and disappeared. After about ten minutes of the dragons remarking on the strangeness of this brief visitation, hypothesizing about the nature of the mysterious stranger, another pop like a champagne cork and a panting gold fae reappeared, clutching a sack bigger than itself that made a clinking crash like gold on gold when she dropped it and flung herself down by the fireside without further explanation. She grinned up at them, lying on her back by the glowing embers, unabashed and cheerful. "Wotcha! You chaps seem decent, 'ow's about I crash with youse fer a bit?" She hugged the treasure tightly to her chest; "Least till they forget my description. Wildclaws, man," She rolled her eyes theatrically; "Tiny arms, but damn if they can't run." There was clearly more to the story, which Bard has never finished getting out of Goldentop, because the fae's tale of triumphs and near-misses and hilarious mishaps, thefts and capers seems endless. It sure makes for good story material though, and even though they parted ways and travelled on, the tiny mischievous fae conveniently just kept turning up wherever the band went, often with something over her arm, never 'technic'ly' belonging to her, but somehow this was family. [columns] [center] [url=http://flightrising.com/main.php?dragon=20685681][img]http://flightrising.com/rendern/avatars/206857/20685681.png[/img][/url] Sunsoot II[/center] [nextcol] [center][url=http://flightrising.com/main.php?dragon=19643610][img]http://flightrising.com/rendern/avatars/196437/19643610.png[/img][/url] Celandine[/center] [nextcol] [center][url=http://flightrising.com/main.php?dragon=4989156][img]http://flightrising.com/rendern/avatars/49892/4989156.png[/img][/url] Cloudweaver[/center] [nextcol] [center][url=http://flightrising.com/main.php?dragon=22477606][img]http://flightrising.com/rendern/avatars/224777/22477606.png[/img][/url] Galadriel[/center] [nextcol] [center][url=http://flightrising.com/main.php?dragon=20223641][img]http://flightrising.com/rendern/avatars/202237/20223641.png[/img][/url] Albus[/center] [/columns] ---------- [b][u]Clan Locations[/u][/b] [i]Heart Oak Meadow:[/i] The central area, a vast wildflower meadow, bathed in near-constant summer sunshine, with a slight hill at the center from which the sentient Heart Oak tree springs. Many meetings and gatherings are held and music is performed at the roots of the great tree which serves as protector and provider to all beneath its benevolent shade. [i]Siren's Call Inn[/i]: A permanent semicircular building with a vast tent roof, situated on the beaches at the sou'eastern edge of Oakheart. It is run by a gendernonspecific fae named Mermaid, a cross-species bartender named [i]Fete of the Fates[/i]: A Carnival of Sornieth, travelling circus troupe, but they still call Oakheart their home. [i]The Library[/i]: The vaults are subterranean, with lights crafted by the bioluminescence specialist, Mars- but the rest of the Library is [i]The Heartwoods[/i]: The deepest, darkest prehistoric forest in clan territory, that follows the border between Oakheart and the shadow of the Behemoth. [i]Mushroom Caverns[/i]: A realm of bioluminescence, endless twisting tunnels that hide the mana pool at the taproot of the Heart Oak. The passageways constantly change, as though they are alive, keeping people from finding the source of the Heart Oak's power. [i]The Docks[/i] [i]Market Town[/i] [i]Ship: The Grand Larceny[/i], piratical trading vessel, captained by Captain Mal and funded by the Head of the Merchants Guild, Albus. ~Unfinished list~ ---------- [u][b]Clan Allegiances: Sister Clans:[/u][/b] [columns]Maegelcarwen's [i]Sun Soul Clan[/i] [url=http://flightrising.com/main.php?p=view&tab=userpage&id=210453][img]https://68.media.tumblr.com/facd2ef469af2ceef0a95433637dbfeb/tumblr_inline_omu6edk1TD1tqyuge_540.png[/img][/url] [size=1]Emblem by Diamondsuits[/size] [nextcol] The Sun Soul Clan is the elder sister clan to Oakheart, and provides much firepower, support in times of trial, and diplomatic weight to any trade or border dispute negotiations which Oakheart might have with other clans. In return, Oakheart provides many would-be exaltees who decide their goal in life is to serve the deities and fight against the rise of the Shade, in protection of Sornieth. The Sun Soul Clan is a vast palace on a cliffside in the Sunbeam Ruins, including untouched stained glass cathedrals and observatories in its hidden rock formations. They are best known for the exportation of exalted dragons to serve the Lightweaver, and their endeavours in the Mirrorlight Mercenary Company, a symposium of warriors and training warriors who keep the Shade at bay. Some former Sun Soul Clansmen have settled in Oakheart for their retirement, including Bluemoon the guard captain, Minaret the hedge witch (Occulus Solaris subspecies dragon), Chanjinglu the potions master, Evensong the dancer, and Katya the former Ice Warlord. [/columns] ----------------- [columns]Aryana's [i]Frost Seelie Court[/i] [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=211911][img]https://78.media.tumblr.com/ddccf7e1183fa6910bff9031b3e9514f/tumblr_oy2a28bb2e1v0164io5_250.png[/img][/url] [size=1]Art Disillusionist[/size] [nextcol] The Frost Seelie Court is a beautiful place, a hidden valley of snow and impossibly blossoming flowers, out of season and brilliantly luscious all year round. In the heart of Ice territory, three dragons- Shy, Aziraphale and Sky, found this magical oasis and decided to establish a Faerie Garden, a place where all the most beautiful butterfly-themed dragons, snow-weary Ice dragons and unusual fae from all over Sornieth, were welcomed as precious jewels in their own right and displayed like riches in the sparkling unseasonally warm sunlight that they enjoy all year round. The Frost Seelie Court doesn't often give up its inhabitants, but rarely Oakheart clansfolk will travel through, visit the flower gardens and hot springs, perhaps bring back a hatchling or five. It is a reclusive, secretive place, protective of its people with magic that is so powerful, a dragon could walk right past the front gate and never even see it if they didn't know it was there, or hadn't been invited. [/columns] ------------ [columns] LauchlanLuck's [i]Luck's Dragon Sanctuary[/i] [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=211911][img]https://78.media.tumblr.com/493b20d1f361bdf660d41841fb5b1a60/tumblr_oygwj3pcsd1v0164io1_250.png[/img][/url] [size=1][url=http://www1.flightrising.com/forums/cc/1933329/1]Placeholder, logo by Akaineko[/url][/size] [nextcol] This vast lair on the edge of a black abyss is a series of castles and guarded gatehouses, all beyond a very high wall. The strength and resilience of the inhabitants is reknowned, and a spiritual mother to all, Lessa the matriarch oversees all changes, comings and goings with a watchful, protective, stern but loving and fair gaze. It is protected by a small army of knight-guardians, notably Sir Ebonstar, Sir Braveheart and Sir Redemption, whose tasks are to oversee different areas of the citadel and ensure that no evil comes in, nor does anything get stolen for ill reasons. While Lessa is faith-driven, she believes that we can do more while we're here, on this land, alive, than we can by dying and theoretically going to serve a god. Many notable elderly dragons from Oakheart, Frost Seelie Court or Sun Soul Clan come here to live out their days in peaceful retirement, safe from the ravages of war, strife, or the possibility of going to serve the deities- Lessa's strict never-exalt policy has saved many lives, as her agents scour back markets and auction houses to snatch innocents from the clutches of oblivion. [/columns] -------------------- --------------------- [columns] [u][b]Clan Allegiances[/u][/b] [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=204939]lopika's Clan[/url] Katalist's [i]The Tribe of Modremoth and Pyre[/i] [url=http://flightrising.com/main.php?p=view&tab=userpage&id=165667][img]http://imgur.com/3zwrYbx.png[/img][img]http://imgur.com/Eyva9QU.png[/img][/url] [url=http://flightrising.com/main.php?p=view&tab=userpage&id=205084]Caelyn's clan![/url] [center]Juri01's '[i]Clan Àidhear[/i] [url=http://www1.flightrising.com/forums/cc/1838332][img]http://oi68.tinypic.com/25r1l61.jpg[/img][/url][/center] [/columns] [/center]
tumblr_oygwvvJa2s1v0164io1_500.png
tumblr_oc5wfieCKN1v0164io1_250.jpg
naturevs1.png
The Oakheart Clan did not so much settle, as take root. Once, long ago, an acorn of The Behemoth fell and rolled far from its mother tree, then was taken by squirrels and hoarded away. It lay forgotten beneath drifts of fallen leaves, and as the earth warmed it became swept along in the snowmelt when winter broke. The acorn finally came to rest in a shallow indentation in the earth, seemingly placed by fate over the capstone to an ancient magical nexus. The acorn cracked like an egg and the sentient seedling inside awoke; but the taproots it put down found their way into cracks in the stone, which it pushed wider- gradually, with the patience of nature itself, it broke through- but instead of earth-bound nutrients, it tapped into pure magical potential. Thus, overnight, as the moon softly shone in the eternal clearing deep in the Viridian, this Tree of Life grew. The Oakheart clan act as its guardians, its keepers, and its family; for this great Oak, a Heart of the Forest, is a sentient creature.
tumblr_oya42othsv1v0164io8_250.png
Bard adopt by ibook
"Welcome! I'm Bard.
All those of good heart are welcome here.
I hope you enjoy your stay."

Bard, famous minstrel, wandered for some time with his ragtag followers; snatched from death's cold embrace, or drifting in carried by unlikely winds. The night they settled in the depths of the Viridian Forest, they came upon the Heart's clearing. All felt a sense of ease and peace come upon them, and they happily settled around its vast trunk, grateful for the shelter and the inexplicable sense of safety. Even the scouts slept that night, and in their dreams, they heard it whisper to them. Mephala was the first to awaken, just before dawn. She raised a hand to her face, feeling tears slick on her cheeks- then her eyes fell to the harp at her side. She had no voice, so she used the voice of the strings to sing out in praise and thanksgiving. The others awoke slowly to the sound, humming to themselves before they were even awake- Bard woke up with his hands already stirring on his lute, the notes and words streaming across his mind in a blurring flash, so eager to escape his hands and his lips. The clan sung together, and the birds in the forest joined in, and the tree's leaves whispered and the wind whipped up amongst its branches in sighing chorus- and in that moment of unity and wordless understanding, the Oakheart clan was born.
The tree loves the clan, as much as the clan loves it; it provides shelter, and sanctuary- for no evil may approach within the grove without having that very evil sapped from their spirit, rendering them harmless to the clansmen. It provides food in the form of varied and unusual flowers, whose nectar gives healing and sustenance, and a variety of medicinal effects, depending on the colour of the bloom. Every evening, Bard plays music and sings to the tree and the clan; accompanied by the dulcet strings of Mephala's harp. The stories and songs around the campfire at night- well out of reach of the branches, but not out of reach of their voices- delight and entrance the youngsters and the tree the same. They tell stories of how the clan became; and stories of how all the clansmen came to be here. Sometimes, the stories are even true.
Founders of Oakheart, In Order Of Appearance
4298825.png
Bard
19831186.png
Mephala
39000560.png
Solus
19310693.png
Goldanna
20170450.png
Goldentop

First it was Bard, wandering the land in search of a home, and also searching for himself. He came upon Mephala, beset by wolves, and helped fight them off by using his lute as a blunt instrument, and the two walked together, in companionable silence or cheery music as they walked, developing the kind of bond that goes beyond words. Solus and Goldanna were looking for a safe place and happened upon the fireside in the Viridian where the two musicians played, and not long after, Goldentop turned up out of the blue- teleported into the camp, took one look, said 'Nah, this ain't the Wastes-" and disappeared.
After about ten minutes of the dragons remarking on the strangeness of this brief visitation, hypothesizing about the nature of the mysterious stranger, another pop like a champagne cork and a panting gold fae reappeared, clutching a sack bigger than itself that made a clinking crash like gold on gold when she dropped it and flung herself down by the fireside without further explanation. She grinned up at them, lying on her back by the glowing embers, unabashed and cheerful. "Wotcha! You chaps seem decent, 'ow's about I crash with youse fer a bit?" She hugged the treasure tightly to her chest; "Least till they forget my description. Wildclaws, man," She rolled her eyes theatrically; "Tiny arms, but damn if they can't run."
There was clearly more to the story, which Bard has never finished getting out of Goldentop, because the fae's tale of triumphs and near-misses and hilarious mishaps, thefts and capers seems endless. It sure makes for good story material though, and even though they parted ways and travelled on, the tiny mischievous fae conveniently just kept turning up wherever the band went, often with something over her arm, never 'technic'ly' belonging to her, but somehow this was family.
20685681.png
Sunsoot II
19643610.png
Celandine
4989156.png
Cloudweaver
22477606.png
Galadriel
20223641.png
Albus

Clan Locations

Heart Oak Meadow: The central area, a vast wildflower meadow, bathed in near-constant summer sunshine, with a slight hill at the center from which the sentient Heart Oak tree springs. Many meetings and gatherings are held and music is performed at the roots of the great tree which serves as protector and provider to all beneath its benevolent shade.

Siren's Call Inn: A permanent semicircular building with a vast tent roof, situated on the beaches at the sou'eastern edge of Oakheart. It is run by a gendernonspecific fae named Mermaid, a cross-species bartender named

Fete of the Fates: A Carnival of Sornieth, travelling circus troupe, but they still call Oakheart their home.

The Library: The vaults are subterranean, with lights crafted by the bioluminescence specialist, Mars- but the rest of the Library is

The Heartwoods: The deepest, darkest prehistoric forest in clan territory, that follows the border between Oakheart and the shadow of the Behemoth.

Mushroom Caverns: A realm of bioluminescence, endless twisting tunnels that hide the mana pool at the taproot of the Heart Oak. The passageways constantly change, as though they are alive, keeping people from finding the source of the Heart Oak's power.

The Docks

Market Town

Ship: The Grand Larceny, piratical trading vessel, captained by Captain Mal and funded by the Head of the Merchants Guild, Albus.

~Unfinished list~


Clan Allegiances: Sister Clans:
Maegelcarwen's Sun Soul Clan
tumblr_inline_omu6edk1TD1tqyuge_540.png
Emblem by Diamondsuits
The Sun Soul Clan is the elder sister clan to Oakheart, and provides much firepower, support in times of trial, and diplomatic weight to any trade or border dispute negotiations which Oakheart might have with other clans. In return, Oakheart provides many would-be exaltees who decide their goal in life is to serve the deities and fight against the rise of the Shade, in protection of Sornieth. The Sun Soul Clan is a vast palace on a cliffside in the Sunbeam Ruins, including untouched stained glass cathedrals and observatories in its hidden rock formations. They are best known for the exportation of exalted dragons to serve the Lightweaver, and their endeavours in the Mirrorlight Mercenary Company, a symposium of warriors and training warriors who keep the Shade at bay. Some former Sun Soul Clansmen have settled in Oakheart for their retirement, including Bluemoon the guard captain, Minaret the hedge witch (Occulus Solaris subspecies dragon), Chanjinglu the potions master, Evensong the dancer, and Katya the former Ice Warlord.

Aryana's Frost Seelie Court
tumblr_oy2a28bb2e1v0164io5_250.png
Art Disillusionist
The Frost Seelie Court is a beautiful place, a hidden valley of snow and impossibly blossoming flowers, out of season and brilliantly luscious all year round. In the heart of Ice territory, three dragons- Shy, Aziraphale and Sky, found this magical oasis and decided to establish a Faerie Garden, a place where all the most beautiful butterfly-themed dragons, snow-weary Ice dragons and unusual fae from all over Sornieth, were welcomed as precious jewels in their own right and displayed like riches in the sparkling unseasonally warm sunlight that they enjoy all year round. The Frost Seelie Court doesn't often give up its inhabitants, but rarely Oakheart clansfolk will travel through, visit the flower gardens and hot springs, perhaps bring back a hatchling or five. It is a reclusive, secretive place, protective of its people with magic that is so powerful, a dragon could walk right past the front gate and never even see it if they didn't know it was there, or hadn't been invited.

LauchlanLuck's Luck's Dragon Sanctuary
tumblr_oygwj3pcsd1v0164io1_250.png
Placeholder, logo by Akaineko
This vast lair on the edge of a black abyss is a series of castles and guarded gatehouses, all beyond a very high wall. The strength and resilience of the inhabitants is reknowned, and a spiritual mother to all, Lessa the matriarch oversees all changes, comings and goings with a watchful, protective, stern but loving and fair gaze. It is protected by a small army of knight-guardians, notably Sir Ebonstar, Sir Braveheart and Sir Redemption, whose tasks are to oversee different areas of the citadel and ensure that no evil comes in, nor does anything get stolen for ill reasons. While Lessa is faith-driven, she believes that we can do more while we're here, on this land, alive, than we can by dying and theoretically going to serve a god. Many notable elderly dragons from Oakheart, Frost Seelie Court or Sun Soul Clan come here to live out their days in peaceful retirement, safe from the ravages of war, strife, or the possibility of going to serve the deities- Lessa's strict never-exalt policy has saved many lives, as her agents scour back markets and auction houses to snatch innocents from the clutches of oblivion.


Clan Allegiances

lopika's Clan

Katalist's The Tribe of Modremoth and Pyre
3zwrYbx.pngEyva9QU.png

Caelyn's clan!
Juri01's 'Clan Àidhear
25r1l61.jpg

dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
---------------- [center][img]https://78.media.tumblr.com/268f2f05b3175cbe33976f75333dda18/tumblr_p5l49pRNDR1v0164io2_500.png[/img] ---------------- [i]Clan Royal Families[/i][/center] ---------------- [columns][center][url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=4989156][img]https://78.media.tumblr.com/d3740103378331b1988dcb6ee2a6018e/tumblr_oy4j6mq5261v0164io6_100.png[/img][/url][/center] [nextcol][center][i]Gaithrel’s Blood: Line of the Gold-edged Feather[/i] [url=http://flightrising.com/main.php?dragon=4989156][img]http://flightrising.com/rendern/avatars/49892/4989156.png[/img][/url] [url=http://flightrising.com/main.php?dragon=19643610][img]http://flightrising.com/rendern/avatars/196437/19643610.png[/img][/url] [url=http://flightrising.com/main.php?dragon=22477606][img]http://flightrising.com/rendern/avatars/224777/22477606.png[/img][/url] [size=2]Siblings Cloudweaver and Celandine, and niece Galadriel.[/size][/center][/columns] [columns][center] [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=210672&did=20685681][img]https://78.media.tumblr.com/4cdddeac29275f258015368a130022da/tumblr_oy4j6mq5261v0164io1_100.png[/img][/url][/center] [nextcol][center][i]Sunsoot's Bloodline: The Ash-Gold Crown[/i] [url=http://flightrising.com/main.php?dragon=20685681][img]http://flightrising.com/rendern/avatars/206857/20685681.png[/img][/url] [url=http://flightrising.com/main.php?dragon=24505688][img]http://flightrising.com/rendern/avatars/245057/24505688.png[/img][/url] [url=http://flightrising.com/main.php?dragon=27575536][img]http://flightrising.com/rendern/avatars/275756/27575536.png[/img][/url] [url=http://flightrising.com/main.php?dragon=31493575][img]http://flightrising.com/rendern/avatars/314936/31493575.png[/img][/url] [size=2]King Sunsoot II, his daughter Sundance, granddaughter Lakshmi, great-granddaughter Callista[/size][/center][/columns] [columns][center][url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=19310693][img]https://78.media.tumblr.com/0887e082730d0f78fb56a347a8a11b5e/tumblr_oy4j6mq5261v0164io4_100.png[/img][/url][/center] [nextcol][center][i]Goldanna and Solus' Bloodline: The Sun Crest Throne[/i] [url=http://flightrising.com/main.php?dragon=19310693][img]http://flightrising.com/rendern/avatars/193107/19310693.png[/img][/url] [url=http://flightrising.com/main.php?dragon=20091213][img]http://flightrising.com/rendern/avatars/200913/20091213.png[/img][/url] [url=http://flightrising.com/main.php?dragon=24505688][img]http://flightrising.com/rendern/avatars/245057/24505688.png[/img][/url] [url=http://flightrising.com/main.php?dragon=24171269][img]http://flightrising.com/rendern/avatars/241713/24171269.png[/img][/url] [size=2]Lady Goldanna, Knight-Commander Solas, the illegitimate Sundance, and great-grandson Deneb[/size][/center][/columns] ---------------- ---------------- [columns][center][url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=23025685][img]https://78.media.tumblr.com/71d515c2bbff959539e8344f689ba60b/tumblr_oy4j6mq5261v0164io5_100.png[/img][/url][/center] [nextcol][center] [i]Renegades, Rebels, Thieves and Brigands- Mostly Reformed[/i] [url=http://flightrising.com/main.php?dragon=23025685][img]http://flightrising.com/rendern/avatars/230257/23025685.png[/img][/url] [url=http://flightrising.com/main.php?dragon=20170450][img]http://flightrising.com/rendern/avatars/201705/20170450.png[/img][/url] [url=http://flightrising.com/main.php?dragon=23958155][img]http://flightrising.com/rendern/avatars/239582/23958155.png[/img][/url] [url=http://flightrising.com/main.php?dragon=28026306][img]http://flightrising.com/rendern/avatars/280264/28026306.png[/img][/url] [size=2]Captain Mal, Pirate Queen Goldentop, Portobello the Highwayman, Scamp the Petty Thief[/size][/columns] ----------------

tumblr_p5l49pRNDR1v0164io2_500.png
Clan Royal Families

tumblr_oy4j6mq5261v0164io6_100.png
Gaithrel’s Blood: Line of the Gold-edged Feather
4989156.png 19643610.png 22477606.png
Siblings Cloudweaver and Celandine, and niece Galadriel.
tumblr_oy4j6mq5261v0164io1_100.png
Sunsoot's Bloodline: The Ash-Gold Crown
20685681.png 24505688.png 27575536.png 31493575.png
King Sunsoot II, his daughter Sundance, granddaughter Lakshmi, great-granddaughter Callista
tumblr_oy4j6mq5261v0164io4_100.png
Goldanna and Solus' Bloodline: The Sun Crest Throne
19310693.png 20091213.png 24505688.png 24171269.png
Lady Goldanna, Knight-Commander Solas, the illegitimate Sundance, and great-grandson Deneb



tumblr_oy4j6mq5261v0164io5_100.png
Renegades, Rebels, Thieves and Brigands- Mostly Reformed
23025685.png 20170450.png 23958155.png 28026306.png
Captain Mal, Pirate Queen Goldentop, Portobello the Highwayman, Scamp the Petty Thief

dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
[center][img]https://78.media.tumblr.com/e2d10a51d01c7df6b1fcae047c72f08e/tumblr_p34crwK1Mi1v0164io1_400.png[/img][/center] ---------------- [columns][center][url=http://flightrising.com/main.php?p=lair&tab=userpage&id=210672][img]https://78.media.tumblr.com/44aef16743440c3a9afb2ee3436ec610/tumblr_oyu3e6tyQ61v0164io5_100.png[/img][/url][/center] [nextcol][center] [url=http://flightrising.com/main.php?dragon=25423591][img]http://flightrising.com/rendern/avatars/254236/25423591.png[/img][/url] [url=http://flightrising.com/main.php?dragon=34050010][img]http://flightrising.com/rendern/avatars/340501/34050010.png[/img][/url] [url=http://flightrising.com/main.php?dragon=22356189][img]http://flightrising.com/rendern/avatars/223562/22356189.png[/img][/url] [url=http://flightrising.com/main.php?dragon=23186605][img]http://flightrising.com/rendern/avatars/231867/23186605.png[/img][/url] [size=2]Seamstress Shyllantham, Maia the Weaver, Astor the Watercolourist, Pythia the Ceremonialist[/size] [url=http://flightrising.com/main.php?dragon=15948204][img]http://flightrising.com/rendern/avatars/159483/15948204.png[/img][/url] [url=http://flightrising.com/main.php?dragon=30385476][img]http://flightrising.com/rendern/avatars/303855/30385476.png[/img][/url] [url=http://flightrising.com/main.php?dragon=38589164][img]http://flightrising.com/rendern/avatars/385892/38589164.png[/img][/url][url=http://flightrising.com/main.php?dragon=33162533][img]http://flightrising.com/rendern/avatars/331626/33162533.png[/img][/url] [size=2]Warforge and Frangelico the Master Armorers, Sooty the Hearthkeeper, Enchantress the Sommelier[/size][/columns] ---------------- ------------------- [columns][center][url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=20223641][img]https://78.media.tumblr.com/4f056e783fcba6acf2a23aab5200a25d/tumblr_ozhk118Oti1v0164io2_100.png[/img][/url][/center] [nextcol][center] [i]Merchants, Requisitioners and Purveyors[/i] [url=http://flightrising.com/main.php?dragon=20223641][img]http://flightrising.com/rendern/avatars/202237/20223641.png[/img][/url] [url=http://flightrising.com/main.php?dragon=23958155][img]http://flightrising.com/rendern/avatars/239582/23958155.png[/img][/url] [url=http://flightrising.com/main.php?dragon=26753396][img]http://flightrising.com/rendern/avatars/267534/26753396.png[/img][/url] [url=http://flightrising.com/main.php?dragon=26464110][img]http://flightrising.com/rendern/avatars/264642/26464110.png[/img][/url] [size=2]Guild Leader Albus, Portobello (Reclaimed Antiques), FlyingDutchman the Quartermaster, Leoven the Salvager[/size] [url=http://flightrising.com/main.php?dragon=26890219][img]http://flightrising.com/rendern/avatars/268903/26890219.png[/img][/url] [url=http://flightrising.com/main.php?dragon=20118899][img]http://flightrising.com/rendern/avatars/201189/20118899.png[/img][/url][url=http://flightrising.com/main.php?dragon=16936148][img]http://flightrising.com/rendern/avatars/169362/16936148.png[/img][/url] [url=http://flightrising.com/main.php?dragon=20118899][img]http://flightrising.com/rendern/avatars/201189/20118899.png[/img][/url] [size=2]Belial the Apothecary, Anathea the chandler, Thea the Florist[/size] [i]Siren's Call Inn Patrons and Patronizers[/i] [url=http://flightrising.com/main.php?dragon=21503657][img]http://flightrising.com/rendern/avatars/215037/21503657.png[/img][/url] [url=http://flightrising.com/main.php?dragon=26620188][img]http://flightrising.com/rendern/avatars/266202/26620188.png[/img][/url] [url=http://flightrising.com/main.php?dragon=20092093][img]http://flightrising.com/rendern/avatars/200921/20092093.png[/img][/url] [size=2]Siren’s Call Innkeeper Mermaid, Amphitrite the Mixologist, Aladdin the Cardshark [/size] [/columns] ----------------
tumblr_p34crwK1Mi1v0164io1_400.png

tumblr_oyu3e6tyQ61v0164io5_100.png
25423591.png 34050010.png 22356189.png 23186605.png
Seamstress Shyllantham, Maia the Weaver, Astor the Watercolourist, Pythia the Ceremonialist

15948204.png 30385476.png 38589164.png33162533.png
Warforge and Frangelico the Master Armorers, Sooty the Hearthkeeper, Enchantress the Sommelier




tumblr_ozhk118Oti1v0164io2_100.png
Merchants, Requisitioners and Purveyors
20223641.png 23958155.png 26753396.png 26464110.png
Guild Leader Albus, Portobello (Reclaimed Antiques), FlyingDutchman the Quartermaster, Leoven the Salvager
26890219.png 20118899.png16936148.png 20118899.png
Belial the Apothecary, Anathea the chandler, Thea the Florist




Siren's Call Inn Patrons and Patronizers
21503657.png 26620188.png 20092093.png
Siren’s Call Innkeeper Mermaid, Amphitrite the Mixologist, Aladdin the Cardshark



dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
---------------- [center][img]https://78.media.tumblr.com/a4bd78dea540cc670eb699afc1c450c2/tumblr_p5l49pRNDR1v0164io1_500.png[/img] ---------------- [i]Musicians[/i] [columns][center][url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=4298825][img]https://78.media.tumblr.com/834c78bd9ffb83faf76fbd28ae1e4802/tumblr_oyu3e6tyQ61v0164io1_100.png[/img][/url][/center] [nextcol][center] [url=http://flightrising.com/main.php?dragon=4298825][img]http://flightrising.com/rendern/avatars/42989/4298825.png[/img][/url][url=http://flightrising.com/main.php?dragon=19831186][img]http://flightrising.com/rendern/avatars/198312/19831186.png[/img][/url] [url=http://flightrising.com/main.php?dragon=24449418][img]http://flightrising.com/rendern/avatars/244495/24449418.png[/img][/url] [url=http://flightrising.com/main.php?dragon=28864719][img]http://flightrising.com/rendern/avatars/288648/28864719.png[/img][/url] [size=2]Bard (Minstrel), Mephala (Harp), Evensong (Mezzo-soprano, dancer), Jeran (dancer) [/size] [url=http://flightrising.com/main.php?dragon=19310693][img]http://flightrising.com/rendern/avatars/193107/19310693.png[/img][/url] [url=http://flightrising.com/main.php?dragon=16936148][img]http://flightrising.com/rendern/avatars/169362/16936148.png[/img][/url] [url=http://flightrising.com/main.php?dragon=37150220][img]http://flightrising.com/rendern/avatars/371503/37150220.png[/img][/url] [url=http://flightrising.com/main.php?dragon=35184869][img]http://flightrising.com/rendern/avatars/351849/35184869.png[/img][/url] [size=2]Goldanna (Lead Soprano), Anathea (Alto, Dirges), Mahariel (Lullabies), Windsinger (Lead Alto) [/size] [/columns] [i]Entertainers[/i] [columns][center][url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=4298825][img]https://78.media.tumblr.com/16132651797b7b49b86937bdd089e40a/tumblr_oyu3e6tyQ61v0164io2_100.png[/img][/url][/center] [nextcol][center] [url=http://flightrising.com/main.php?dragon=16047370][img]http://flightrising.com/rendern/avatars/160474/16047370.png[/img][/url] [url=http://flightrising.com/main.php?dragon=37004719][img]http://flightrising.com/rendern/avatars/370048/37004719.png[/img][/url] [url=http://flightrising.com/main.php?dragon=37770769][img]http://flightrising.com/rendern/avatars/377708/37770769.png[/img][/url] [url=http://flightrising.com/main.php?dragon=24769420][img]http://flightrising.com/rendern/avatars/247695/24769420.png[/img][/url] [size=2]Rian (Playwright, Actor), Vipera and Farfalla (Acrobat/contortionist twins), Requiem (Fire Dancer) [/size] [url=http://flightrising.com/main.php?dragon=37736230][img]http://flightrising.com/rendern/avatars/377363/37736230.png[/img][/url] [url=http://flightrising.com/main.php?dragon=37781872][img]http://flightrising.com/rendern/avatars/377819/37781872.png[/img][/url] [url=http://flightrising.com/main.php?dragon=38327100][img]http://flightrising.com/rendern/avatars/383272/38327100.png[/img][/url] [url=http://flightrising.com/main.php?dragon=37327011][img]http://flightrising.com/rendern/avatars/373271/37327011.png[/img][/url][/center] [size=2]Magus (Circus Ringmaster), Jester (The Silent Fool), Cristabel (Magician), Tanya (Clown) [/size]

tumblr_p5l49pRNDR1v0164io1_500.png

Musicians
tumblr_oyu3e6tyQ61v0164io1_100.png
4298825.png19831186.png 24449418.png 28864719.png
Bard (Minstrel), Mephala (Harp), Evensong (Mezzo-soprano, dancer), Jeran (dancer)
19310693.png 16936148.png 37150220.png 35184869.png
Goldanna (Lead Soprano), Anathea (Alto, Dirges), Mahariel (Lullabies), Windsinger (Lead Alto)

Entertainers
tumblr_oyu3e6tyQ61v0164io2_100.png
16047370.png 37004719.png 37770769.png 24769420.png
Rian (Playwright, Actor), Vipera and Farfalla (Acrobat/contortionist twins), Requiem (Fire Dancer)

37736230.png 37781872.png 38327100.png 37327011.png
Magus (Circus Ringmaster), Jester (The Silent Fool), Cristabel (Magician), Tanya (Clown)
dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
@Catkinstarchild so I never lose this

Clan Organisation:

Founders: Bard, Celandine, Cloudweaver, Goldanna, Enchantress, Mephala, Goldentop, Gragonith, Rian/Shyllantham,

Elders
Bard (Default Elder, lackadaisical, easygoing), Sunsoot (Junior Elder), Goldanna (sincere, nurturing), Solus (stern, unforgiving, militaristic), Cloudweaver (Even-handed, just, fairminded), Gragonith (forgiving, understanding),

Military leaders: Sunsoot, Solus, Cloudweaver, Cloud.

Lawmakers: Gragonith, Cloud (More or less Defense and Prosecution)

Musicians
Bard (Singer, composer, lute), Mephala (harp), Celandine (Singer), Nathyrra- flute, Anathea (alto singer, chant) Miracle (secret composer and poet), Tarakanova (dancer, performer)

Royals: Sunsoot, Goldanna/Solus, Cloudweaver/Celandine, Erriskiel, Enchantress, Cloud, Gildergleam,

Lorekeepers: Errisskiel (traditions keeper, bloodlines, story gatherer), Melinoe (Astronomer), Eruditia (lore, stories, scribe)

Gardeners: Melody (garden), Enchantress (flowers), Mars (mushrooms, phosphorescence), Gabrielle (wilds keeper, blessed by Glademother), Carbonelle (exotic herbal medicine plants), Ambrosia (poisonous plants and mushrooms- no one wants, or asks her to do this, but since there's no stopping her, it may as well be official. Hatchlings have learned that if Ambrosia is touching it, it's poisonous. If Ambrosia is eating it, it's deadly. If you can't be a good example, be a terrible warning.),

Providers: Medini (poultry keeper), Portobello (Mushroom keeper, also thief) Woodland (Greenskeeper, also a nurturer) Sycamore (greenskeeper, also a nurturer), Sylvana (Insect huntress),

Nurturers: Shyllantham, Cherish, ?Anathea, accidentally Tigress.

Alchemy: Luciela (plant properties), Ambrosia (poisons expert), Minaret (herbal healer, hedge wizard), Chanjinglu (potions expert, maker of perfume), Vortex (doctor, surgeon), Carbonel (practical healer, psychic connection with nature,

Healers: Gossamer (magical healer) (Mates/ Majora and Sunborn?= nurses?), Galadriel (magical healer, heart-healer)

Cooks: Marshmallow, Beth: (inherited from grandmother Belza's chef, insect hunter, butcher)

Artisans:
Madeleine (fashion, designer for sales), Albus (merchant), Tourmaline (seamstress), Jimbu (tinkerer, odd-job man), Intermezzo (Blacksmith), Shyllantham (tailor, leatherworker, weaver/spinner),

Inkeeper: Mermaid
Hoard Guardian: Frostbite
?Actors Rowan and Tara, the 'Romeo and Juliet' of the clan, full of drama, speak in period tongue.
?entertainer/charlatan/voodoo witch (Iocosus),

Mages: Bering (Ice), Windchime (Wind), Melody (nature), Frostbite (Lightning), , Nereid/Nadine (Water), Carbonel (nature), Lathander (Light),

Hunters: Nathyrra, Miracle, Tigress, Leto, Jade, Moss,

Thieves: Goldentop, Portobello (thief, highwayman of warring tribes, former brigand #Needs bio),

Scouts: Cookie, Mithra, Frostbite (hoard protector/treasurer), Maladict (#Needs bio), Moss, Jade, Starling,

Warriors: Solus, Cloud (technically), Sunbound (warrior priest with Nature mother), Aqua, Tigress, Miracle, (Mithra at a pinch), Leto, Kadan,

Clan Locations


The Caves- Mars and Winterdawn's Bioluminescent Caverns, Peleides' Laboratory,


The Living Library


The Forge


The Heart Oak Meadow (and meeting place): central


Clock Gardens
-careful planting of day and night-flowering plants, to be a living clock, in the middle of the Living Library.

The Academy
Haunt of academics, such as Phycodurous and his strange contraptions for tracking the movement of planets; Melinoe and her star charts and predictive astronomy and her extensive arguments with the former; Bering, when she is on dry land and trying to hide from her accidental conjuring dragons; and occasionally Peleides, before he gets shooed out for setting fires near expensive equipment again,and banished to his 'laboratory cave';


Wispwillow swamps- inhabited by Iocosus the trickster, Ambrosia and Luciela, and Mithra.
Always hope you don't run into Mithra.

Nesting Grounds


Hatchling Commons


Dockside Markets- overseen by Albus, staffed variously by the merchant dragons.
Nadine sells her artistic garments and artworks crafted from ocean treasures;


The Hoard: Guarded ferociously by Frostbite, inhabited by Goldentop (in theory, though some still persist in believing she never sleeps)


Siren's Call Inn: Run by the quirky gender-nonspecific Fae, Mermaid; barmaid Amphitrite keeps everyone served with ornate cocktails of her own concoction and also her alphabetical knowledge of all known drinks; Aladdin lazes about during the day then sharks the gaming tables at night;


The Pirate Ship: The Grand Larceny
Headed by Captain Mal and his first mate, (Pirate Queen) Goldentop, sometimes including Albus the Merchant's Guildleader, Bering the Weather Mage and Navigator, and last but not least, FlyingDutchman 'Duck' the Quartermaster.




One day your clan finds a mysterious package at the entrance. What do they do? Who panics? Who opens it curiously? Who wants to destroy it? What's in the package? Where did it come from and for what reason?


Sunsoot would demand it be destroyed, as would Cloudweaver- Gragonith would point out there could be something inside it, something precious, and the others would hesitate. Aqua would panic, decide it was a magical bomb and fling himself bodily over the package, begging the others to get down and to remember him- theatrically throwing himself in harm's way, as it were. Tigress would haul him off by the scruff of his neck, cuff him around the head for taking unnecessary risks and tell him to stand still and be quiet. Then she would glare at anyone who dared snigger.
Goldentop wouldn't be the one opening it curiously. She would be the one who would have to physically be restrained constantly, with iron and magic and bodily handfuls of her wings, in order to stop her from opening it out of her curiosity which is more insatiable than that of Pandora with regard to her box.

Cookie or Jimbu, who likely would have delivered it, would feel utterly responsible for whatever it might contain, and would stand around hopping from foot to foot in anxiety until the contents was ascertained.

Celandine however would brave proximity with the box while the others were bickering, and dare to lift the lid- inside would be a tiny hatchling, sleeping peacefully, and with it would be a note- "Please find someone who might want him, for he deserves life.'
It would have come from one of the allied clans, or clans with which Oakheart has been friendly, clans which value the downtrodden and the lost- clans which knew of Oakheart's penchant for waifs and strays, and love for those considered unloveable. Perhaps even a mother, sent with her unwanted hatchlings to the Auction House before their time, might have slipped out before joining the ranks headed to serve a deity and might have sent the box with little more than a prayer to whatever god might be listening, that at least one of her children might be saved.

Otherwise, if it were a totally different box, it would be a box containing a metric tonne of magical sticky airborne glitter and an explosion of Goldentop as she leaps out from it shouting 'Surprise!!" and showers the area with glitter, as she returns from the Light-aligned sister clan of Sun Soul. Then the clan would spend the next few weeks brushing glitter out of their hair, their clothes, their food, the tree's leaves, all the while Goldentop would cackle over her own cleverness, and the others would grumble that they really *should* have stomped on the box while they'd had the chance, and rid themselves of two poxes at once!

Fashion in the clan:
How are your dragons relating to fashion? Do you have designers or someone who helps dressing others? How are clothes viewed in your clan?

Fashion is more or less an optional extra. Because the origins of the clans folk of Oakheart are so diverse, so are their ideas about clothing and fashion- many don't see the need for it, some think it absolutely compulsory and look at the underdressed 'primitives' askance (specifically, Madeleine, who thinks every dragon ought to be dressed and splendidly so).
Mostly clothing is used for function, as a banner of pride, a memento of former lives or as self-expression. Lately, because of the arrival of Tourmaline the elderly gentle-dragon and seamstress, keen to 'do her bit' and assist the clan with her gifts, clothing has been cropping up more frequently amongst the inhabitants; Cloudweaver's splendid new banner and cloth armour weave, honouring his family with its colours, are thanks to her talents- and he wears them with dignity and pride.

Other than the extremely opinionated, self-proclaimed designer and fashionista Madeleine, who critiques what dragons should wear with an extremely loud voice until they usually submit to her fashion advice just for the sake of peace and quiet- there are also some other artisan crafters who work to clothe dragons.
Shyllantham for example, is a multi-talented artisan who can turn her hand to almost anything creative, and can be milliner, weaver, spinner, tailor or leatherworker, just depending on the need of the day. Shylla takes after her grandfather Damask, the Master of Threads, renowned tailor and leatherworker of his clan- and her fine needlework is a source of great family pride. Her stitches are as good as a Fae's, and far more neat and predictable, because she is not hampered by the attention span of a Fae..
The fae females of the clan do however like to spend every evening chatting together in the firelight, pleasantly engaged with weaving and spinning the fine gossamer threads of silk from their trained spiders and their imported rare silkworms. Which they only eat accidentally, when they forget themselves. They leave it up to 'artists' to decide what to do with the raw materials, once they've finished making them.
@Catkinstarchild so I never lose this

Clan Organisation:

Founders: Bard, Celandine, Cloudweaver, Goldanna, Enchantress, Mephala, Goldentop, Gragonith, Rian/Shyllantham,

Elders
Bard (Default Elder, lackadaisical, easygoing), Sunsoot (Junior Elder), Goldanna (sincere, nurturing), Solus (stern, unforgiving, militaristic), Cloudweaver (Even-handed, just, fairminded), Gragonith (forgiving, understanding),

Military leaders: Sunsoot, Solus, Cloudweaver, Cloud.

Lawmakers: Gragonith, Cloud (More or less Defense and Prosecution)

Musicians
Bard (Singer, composer, lute), Mephala (harp), Celandine (Singer), Nathyrra- flute, Anathea (alto singer, chant) Miracle (secret composer and poet), Tarakanova (dancer, performer)

Royals: Sunsoot, Goldanna/Solus, Cloudweaver/Celandine, Erriskiel, Enchantress, Cloud, Gildergleam,

Lorekeepers: Errisskiel (traditions keeper, bloodlines, story gatherer), Melinoe (Astronomer), Eruditia (lore, stories, scribe)

Gardeners: Melody (garden), Enchantress (flowers), Mars (mushrooms, phosphorescence), Gabrielle (wilds keeper, blessed by Glademother), Carbonelle (exotic herbal medicine plants), Ambrosia (poisonous plants and mushrooms- no one wants, or asks her to do this, but since there's no stopping her, it may as well be official. Hatchlings have learned that if Ambrosia is touching it, it's poisonous. If Ambrosia is eating it, it's deadly. If you can't be a good example, be a terrible warning.),

Providers: Medini (poultry keeper), Portobello (Mushroom keeper, also thief) Woodland (Greenskeeper, also a nurturer) Sycamore (greenskeeper, also a nurturer), Sylvana (Insect huntress),

Nurturers: Shyllantham, Cherish, ?Anathea, accidentally Tigress.

Alchemy: Luciela (plant properties), Ambrosia (poisons expert), Minaret (herbal healer, hedge wizard), Chanjinglu (potions expert, maker of perfume), Vortex (doctor, surgeon), Carbonel (practical healer, psychic connection with nature,

Healers: Gossamer (magical healer) (Mates/ Majora and Sunborn?= nurses?), Galadriel (magical healer, heart-healer)

Cooks: Marshmallow, Beth: (inherited from grandmother Belza's chef, insect hunter, butcher)

Artisans:
Madeleine (fashion, designer for sales), Albus (merchant), Tourmaline (seamstress), Jimbu (tinkerer, odd-job man), Intermezzo (Blacksmith), Shyllantham (tailor, leatherworker, weaver/spinner),

Inkeeper: Mermaid
Hoard Guardian: Frostbite
?Actors Rowan and Tara, the 'Romeo and Juliet' of the clan, full of drama, speak in period tongue.
?entertainer/charlatan/voodoo witch (Iocosus),

Mages: Bering (Ice), Windchime (Wind), Melody (nature), Frostbite (Lightning), , Nereid/Nadine (Water), Carbonel (nature), Lathander (Light),

Hunters: Nathyrra, Miracle, Tigress, Leto, Jade, Moss,

Thieves: Goldentop, Portobello (thief, highwayman of warring tribes, former brigand #Needs bio),

Scouts: Cookie, Mithra, Frostbite (hoard protector/treasurer), Maladict (#Needs bio), Moss, Jade, Starling,

Warriors: Solus, Cloud (technically), Sunbound (warrior priest with Nature mother), Aqua, Tigress, Miracle, (Mithra at a pinch), Leto, Kadan,

Clan Locations


The Caves- Mars and Winterdawn's Bioluminescent Caverns, Peleides' Laboratory,


The Living Library


The Forge


The Heart Oak Meadow (and meeting place): central


Clock Gardens
-careful planting of day and night-flowering plants, to be a living clock, in the middle of the Living Library.

The Academy
Haunt of academics, such as Phycodurous and his strange contraptions for tracking the movement of planets; Melinoe and her star charts and predictive astronomy and her extensive arguments with the former; Bering, when she is on dry land and trying to hide from her accidental conjuring dragons; and occasionally Peleides, before he gets shooed out for setting fires near expensive equipment again,and banished to his 'laboratory cave';


Wispwillow swamps- inhabited by Iocosus the trickster, Ambrosia and Luciela, and Mithra.
Always hope you don't run into Mithra.

Nesting Grounds


Hatchling Commons


Dockside Markets- overseen by Albus, staffed variously by the merchant dragons.
Nadine sells her artistic garments and artworks crafted from ocean treasures;


The Hoard: Guarded ferociously by Frostbite, inhabited by Goldentop (in theory, though some still persist in believing she never sleeps)


Siren's Call Inn: Run by the quirky gender-nonspecific Fae, Mermaid; barmaid Amphitrite keeps everyone served with ornate cocktails of her own concoction and also her alphabetical knowledge of all known drinks; Aladdin lazes about during the day then sharks the gaming tables at night;


The Pirate Ship: The Grand Larceny
Headed by Captain Mal and his first mate, (Pirate Queen) Goldentop, sometimes including Albus the Merchant's Guildleader, Bering the Weather Mage and Navigator, and last but not least, FlyingDutchman 'Duck' the Quartermaster.




One day your clan finds a mysterious package at the entrance. What do they do? Who panics? Who opens it curiously? Who wants to destroy it? What's in the package? Where did it come from and for what reason?


Sunsoot would demand it be destroyed, as would Cloudweaver- Gragonith would point out there could be something inside it, something precious, and the others would hesitate. Aqua would panic, decide it was a magical bomb and fling himself bodily over the package, begging the others to get down and to remember him- theatrically throwing himself in harm's way, as it were. Tigress would haul him off by the scruff of his neck, cuff him around the head for taking unnecessary risks and tell him to stand still and be quiet. Then she would glare at anyone who dared snigger.
Goldentop wouldn't be the one opening it curiously. She would be the one who would have to physically be restrained constantly, with iron and magic and bodily handfuls of her wings, in order to stop her from opening it out of her curiosity which is more insatiable than that of Pandora with regard to her box.

Cookie or Jimbu, who likely would have delivered it, would feel utterly responsible for whatever it might contain, and would stand around hopping from foot to foot in anxiety until the contents was ascertained.

Celandine however would brave proximity with the box while the others were bickering, and dare to lift the lid- inside would be a tiny hatchling, sleeping peacefully, and with it would be a note- "Please find someone who might want him, for he deserves life.'
It would have come from one of the allied clans, or clans with which Oakheart has been friendly, clans which value the downtrodden and the lost- clans which knew of Oakheart's penchant for waifs and strays, and love for those considered unloveable. Perhaps even a mother, sent with her unwanted hatchlings to the Auction House before their time, might have slipped out before joining the ranks headed to serve a deity and might have sent the box with little more than a prayer to whatever god might be listening, that at least one of her children might be saved.

Otherwise, if it were a totally different box, it would be a box containing a metric tonne of magical sticky airborne glitter and an explosion of Goldentop as she leaps out from it shouting 'Surprise!!" and showers the area with glitter, as she returns from the Light-aligned sister clan of Sun Soul. Then the clan would spend the next few weeks brushing glitter out of their hair, their clothes, their food, the tree's leaves, all the while Goldentop would cackle over her own cleverness, and the others would grumble that they really *should* have stomped on the box while they'd had the chance, and rid themselves of two poxes at once!

Fashion in the clan:
How are your dragons relating to fashion? Do you have designers or someone who helps dressing others? How are clothes viewed in your clan?

Fashion is more or less an optional extra. Because the origins of the clans folk of Oakheart are so diverse, so are their ideas about clothing and fashion- many don't see the need for it, some think it absolutely compulsory and look at the underdressed 'primitives' askance (specifically, Madeleine, who thinks every dragon ought to be dressed and splendidly so).
Mostly clothing is used for function, as a banner of pride, a memento of former lives or as self-expression. Lately, because of the arrival of Tourmaline the elderly gentle-dragon and seamstress, keen to 'do her bit' and assist the clan with her gifts, clothing has been cropping up more frequently amongst the inhabitants; Cloudweaver's splendid new banner and cloth armour weave, honouring his family with its colours, are thanks to her talents- and he wears them with dignity and pride.

Other than the extremely opinionated, self-proclaimed designer and fashionista Madeleine, who critiques what dragons should wear with an extremely loud voice until they usually submit to her fashion advice just for the sake of peace and quiet- there are also some other artisan crafters who work to clothe dragons.
Shyllantham for example, is a multi-talented artisan who can turn her hand to almost anything creative, and can be milliner, weaver, spinner, tailor or leatherworker, just depending on the need of the day. Shylla takes after her grandfather Damask, the Master of Threads, renowned tailor and leatherworker of his clan- and her fine needlework is a source of great family pride. Her stitches are as good as a Fae's, and far more neat and predictable, because she is not hampered by the attention span of a Fae..
The fae females of the clan do however like to spend every evening chatting together in the firelight, pleasantly engaged with weaving and spinning the fine gossamer threads of silk from their trained spiders and their imported rare silkworms. Which they only eat accidentally, when they forget themselves. They leave it up to 'artists' to decide what to do with the raw materials, once they've finished making them.
dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
Location: Siren's Call Inn, run by Mermaid.

A series of coarse-woven tents, made from salvaged or 'liberated' ship sails, stitched into vast circus-like yurts and one particularly large 'big top' style fabrication which is only raised for festival gatherings or unusual celebrations near the beach. It takes three imperials to hold the roof in place while it is secured by a multitude of ropes, and all Jimbu the handy dragon's skills with engineering to precision-place the pins in the surrounding earth so that the slightest breeze won't blow the whole thing away. Often, it has been necessary to nearly bury the yurt walls with shored-up sand, to hold them in place against unseasonal changeability.
It is quite the sight to behold, once illuminated against the night sky on warm summer evenings; the mismatched, hodgepodge tent city on the beachside fairly glows under the stars.
When not in festival season, Mermaid's chief role is inn keep and bartender to the travellers and merchants passing through Oakheart's territory. Mermaid keeps a thriving tavern, allowing creative dragons free room and board in exchange for lively acts and stories.

Mermaid was named after the mythical sea creatures who led sailors astray with their beauty and their song, luring the ships into reefs, to pillage the livelihoods of the sailors and often their lives. Their undersea treasure troves, guarded by leviathans of the deeps, sounded- to the hatchling Beach subspecies fae- like precisely the home they dreamed of building for themselves.
Mermaid didn't start out as a part of the Oakheart clan, moreover they started out as a wanderer, like so many others; combing the beaches far from home, letting their feet carry them over the distant dunes and glittering rock pools, eyes cast downward and ever onward. When finally their burden of gleaned treasures was too heavy, they sat down and watched the sunset, deciding that here in the sheltered bay where a river fed into the ocean, was just as good a place as any to live.

Mermaid is a merchant at heart, but without much sense; anything shiny appeals, be it sand-soft glass or mother-of-pearl oyster shells. Their decoration skills tend toward the nautical at best, eclectic and mildly abrasive junk heaps of shells at their worst, but everyone who stays in the Siren's Call Inn will recommend their host for their ability to run a tight ship, a happy ship, and one in which everyone leaves with their pockets as well as their hearts, significantly lighter
Location: Siren's Call Inn, run by Mermaid.

A series of coarse-woven tents, made from salvaged or 'liberated' ship sails, stitched into vast circus-like yurts and one particularly large 'big top' style fabrication which is only raised for festival gatherings or unusual celebrations near the beach. It takes three imperials to hold the roof in place while it is secured by a multitude of ropes, and all Jimbu the handy dragon's skills with engineering to precision-place the pins in the surrounding earth so that the slightest breeze won't blow the whole thing away. Often, it has been necessary to nearly bury the yurt walls with shored-up sand, to hold them in place against unseasonal changeability.
It is quite the sight to behold, once illuminated against the night sky on warm summer evenings; the mismatched, hodgepodge tent city on the beachside fairly glows under the stars.
When not in festival season, Mermaid's chief role is inn keep and bartender to the travellers and merchants passing through Oakheart's territory. Mermaid keeps a thriving tavern, allowing creative dragons free room and board in exchange for lively acts and stories.

Mermaid was named after the mythical sea creatures who led sailors astray with their beauty and their song, luring the ships into reefs, to pillage the livelihoods of the sailors and often their lives. Their undersea treasure troves, guarded by leviathans of the deeps, sounded- to the hatchling Beach subspecies fae- like precisely the home they dreamed of building for themselves.
Mermaid didn't start out as a part of the Oakheart clan, moreover they started out as a wanderer, like so many others; combing the beaches far from home, letting their feet carry them over the distant dunes and glittering rock pools, eyes cast downward and ever onward. When finally their burden of gleaned treasures was too heavy, they sat down and watched the sunset, deciding that here in the sheltered bay where a river fed into the ocean, was just as good a place as any to live.

Mermaid is a merchant at heart, but without much sense; anything shiny appeals, be it sand-soft glass or mother-of-pearl oyster shells. Their decoration skills tend toward the nautical at best, eclectic and mildly abrasive junk heaps of shells at their worst, but everyone who stays in the Siren's Call Inn will recommend their host for their ability to run a tight ship, a happy ship, and one in which everyone leaves with their pockets as well as their hearts, significantly lighter
dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
Who are your doctors? Are they surgeons, potion masters, asian style doctors, magic users? [columns] [center][url=http://flightrising.com/main.php?dragon=16919245][img]http://flightrising.com/rendern/avatars/169193/16919245.png[/img] [/url] Vortex (Doctor/Surgeon) [nextcol][center][url=http://flightrising.com/main.php?dragon=25286105][img]http://flightrising.com/rendern/avatars/252862/25286105.png[/img] [/url] Medini (Nurse) [nextcol] [center][url=http://flightrising.com/main.php?dragon=19289516] [img]http://flightrising.com/rendern/avatars/192896/19289516.png[/img] [/url] Luciela (Botanist, Herbalist) [nextcol] [center][url=http://flightrising.com/main.php?dragon=20443610][img]http://flightrising.com/rendern/avatars/204437/20443610.png[/img] [/url] Ambrosia (Poisons 'Expert') [/columns] [columns][center][url=http://flightrising.com/main.php?dragon= 25076670][img]http://flightrising.com/rendern/avatars/250767/25076670.png[/img] [/url] Minaret (Hedge Wizard) [nextcol][center][url=http://flightrising.com/main.php?dragon= 21535931][img]http://flightrising.com/rendern/avatars/215360/21535931.png[/img] [/url] Changjinglu (Potions and Perfumes) [nextcol] [center][url=http://flightrising.com/main.php?dragon= 24596311][img]http://flightrising.com/rendern/avatars/245964/24596311.png[/img] [/url] Carbonel (Exotic Herbalist and Healer) [nextcol] [center][url=http://flightrising.com/main.php?dragon= 22477606][img]http://flightrising.com/rendern/avatars/224777/22477606.png[/img] [/url] Galadriel (Nurse and Spirit-healer) [/columns] The Oakheart clan is a hub of healing, sanctuary, and respite, so it has more than its fair share of healers. The musicians double as healers 'of the soul'; the singers; Bard, Celandine (who I've just decided is going to be the lead soprano), Anathea, and others can melt hearts, like Enchantress and Galadriel's lullabies, and even silent Mephala's harp can soothe troubled thoughts, ease away nightmares. [url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=4298825] Bard[/url] is a healer with words; his stories transform trauma into tales which can be processed better by the people who've lived through it, rather like a real-world counsellor does in a process called 'storying'. [url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=16919245] Vortex[/url] is the clan's main scientific doctor and surgeon. He and his mate [url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=25286105] Medini[/url] came to the Oakheart clan from the clan of Katalist, also known as The Tribe of Mordremoth and Pyre. **READ THEIR STORIES** Seriously. Read them all. They are spectacular and perfect and inspiring <3 Medini, as well as the heart-healer and nightmare-purger [url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=22477606] Galadriel[/url], are adept nurses and follow Vortex's instructions conscientiously whenever needed. [url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=24596311] Carbonel[/url] is a practical healer, and specializes in the cultivating, sourcing and preparing of exotic herbal medicine plants, largely- he is trained in medicinal techniques at his father's side, but he has learned not to incorporate his nature-based magic unless absolutely necessary- his life mate [url=http://flightrising.com/main.php?dragon=22092142] Gabrielle[/url] is now more or less part dryad, as a consequence of his life-saving magic, which is fine, and she doesn't mind being green with daisies growing all over her; but sometimes she misses being able to actually brush her hair. And it's just lucky she doesn't get hayfever. Given the Nature setting, it is unsurprising that many clansfolk are herbalists; [url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=19289516] Luciela[/url] is a botanist, a specialist in plant properties, and a kind of swamp witch without the cackling. She holds no truck with things like 'eye of newt', but will happily sell such nonsense to any wanting to buy it. She always needs more gold to buy yet more expensive hand-illustrated botanical guides to medicinal uses of plants she'll never be able to grow. Though she tries. [url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=20443610] Ambrosia[/url] is Luciela's daughter, though the pair are the only two in the clan who seem unaware of the fact; she is a cultivator and collector of poisonous plants, frogs, spiders and mushrooms. No one [b]wants[/b], or [b]asks[/b] her to do this, but since there's no stopping her, it may as well be official. Hatchlings have learned quickly that if Ambrosia is touching it, it's poisonous. If Ambrosia is [i]eating[/i] it, it's probably completely deadly. If you can't be a good example, be a terrible warning. Just make sure people know which one you're trying to be. There is also the quiet achiever [url=http://flightrising.com/main.php?p=lair&id=210672&tab=dragon&did=25076670] Minaret,[/url] the hedge-wizard and herbal healer, who applies poultices and changes bandages and does all the menial tasks too mind-numbing for the quick and intelligent Vortex. If a dragon has just a sniffle or a tummy ache, they'll knock on Minaret's door rather than brave any of the more intimidating specialists, and he'll greet them in his quiet and timid way, and help them to the best of his ability. He never grumbles even though he is awoken by knocking any time of day or night, for the most ridiculous of tiny ailments; he is the very soul of patience and forbearance. [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=210672&did=21535931] Chanjinglu[/url] the handsome mage is the potions expert of the clan, and also as a hobby, the maker of extremely fine perfumes, which are sold at markets and even so greatly sought-after that they are shipped far abroad to other clans. They say he can put memories in a bottle, but he says that's nonsense- it's just the memories brought on by smelling something authentic and familiar. But the name has stuck. Soon, however, a mage will arise who will be more powerful at life and healing magics than any of these put together. She has yet to be born, but when she is, I absolutely can't wait to write about her. It's just a matter of waiting for imperial cool downs and bloody RNG to hand over the goods. :D
Who are your doctors? Are they surgeons, potion masters, asian style doctors, magic users?
16919245.png
Vortex (Doctor/Surgeon)
25286105.png
Medini (Nurse)
19289516.png
Luciela (Botanist, Herbalist)
20443610.png
Ambrosia (Poisons 'Expert')
25076670.png
Minaret (Hedge Wizard)
21535931.png
Changjinglu (Potions and Perfumes)
24596311.png
Carbonel (Exotic Herbalist and Healer)
22477606.png
Galadriel (Nurse and Spirit-healer)




The Oakheart clan is a hub of healing, sanctuary, and respite, so it has more than its fair share of healers.

The musicians double as healers 'of the soul'; the singers; Bard, Celandine (who I've just decided is going to be the lead soprano), Anathea, and others can melt hearts, like Enchantress and Galadriel's lullabies, and even silent Mephala's harp can soothe troubled thoughts, ease away nightmares.

Bard
is a healer with words; his stories transform trauma into tales which can be processed better by the people who've lived through it, rather like a real-world counsellor does in a process called 'storying'.


Vortex
is the clan's main scientific doctor and surgeon. He and his mate
Medini
came to the Oakheart clan from the clan of Katalist, also known as The Tribe of Mordremoth and Pyre. **READ THEIR STORIES** Seriously. Read them all. They are spectacular and perfect and inspiring <3 Medini, as well as the heart-healer and nightmare-purger
Galadriel
, are adept nurses and follow Vortex's instructions conscientiously whenever needed.


Carbonel
is a practical healer, and specializes in the cultivating, sourcing and preparing of exotic herbal medicine plants, largely- he is trained in medicinal techniques at his father's side, but he has learned not to incorporate his nature-based magic unless absolutely necessary- his life mate
Gabrielle
is now more or less part dryad, as a consequence of his life-saving magic, which is fine, and she doesn't mind being green with daisies growing all over her; but sometimes she misses being able to actually brush her hair. And it's just lucky she doesn't get hayfever.

Given the Nature setting, it is unsurprising that many clansfolk are herbalists;
Luciela
is a botanist, a specialist in plant properties, and a kind of swamp witch without the cackling. She holds no truck with things like 'eye of newt', but will happily sell such nonsense to any wanting to buy it. She always needs more gold to buy yet more expensive hand-illustrated botanical guides to medicinal uses of plants she'll never be able to grow. Though she tries.

Ambrosia
is Luciela's daughter, though the pair are the only two in the clan who seem unaware of the fact; she is a cultivator and collector of poisonous plants, frogs, spiders and mushrooms. No one wants, or asks her to do this, but since there's no stopping her, it may as well be official. Hatchlings have learned quickly that if Ambrosia is touching it, it's poisonous. If Ambrosia is eating it, it's probably completely deadly. If you can't be a good example, be a terrible warning. Just make sure people know which one you're trying to be.

There is also the quiet achiever
Minaret,
the hedge-wizard and herbal healer, who applies poultices and changes bandages and does all the menial tasks too mind-numbing for the quick and intelligent Vortex. If a dragon has just a sniffle or a tummy ache, they'll knock on Minaret's door rather than brave any of the more intimidating specialists, and he'll greet them in his quiet and timid way, and help them to the best of his ability. He never grumbles even though he is awoken by knocking any time of day or night, for the most ridiculous of tiny ailments; he is the very soul of patience and forbearance.


Chanjinglu
the handsome mage is the potions expert of the clan, and also as a hobby, the maker of extremely fine perfumes, which are sold at markets and even so greatly sought-after that they are shipped far abroad to other clans. They say he can put memories in a bottle, but he says that's nonsense- it's just the memories brought on by smelling something authentic and familiar. But the name has stuck.


Soon, however, a mage will arise who will be more powerful at life and healing magics than any of these put together. She has yet to be born, but when she is, I absolutely can't wait to write about her. It's just a matter of waiting for imperial cool downs and bloody RNG to hand over the goods. :D
dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
Lore a day: Promises
September 2016. Are there dragons in your lair who never keep their promises? Why is that? Are they silly or do they lie? Are they forgetful or do they do it on purpose?

Promises are of the utmost importance in the Oakheart Clan. Agreements are nothing by comparison, not worth even the paper they are written on- promises, in front of witnesses, must be enforced by law, and certainly in terms of honour. It is the utmost offence for a dragon to renege on a promise.
Sometimes a dragon is forgetful, air-headed, absent-minded or wilfully apathetic, however. Like Aladdin and his selective memory loss, Goldentop and her kleptomania and compulsive lying,

But not many Oakheart dragons make promises they have no intention of keeping. And it is not that often that a dragon will push for confirmation on a promise for another dragon to do something, unless it is really very important- or it is seen as a slight against the dragon's credibility and reliability.

Reasons for lying, vary. Iocosus is a trickster, a charlatan, and lies impulsively for effect or to evade. Leto lies because she knows that sometimes the truth needs to be drip-fed, or people can become overwhelmed and shut down. The reformed criminals, Raol the pirate-captain and Portobello the highwayman, lie out of practise and instinct, and have to work against that part of their natures to be able to trust, and earn it, of the Oakheart clans folk.
Lore a day: Promises
September 2016. Are there dragons in your lair who never keep their promises? Why is that? Are they silly or do they lie? Are they forgetful or do they do it on purpose?

Promises are of the utmost importance in the Oakheart Clan. Agreements are nothing by comparison, not worth even the paper they are written on- promises, in front of witnesses, must be enforced by law, and certainly in terms of honour. It is the utmost offence for a dragon to renege on a promise.
Sometimes a dragon is forgetful, air-headed, absent-minded or wilfully apathetic, however. Like Aladdin and his selective memory loss, Goldentop and her kleptomania and compulsive lying,

But not many Oakheart dragons make promises they have no intention of keeping. And it is not that often that a dragon will push for confirmation on a promise for another dragon to do something, unless it is really very important- or it is seen as a slight against the dragon's credibility and reliability.

Reasons for lying, vary. Iocosus is a trickster, a charlatan, and lies impulsively for effect or to evade. Leto lies because she knows that sometimes the truth needs to be drip-fed, or people can become overwhelmed and shut down. The reformed criminals, Raol the pirate-captain and Portobello the highwayman, lie out of practise and instinct, and have to work against that part of their natures to be able to trust, and earn it, of the Oakheart clans folk.
dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
Key Dragons: Bard and Goldentop. Goldentop: As drawn by Katalist!!! [img]http://imgur.com/xbCsC3T.png[/img] [img]http://imgur.com/mXEMHZH.png[/img] Art by Mattykips / 185985 [img]http://i.imgur.com/aSIIKkv.png[/img] Art by LaughingZuru / 185225 [img]http://i.imgur.com/ksJfoAC.png[/img]
Key Dragons: Bard and Goldentop.



Goldentop:

As drawn by Katalist!!!
xbCsC3T.png
mXEMHZH.png



Art by Mattykips / 185985
aSIIKkv.png

Art by LaughingZuru / 185225
ksJfoAC.png
dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
Location: Siren's Call Inn, run by Mermaid.

A series of coarse-woven tents, made from salvaged or 'liberated' ship sails, stitched into vast circus-like yurts and one particularly large 'big top' style fabrication which is only raised for festival gatherings or unusual celebrations near the beach. It takes three imperials to hold the roof in place while it is secured by a multitude of ropes, and all Jimbu the handy dragon's skills with engineering to precision-place the pins in the surrounding earth so that the slightest breeze won't blow the whole thing away. Often, it has been necessary to nearly bury the yurt walls with shored-up sand, to hold them in place against unseasonal changeability.
It is quite the sight to behold, once illuminated against the night sky on warm summer evenings; the mismatched, hodgepodge tent city on the beachside fairly glows under the stars.
When not in festival season, Mermaid's chief role is inn keep and bartender to the travellers and merchants passing through Oakheart's territory. Mermaid keeps a thriving tavern, allowing creative dragons free room and board in exchange for lively acts and stories.

Mermaid was named after the mythical sea creatures who led sailors astray with their beauty and their song, luring the ships into reefs, to pillage the livelihoods of the sailors and often their lives. Their undersea treasure troves, guarded by leviathans of the deeps, sounded- to the hatchling Beach subspecies fae- like precisely the home they dreamed of building for themselves.
Mermaid didn't start out as a part of the Oakheart clan, moreover they started out as a wanderer, like so many others; combing the beaches far from home, letting their feet carry them over the distant dunes and glittering rock pools, eyes cast downward and ever onward. When finally their burden of gleaned treasures was too heavy, they sat down and watched the sunset, deciding that here in the sheltered bay where a river fed into the ocean, was just as good a place as any to live.

Mermaid is a merchant at heart, but without much sense; anything shiny appeals, be it sand-soft glass or mother-of-pearl oyster shells. Their decoration skills tend toward the nautical at best, eclectic and mildly abrasive junk heaps of shells at their worst, but everyone who stays in the Siren's Call Inn will recommend their host for their ability to run a tight ship, a happy ship, and one in which everyone leaves with their pockets as well as their hearts, significantly lighter
Location: Siren's Call Inn, run by Mermaid.

A series of coarse-woven tents, made from salvaged or 'liberated' ship sails, stitched into vast circus-like yurts and one particularly large 'big top' style fabrication which is only raised for festival gatherings or unusual celebrations near the beach. It takes three imperials to hold the roof in place while it is secured by a multitude of ropes, and all Jimbu the handy dragon's skills with engineering to precision-place the pins in the surrounding earth so that the slightest breeze won't blow the whole thing away. Often, it has been necessary to nearly bury the yurt walls with shored-up sand, to hold them in place against unseasonal changeability.
It is quite the sight to behold, once illuminated against the night sky on warm summer evenings; the mismatched, hodgepodge tent city on the beachside fairly glows under the stars.
When not in festival season, Mermaid's chief role is inn keep and bartender to the travellers and merchants passing through Oakheart's territory. Mermaid keeps a thriving tavern, allowing creative dragons free room and board in exchange for lively acts and stories.

Mermaid was named after the mythical sea creatures who led sailors astray with their beauty and their song, luring the ships into reefs, to pillage the livelihoods of the sailors and often their lives. Their undersea treasure troves, guarded by leviathans of the deeps, sounded- to the hatchling Beach subspecies fae- like precisely the home they dreamed of building for themselves.
Mermaid didn't start out as a part of the Oakheart clan, moreover they started out as a wanderer, like so many others; combing the beaches far from home, letting their feet carry them over the distant dunes and glittering rock pools, eyes cast downward and ever onward. When finally their burden of gleaned treasures was too heavy, they sat down and watched the sunset, deciding that here in the sheltered bay where a river fed into the ocean, was just as good a place as any to live.

Mermaid is a merchant at heart, but without much sense; anything shiny appeals, be it sand-soft glass or mother-of-pearl oyster shells. Their decoration skills tend toward the nautical at best, eclectic and mildly abrasive junk heaps of shells at their worst, but everyone who stays in the Siren's Call Inn will recommend their host for their ability to run a tight ship, a happy ship, and one in which everyone leaves with their pockets as well as their hearts, significantly lighter
dfUnMqs.gif7XI1FUO.pngwE7J1TW.pngq6Eeqsk.pngdfUnMqs.gif
[/url]
1 2 3 4