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TOPIC | Clan Animucapum Lorebrary
[center][img]http://piskel-imgstore-b.appspot.com/img/98ee1cc0-5dc8-11e7-b793-5f20aa4603b3.gif[/img] [img]http://piskel-imgstore-b.appspot.com/img/8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif[/img][/center] [font=Times New Roman][center][i][size=2]Clan Animucapum. The name resonates within you; it strikes faint memories, that fabled place. Dragons in the area speak of it in hushed tones, because it's rumored that what goes, no matter how healthy or broken they may be, in never comes out the same, if at all. The place in mention is a murky, ancient village occupied by magic that twists dragons rejected by their world. Around the riverbend there appears to be naught but swamp, but one that looks hard enough may begin to see, with dawning morbid curiosity, the shapes that flit in and around the area. If you feel watched, you probably aren't hidden from the peeping eyes of the trees around you. Whatever this place is, it sure isn't natural. [/size][/i][/center] [center][img]http://piskel-imgstore-b.appspot.com/img/9facd0b8-4227-11e7-b2a2-ede04e6564de.gif[/img][size=7][font=Times New Roman][b]Index[/b][/size][img]http://piskel-imgstore-b.appspot.com/img/afcdff73-4229-11e7-a5a1-ede04e6564de.gif[/img] [img]http://piskel-imgstore-b.appspot.com/img/8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif[/img][/center] [center] [url=http://www1.flightrising.com/forums/cc/1879232#post_20465054][font=Times New Roman][size=4]Worldbuilding[/url] [url=http://www1.flightrising.com/forums/cc/1879232#post_20465055][font=Times New Roman][size=4]Clan History[/url] [url=http://www1.flightrising.com/forums/cc/1879232#post_20465059][font=Times New Roman][size=4]Relations with Other Clans[/url] [url=http://www1.flightrising.com/forums/cc/1879232#post_20465060][font=Times New Roman][size=4]Clan Workings[/url] [url=http://www1.flightrising.com/forums/cc/1879232#post_20465062][font=Times New Roman][size=4]Aesthetic[/url] [url=http://www1.flightrising.com/forums/cc/1879232#post_20465063][font=Times New Roman][size=4]Stories[/url] [/center] [font=Times New Roman]The purpose of this lorebrary is to catalog my dragons' stories and clan lore. Individual dragon lore is posted in the respective dragon's bio. [center][b][font=Times New Roman]**General Lore Disclaimer**[/b][/center] ----- [font=Times New Roman]A lot of how I envision the aesthetics of the Tangled Wood and concept of "shadow-y" is much different than canon - one may not look at my progen, Hemlock, and consider her the epitome of 'shadow' dragons, however she is - how I interpret it. Thus, my lore may differ from how one may imagine the Tangled Wood. Thanks!
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Clan Animucapum. The name resonates within you; it strikes faint memories, that fabled place. Dragons in the area speak of it in hushed tones, because it's rumored that what goes, no matter how healthy or broken they may be, in never comes out the same, if at all.
The place in mention is a murky, ancient village occupied by magic that twists dragons rejected by their world. Around the riverbend there appears to be naught but swamp, but one that looks hard enough may begin to see, with dawning morbid curiosity, the shapes that flit in and around the area. If you feel watched, you probably aren't hidden from the peeping eyes of the trees around you. Whatever this place is, it sure isn't natural.

9facd0b8-4227-11e7-b2a2-ede04e6564de.gifIndexafcdff73-4229-11e7-a5a1-ede04e6564de.gif
8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif

The purpose of this lorebrary is to catalog my dragons' stories and clan lore. Individual dragon lore is posted in the respective dragon's bio.

**General Lore Disclaimer**

A lot of how I envision the aesthetics of the Tangled Wood and concept of "shadow-y" is much different than canon - one may not look at my progen, Hemlock, and consider her the epitome of 'shadow' dragons, however she is - how I interpret it. Thus, my lore may differ from how one may imagine the Tangled Wood. Thanks!
eb2d615e-41cd-11e7-a3a7-9170251d0cf7.gif
[img]http://piskel-imgstore-b.appspot.com/img/7023d3d7-41c7-11e7-b52e-9170251d0cf7.gif[/img][size=7][font=Times New Roman]Worldbuilding[/size] [img]http://piskel-imgstore-b.appspot.com/img/8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif[/img] [img]http://piskel-imgstore-b.appspot.com/img/a892c919-41d1-11e7-9c7c-9170251d0cf7.gif[/img][font=Times New Roman][size=5]Gen Ones ----- [font=Times New Roman]Gen Ones are simply manifestations of a region’s magic; they often take after the environment from which they were sourced (not always draconic), and take an awful long time to age. They are considered elemental blessings (save for bogsneaks; they’re seen as either beasts and shunned or praised as products of immeasurable intellect) and have intense elemental magical gifts. Generally, Gen Ones take upon important roles as they naturally seek excellence; this, too, is considered a sign of favor from the deities. Unfortunately, this leads to a bit of a class divide or social triangle between Gen Ones and Non-Gen Ones; the issue has lessened in severity as time has gone on and these dragons have spread out. In the beginning, there were naught but Gen Ones, the looks and likes of which varied greatly. Many of similar backgrounds and elemental affinity banded together, but their commonalities became exemplified, the norm a stereotype, and differences points of conflict. Each community realized this at different states of development, some too late… Those that did realize it soon enough, however, prospered. As their communities became saturated with Non-Gen Ones, their offspring and the offspring of others, a functional society took shape, and those who had started the clans were called “Progenitors.” [img]http://piskel-imgstore-b.appspot.com/img/a892c919-41d1-11e7-9c7c-9170251d0cf7.gif[/img][font=Times New Roman][size=5]Geography ----- [font=Times New Roman] The Tangled Wood takes after the swampy marshes and dense, low-elevation forests of Louisiana. Rare tropical storms will occasionally hit the mainland, but the mostly inhospitable wetlands buffer the squalls. The region, as every other is, is teeming with magical energies, the ones in this area more unnatural the deeper you find yourself in the forest. It will rearrange to trap unaware wanderers in its depths. Although the canopy is rather impenetrable and pitch black at night, the forest produces its own light through its various glowing inhabitants. The spindly, young and twisted trees create a harsh juxtaposition against the frame of the ancient tress that loom over the region. The soil here is rich, however a lack of sunlight makes certain flora unable to survive. [img]http://piskel-imgstore-b.appspot.com/img/a892c919-41d1-11e7-9c7c-9170251d0cf7.gif[/img][font=Times New Roman][size=5]Culture ----- [font=Times New Roman]The dragons of the Tangled Wood tend to grow a lot of root vegetables and herbs, cotton, ground-cover plants and flowers that require little sunlight. Dandelions, mushrooms, clover and berries make common snacks and ingredients in familiar shadow recipes. Rarely are large animals eaten, but rodents, insects and other invertebrates, fish, amphibians and reptiles are all readily consumed. Most traditions ingrained in the culture of the Tangled Wood is made to make dragons feel relaxed, but that sentiment can't always be trusted. The music of this territory is comparable to jazz, subtle and soothing. In other areas, heavy rhythmic percussion is popular, with wide drums that ring for miles. [img]http://piskel-imgstore-b.appspot.com/img/a892c919-41d1-11e7-9c7c-9170251d0cf7.gif[/img][font=Times New Roman][size=5]Native Wildlife ----- [columns][item=Marsh Rabbit] [nextcol][font=Times New Roman]These rabbits' oil is used in oil candles and as lubricant for mechanical parts.[/columns] ----- [center][url=http://www1.flightrising.com/forums/cc/1879232#post_1879232][img]http://piskel-imgstore-b.appspot.com/img/eca20978-4412-11e7-81ba-61048acf755b.gif[/img] [font=Times New Roman][size=2] Back to top[/url][/center]
7023d3d7-41c7-11e7-b52e-9170251d0cf7.gifWorldbuilding
8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif

a892c919-41d1-11e7-9c7c-9170251d0cf7.gifGen Ones

Gen Ones are simply manifestations of a region’s magic; they often take after the environment from which they were sourced (not always draconic), and take an awful long time to age. They are considered elemental blessings (save for bogsneaks; they’re seen as either beasts and shunned or praised as products of immeasurable intellect) and have intense elemental magical gifts. Generally, Gen Ones take upon important roles as they naturally seek excellence; this, too, is considered a sign of favor from the deities.
Unfortunately, this leads to a bit of a class divide or social triangle between Gen Ones and Non-Gen Ones; the issue has lessened in severity as time has gone on and these dragons have spread out.
In the beginning, there were naught but Gen Ones, the looks and likes of which varied greatly. Many of similar backgrounds and elemental affinity banded together, but their commonalities became exemplified, the norm a stereotype, and differences points of conflict. Each community realized this at different states of development, some too late…
Those that did realize it soon enough, however, prospered. As their communities became saturated with Non-Gen Ones, their offspring and the offspring of others, a functional society took shape, and those who had started the clans were called “Progenitors.”

a892c919-41d1-11e7-9c7c-9170251d0cf7.gifGeography

The Tangled Wood takes after the swampy marshes and dense, low-elevation forests of Louisiana. Rare tropical storms will occasionally hit the mainland, but the mostly inhospitable wetlands buffer the squalls. The region, as every other is, is teeming with magical energies, the ones in this area more unnatural the deeper you find yourself in the forest. It will rearrange to trap unaware wanderers in its depths. Although the canopy is rather impenetrable and pitch black at night, the forest produces its own light through its various glowing inhabitants.
The spindly, young and twisted trees create a harsh juxtaposition against the frame of the ancient tress that loom over the region. The soil here is rich, however a lack of sunlight makes certain flora unable to survive.

a892c919-41d1-11e7-9c7c-9170251d0cf7.gifCulture

The dragons of the Tangled Wood tend to grow a lot of root vegetables and herbs, cotton, ground-cover plants and flowers that require little sunlight. Dandelions, mushrooms, clover and berries make common snacks and ingredients in familiar shadow recipes. Rarely are large animals eaten, but rodents, insects and other invertebrates, fish, amphibians and reptiles are all readily consumed. Most traditions ingrained in the culture of the Tangled Wood is made to make dragons feel relaxed, but that sentiment can't always be trusted.
The music of this territory is comparable to jazz, subtle and soothing. In other areas, heavy rhythmic percussion is popular, with wide drums that ring for miles.

a892c919-41d1-11e7-9c7c-9170251d0cf7.gifNative Wildlife

Marsh Rabbit These rabbits' oil is used in oil candles and as lubricant for mechanical parts.

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[img]http://piskel-imgstore-b.appspot.com/img/0600d7d4-41d7-11e7-a142-9170251d0cf7.gif[/img][size=7][font=Times New Roman]Clan History[/size] [img]http://piskel-imgstore-b.appspot.com/img/8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif[/img] [img]http://piskel-imgstore-b.appspot.com/img/a892c919-41d1-11e7-9c7c-9170251d0cf7.gif[/img][font=Times New Roman][size=5]Pre-Animucapum ----- [font=Times New Roman]Known by many other names in the past, the dragons of Animucapum know that the key to prosperity is diversity, variance. Dragons here hail from many different backgrounds, and often come and go as needed: for many, Animucapum is not a permanent home – a fact that Hemlock revels in. Formerly, the settlement in which Animucapum lay was once a civilization of early high Light and Shadow scholars – as they were called at the time, Dusks - hence the hefty amount of research and literature in the library. In its heyday, before Shadow sunk beneath Light, it was a sub-city to the Hewn City, an outpost for those traveling into the city to rest up. The residents within were writers, scholars, and those seeking information otherwise. It began to split, as the combined Light-Shadow territory did. Light-blessed Gen Ones saturated the clan, and a sense of superiority began to rise amongst the dragons of early Animucapum; in a sense, they are the divide between Light scholars and Shadow strategists. In search of truth, these paladins fought for the city, their city as they wanted it to be. Early Shadow dragons did nothing; they submit, allowing the Light dragons to cause their own chaos, one to another: and so they did. (Think a bunch of Type A personalities with radically different viewpoints trying to cooperate.) Arguments broke out over the smallest of things, all contributing to the biggest of things, which was the city’s eventual ransacking and abandonment. For the longest of times, the city was left desolate, but not decayed. The city has faint strange magical and supernatural properties, as Hemlock has learned. It is essentially an attractor for the paranormal and downright off. ----- [center][url=http://www1.flightrising.com/forums/cc/1879232#post_1879232][img]http://piskel-imgstore-b.appspot.com/img/eca20978-4412-11e7-81ba-61048acf755b.gif[/img] [font=Times New Roman][size=2] Back to top[/url][/center]
0600d7d4-41d7-11e7-a142-9170251d0cf7.gifClan History
8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif

a892c919-41d1-11e7-9c7c-9170251d0cf7.gifPre-Animucapum

Known by many other names in the past, the dragons of Animucapum know that the key to prosperity is diversity, variance. Dragons here hail from many different backgrounds, and often come and go as needed: for many, Animucapum is not a permanent home – a fact that Hemlock revels in.
Formerly, the settlement in which Animucapum lay was once a civilization of early high Light and Shadow scholars – as they were called at the time, Dusks - hence the hefty amount of research and literature in the library. In its heyday, before Shadow sunk beneath Light, it was a sub-city to the Hewn City, an outpost for those traveling into the city to rest up. The residents within were writers, scholars, and those seeking information otherwise. It began to split, as the combined Light-Shadow territory did. Light-blessed Gen Ones saturated the clan, and a sense of superiority began to rise amongst the dragons of early Animucapum; in a sense, they are the divide between Light scholars and Shadow strategists. In search of truth, these paladins fought for the city, their city as they wanted it to be. Early Shadow dragons did nothing; they submit, allowing the Light dragons to cause their own chaos, one to another: and so they did.
(Think a bunch of Type A personalities with radically different viewpoints trying to cooperate.)
Arguments broke out over the smallest of things, all contributing to the biggest of things, which was the city’s eventual ransacking and abandonment. For the longest of times, the city was left desolate, but not decayed. The city has faint strange magical and supernatural properties, as Hemlock has learned. It is essentially an attractor for the paranormal and downright off.


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[img]http://piskel-imgstore-b.appspot.com/img/6a31e9fa-41da-11e7-8e11-9170251d0cf7.gif[/img][size=7][font=Times New Roman]Relations with Other Clans[/size] [img]http://piskel-imgstore-b.appspot.com/img/8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif[/img] [img]http://piskel-imgstore-b.appspot.com/img/a892c919-41d1-11e7-9c7c-9170251d0cf7.gif[/img][font=Times New Roman][size=5] Clan Orticaret ----- ----- [center][url=http://www1.flightrising.com/forums/cc/1879232#post_1879232][img]http://piskel-imgstore-b.appspot.com/img/eca20978-4412-11e7-81ba-61048acf755b.gif[/img] [font=Times New Roman][size=2] Back to top[/url][/center]
6a31e9fa-41da-11e7-8e11-9170251d0cf7.gifRelations with Other Clans
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a892c919-41d1-11e7-9c7c-9170251d0cf7.gif Clan Orticaret


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[img]http://piskel-imgstore-b.appspot.com/img/bdf9ebc5-4221-11e7-b2a8-ede04e6564de.gif[/img][size=7][font=Times New Roman]Clan Workings[/size] [img]http://piskel-imgstore-b.appspot.com/img/8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif[/img] [img]http://piskel-imgstore-b.appspot.com/img/a892c919-41d1-11e7-9c7c-9170251d0cf7.gif[/img][font=Times New Roman][size=5]Architecture ----- [font=Times New Roman]Within Animucapum, wood is in abundance, so buildings are majorly comprised of wood. Taking after half-timbered houses (pics [url=https://www.google.com/search?q=half+timbered+house&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiz546-le7UAhVmqVQKHVq6D_kQ_AUICigB&biw=1536&bih=736] here[/url]), the residencies are usually rather similar in style, but with more square footage or less depending on the size of its occupant. [img]http://piskel-imgstore-b.appspot.com/img/a892c919-41d1-11e7-9c7c-9170251d0cf7.gif[/img][font=Times New Roman][size=5]Furniture (Pics) ----- [font=Times New Roman]Furniture in the clan is, as expected, mostly wood. It is usually not worked with much, and bark is stripped off of the wood when used and carved. It is not polished much more than that, denizens of Animucapum appreciate an au naturale look in their homes. Weaving is also very common, as cotton is amongst the myriad of plants that Animucapum farms. ----- [columns] [img]http://piskel-imgstore-b.appspot.com/img/fb0745e8-6053-11e7-9442-5f565cb632ff.gif[/img] [nextcol] [font=Times New Roman][size=5]Bedding ----- [font=Times New Roman]Beds in Animucapum resemble that of triangular hammocks. Slanted posts lean inwards, connected by parallel wooden slats, which can be used to drape blankets or apparel over for storage. There are usually hooks to hold oil candles or coats on the bed. [/columns] ----- [columns] [img]http://piskel-imgstore-b.appspot.com/img/04692785-6052-11e7-9ad5-5f565cb632ff.gif[/img] [nextcol] [font=Times New Roman][size=5]Curtains ----- [font=Times New Roman]Curtains are the substitute for both doors and window panes within the clan. There is no need for much insulation against the outside world, as temperatures are temperate, but for privacy the curtain can be closed and tied together. Some houses gave two sets of curtains, gossamer and heavy light blocking curtains. [/columns] ----- [center][url=http://www1.flightrising.com/forums/cc/1879232#post_1879232][img]http://piskel-imgstore-b.appspot.com/img/eca20978-4412-11e7-81ba-61048acf755b.gif[/img] [font=Times New Roman][size=2] Back to top[/url][/center]
bdf9ebc5-4221-11e7-b2a8-ede04e6564de.gifClan Workings
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a892c919-41d1-11e7-9c7c-9170251d0cf7.gifArchitecture

Within Animucapum, wood is in abundance, so buildings are majorly comprised of wood. Taking after half-timbered houses (pics here), the residencies are usually rather similar in style, but with more square footage or less depending on the size of its occupant.

a892c919-41d1-11e7-9c7c-9170251d0cf7.gifFurniture (Pics)

Furniture in the clan is, as expected, mostly wood. It is usually not worked with much, and bark is stripped off of the wood when used and carved. It is not polished much more than that, denizens of Animucapum appreciate an au naturale look in their homes. Weaving is also very common, as cotton is amongst the myriad of plants that Animucapum farms.

fb0745e8-6053-11e7-9442-5f565cb632ff.gif Bedding

Beds in Animucapum resemble that of triangular hammocks. Slanted posts lean inwards, connected by parallel wooden slats, which can be used to drape blankets or apparel over for storage. There are usually hooks to hold oil candles or coats on the bed.

04692785-6052-11e7-9ad5-5f565cb632ff.gif Curtains

Curtains are the substitute for both doors and window panes within the clan. There is no need for much insulation against the outside world, as temperatures are temperate, but for privacy the curtain can be closed and tied together. Some houses gave two sets of curtains, gossamer and heavy light blocking curtains.

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[img]http://piskel-imgstore-b.appspot.com/img/fbf7d978-422a-11e7-a92b-ede04e6564de.gif[/img][size=7][font=Times New Roman]Aesthetic[/size] [img]http://piskel-imgstore-b.appspot.com/img/8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif[/img] [img]https://image.ibb.co/ij6JyF/aesthe.jpg[/img] [img]https://image.ibb.co/fAqHsa/image.png[/img] [img]https://image.ibb.co/gmD95v/149578733645317_1508675189.jpg[/img] [img]https://image.ibb.co/jpfyha/image.png[/img] [img]https://image.ibb.co/hVoUoF/image.png[/img] ----- [center][url=http://www1.flightrising.com/forums/cc/1879232#post_1879232][img]http://piskel-imgstore-b.appspot.com/img/eca20978-4412-11e7-81ba-61048acf755b.gif[/img] [font=Times New Roman][size=2] Back to top[/url][/center]
fbf7d978-422a-11e7-a92b-ede04e6564de.gifAesthetic
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[img]http://piskel-imgstore-b.appspot.com/img/c2e64121-5dc7-11e7-9afa-5f20aa4603b3.gif[/img][size=7][font=Times New Roman]Stories[/size] [img]http://piskel-imgstore-b.appspot.com/img/8e9fdb6e-41c4-11e7-9bef-9170251d0cf7.gif[/img] [url=https://www.dropbox.com/s/x9jsrgxnzp8z6mn/Sad.docx?dl=0][Font=Times New Roman][size=5]Ares' Death - Animucapum[/url][Font=Times New Roman]-by [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=191138]Lazlee [url=https://www.dropbox.com/s/rquneh7mieyjeym/Ares%27%20Death.docx?dl=0][Font=Times New Roman][size=5]Ares' Death - Orticaret[/url][Font=Times New Roman]-by [url=http://flightrising.com/main.php?p=lair&tab=userpage&id=223984]Sophist ----- [center][url=http://www1.flightrising.com/forums/cc/1879232#post_1879232][img]http://piskel-imgstore-b.appspot.com/img/eca20978-4412-11e7-81ba-61048acf755b.gif[/img] [font=Times New Roman][size=2] Back to top[/url][/center]
c2e64121-5dc7-11e7-9afa-5f20aa4603b3.gifStories
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Ares' Death - Animucapum-by Lazlee

Ares' Death - Orticaret-by Sophist

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