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TOPIC | [Lore] Vellinym
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V e l l i n y m
City of Illumination




TABLE OF CONTENTS

The Region;
describing the typical climate of the Sunbeam Ruins.

The City;
detailing Vellinym's specifics, such as important locales and trade information.

The Vells;
detailing the city's governmental hierarchy and demographics.

The Culture;
detailing various aspects including shapeshifting, communication, and religion.

The Miscellaneous;
addressing anything that doesn't quite fall into the above sections.

The Harpies;
detailing the beastclan forces.

The Hewn City;
including known information about the area.

The Allies;
indicating known alliances to Vellinym.



Posting is allowed, so please don't hesitate if you have any comments or questions!

Lorebuilding 101

Lorenieth

Enchanted Pearl




V e l l i n y m
City of Illumination




TABLE OF CONTENTS

The Region;
describing the typical climate of the Sunbeam Ruins.

The City;
detailing Vellinym's specifics, such as important locales and trade information.

The Vells;
detailing the city's governmental hierarchy and demographics.

The Culture;
detailing various aspects including shapeshifting, communication, and religion.

The Miscellaneous;
addressing anything that doesn't quite fall into the above sections.

The Harpies;
detailing the beastclan forces.

The Hewn City;
including known information about the area.

The Allies;
indicating known alliances to Vellinym.



Posting is allowed, so please don't hesitate if you have any comments or questions!

Lorebuilding 101

Lorenieth

Enchanted Pearl



Dw9BXE3.png
image.png flmLUZu.png
[size=5]THE REGION[/size] Rough climate map for the Ruins. The entire territory is almost always sunny, even during rain showers. Glittermom loves her rainbows. [size=2][i]Will probably (eventually) make a better, more detailed version of this.[/i][/size] [center][img]http://i.imgur.com/rRjlVz3.png[/img][/center] The weather is typically very warm, and not terribly humid. The border with the Shifting Expanse would be arid, with harsh, dry winds billowing up in the summer months. This area has less tree cover than the rest of the Ruins. In the winter (which consists of a rainy season and only occasional show squalls), the prevailing winds would come upriver from the ocean, creating chilly gusts and sometimes freezing rain. The middle section of the Ruins is subtropical, very warm and with ample rain and moisture, due in part to the presence of the gigantic freshwater river running through it. [indent]A note on said river: it is fed from a massive underground spring near the center of the Ruins, and runs downhill to both the Sea of a Thousand currents [i]and[/i] the ocean. This means traveling across the Ruins [i]either direction[/i] via the river will require fighting the current for some extent of the journey.[/indent] The northern expanse of the Lightweaver’s territory is more temperate, with cooler temperatures and gentle winds. Old forests dominate the area, and it is difficult to tell exactly where the border falls between the Ruins and the Tangled Wood. ----- [center][size=2][url=http://www1.flightrising.com/forums/cc/1759691#post_17875290]Region[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875292]City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875294]Vells[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875296]Culture[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875305]Harpies[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875307]Hewn City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875309]Allies[/url][/center] -----
THE REGION
Rough climate map for the Ruins. The entire territory is almost always sunny, even during rain showers. Glittermom loves her rainbows.
Will probably (eventually) make a better, more detailed version of this.
rRjlVz3.png


The weather is typically very warm, and not terribly humid.

The border with the Shifting Expanse would be arid, with harsh, dry winds billowing up in the summer months. This area has less tree cover than the rest of the Ruins.

In the winter (which consists of a rainy season and only occasional show squalls), the prevailing winds would come upriver from the ocean, creating chilly gusts and sometimes freezing rain.

The middle section of the Ruins is subtropical, very warm and with ample rain and moisture, due in part to the presence of the gigantic freshwater river running through it.
A note on said river: it is fed from a massive underground spring near the center of the Ruins, and runs downhill to both the Sea of a Thousand currents and the ocean. This means traveling across the Ruins either direction via the river will require fighting the current for some extent of the journey.

The northern expanse of the Lightweaver’s territory is more temperate, with cooler temperatures and gentle winds. Old forests dominate the area, and it is difficult to tell exactly where the border falls between the Ruins and the Tangled Wood.




Dw9BXE3.png
image.png flmLUZu.png
[size=5]THE CITY[/size] Vellinym is a city of three districts. The first, the Upper Ward, has the smallest area but boasts the most wealth. This is the political center where the Administrative Center, the Embassy, the Library, and the Tower are located. It has two main gates, one facing the Beacon to the east and one facing the Gladeveins far to the north. The second, the Terraced Gardens, create a lush, green wedge between the Upper and Lower Wards with several roadways below and a series of bridges above to connect the two Wards. This section of the city has the highest elevation, and the Temple of the Lightweaver stands at its central ridge, a beacon visible for quite a distance beyond the city walls. The third district, the Lower Ward, is the largest section of the city and has four main gates along its walls. This section is more cramped and less luxurious than the Upper Ward, but it is valuable to the administration as it houses the Coliseum and the Menagerie, both very profitable venues. A team of architects and engineers redesigned and rebuilt the Upper and Lower Wards to better accommodate dragons following Chamae’s relocation to the Sunbeam Ruins. Many buildings were crowded into the ancient city, and there just wasn't enough room for the larger dragons. Many structures, especially those that were too far deteriorated to bother renovating, were toppled and removed to create wider roadways and larger plazas for gatherings. The outer wall of the city was in shabby shape aesthetically, but was structurally sound. Following the repairs, an intricate system of runes was carved into its surface to prevent flight over the wall. The magic creates a buffer on each side of the wall that effectively forces living beings larger than a sparrow to use one of the city gates to gain admittance. When part of the old Coliseum in the Lower Ward collapsed, revealing a freshwater spring below, an entire sub-grade level was designed. It incorporates the Vault and a large portion of the Crypts. Additionally, an ingenious pipe system was constructed to pump water up into the city and make irrigation for the Terraced Gardens possible. The reconstruction of Vellinym took many years to complete, but it heralded a new age for the city and brought a wave of visitors, scholars, and merchants. [center][img]http://i.imgur.com/O5CSWHl.png[/img][/center] [img]https://i.imgur.com/6eypn6c.png[/img] Notes: [LIST] [*]The inside perimeter of the city wall measures approximately 36 miles. [/LIST] [LIST] [*]The city wall is 100 feet deep and habitable. [/LIST] [LIST] [*]A guard and courier are stationed at each of the city gates, day and night. [/LIST] [LIST] [*]The wall is inscribed with intricate runes preventing flight into the city. There is a buffer of 50 feet on each side of the wall. [/LIST] [LIST] [*]Wall recon is performed on a regular basis to maintain the condition of the wall and runes. [/LIST] [columns][img]https://i.imgur.com/NIrdlfn.png[/img] [nextcol][color=transparent]...[/color] [nextcol][center][size=5][b]THE UPPER WARD[/b][/size][/center] [size=4]The luxurious administrative center of Vellinym. Residents of the Upper Ward are either very wealthy or extremely well-connected, and the businesses here are quite prosperous. Delegates from other cities and clans are invited to stay at the Embassy, a lavish building which also houses the city's own Ambassadors.[/columns] Locations of Note: [LIST] [*]The East Gate Complex [/LIST] [LIST] [*]The Administrative Complex which contains many audience halls and offices [/LIST] [LIST] [*]The Embassy [/LIST] [LIST] [*]The Barracks, which houses many of the Vell Knights and includes training facilities [/LIST] [LIST] [*]The Library, which is a favorite destination for scholars across Sornieth due to its vast collections [/LIST] [LIST] [*]The Tower, where Mahogany leads the Vell Mages [/LIST] [LIST] [*]The Courier Center [/LIST] [LIST] [*]The Bank of Vellinym [/LIST] [LIST] [*]Amberhall, an inn of the highest repute [/LIST] [LIST] [*]The Masquerade Hall, a theatre establishment owned by the city [/LIST] [columns][img]https://i.imgur.com/ZKdk2sa.png[/img] [nextcol][color=transparent]...[/color] [nextcol][center][size=5][b]THE TERRACED GARDENS[/b][/size][/center] [size=4]The Gardens don't feel like part of the rest of the city; entering this area is like taking a stroll through a forest. There are some residences and shops on the terraces, but it's mostly just lush gardens. The area is serene and quiet no matter the time of day or night, and there are several small streams which lend a cheerful tune.[/columns] The Temple of the Lightweaver is the most prominent feature in the gardens, with tall alabaster spires and golden inlays. A large portion of the temple complex is actually underground, containing housing for the clergy, its own medical and kitchen facilities, and a private bath house. Bells toll from the uppermost reaches every hour and to celebrate special occasions such as the summer solstice and the commencement of the Brightshine Jubilee. This section of the city is entirely void of crime- it is well known that the trees inform Aralia of everything that transpires below their branches, and the Vell Knights are quick to respond to any suspicious activity. Locations of Note: [LIST] [*]The Temple of the Lightweaver [/LIST] [LIST] [*]The Plaza of Light, which is open to a sub-grade section of the Temple [/LIST] [LIST] [*]The Entrance to the Crypts [/LIST] [LIST] [*]The Medical Facility & Asylum [/LIST] [LIST] [*]Hatchery & Nesting Grounds [/LIST] [columns][img]https://i.imgur.com/zvWKVgD.png[/img] [nextcol][color=transparent]...[/color] [nextcol][center][size=5][b]THE LOWER WARD[/b][/size][/center] [size=4]Significantly less affluent than the Upper Ward, there are some areas that are truly shady. The majority of the area is residential in nature, but there are shops for most anything you could need, provided you know where to look. A variety of wares can be found here, including tobacco, perfume, incense, pottery, leather goods, and a wide selection of lesser quality weapons and armor. One can also procure information and mercenary services, but it's best to be discreet about this sort of thing.[/columns] Locations of Note: [LIST] [*]The Coliseum, which is sometimes used for tournaments and also serves as the main entrance to the Sub-City [/LIST] [LIST] [*]The Menagerie [/LIST] [LIST] [*]The Painted Lady, an inn of sorts [/LIST] [LIST] [*]The Church of Shadows [/LIST] [LIST] [*]The Church of Flames [/LIST] [LIST] [*]Smoke and Mirrors, a playhouse specializing in illusions [/LIST] [LIST] [*]The Horse & Raven and The Weary Man, two of the city's prominent Beastclan-friendly taverns [/LIST] The Sub-City includes freshwater springs, which are used to irrigate the gardens and provide water to wells and fountains throughout the city, the Vault, which is guarded and highly restricted, and the Mines, which produce limited quantities of Platinum and Moonstone the city uses for trade. The entrance is guarded at all times and access is restricted. ----- [b]Building Materials:[/b] The city wall is made of sandstone (acquired from the Shifting Expanse), as are some of the buildings, but they are more commonly made of whitewashed brick or plaster and wealthier neighborhoods boast marble and alabaster structures. There are some wooden structures, but these are almost exclusively in the Lower Ward. Many of these are also whitewashed. Many of the structures (especially the tall ones) have been adorned with spires of cured tree sap to catch and refract the light. Some of these spires even have magical light contained within, and act as beacons in the darkness. The streets are all paved with cobbestones. This does not include alleys, which are not all paved or kept in perfect repair. Many streets include plazas with fountains or trees, and some of the larger avenues are lined with trees. ----- [b]Currency:[/b] [columns]Iron, Copper, Silver, Gold. 1 Gold = 10 Silver 1 Silver = 5 Copper 1 Copper = 5 Iron [nextcol][img]https://66.media.tumblr.com/bbce742d181531b7c92c7b9bb988cd8a/tumblr_inline_o7a1ff6mKo1r253z7_540.png[/img][/columns] So 1 Gold = 250 Iron, 1 Silver = 25 Iron, etc. ----- [b]Major Exports:[/b] [columns]Lumber Parchment Silk & Thread Porcelain Fruit and Wine[nextcol][color=transparent].....[/color][nextcol][item=Sanded Birch Plank][item=Sanded Pine Plank][item=Sanded Ash Plank] [item=Intact Parchment] [item=White Linen Fabric Scrap] [item=Painted Porcelain Jar][item=Ornate Porcelain Jar] [item=Granny Smith Apple][item=Potash Peach][item=Sunbeam Fig][item=Blackberry][/columns] ----- [b]Flight Relations & Trade:[/b] There are farming clans to the south who trade with the city in return for protection and refuge in times of war. Vellinym doesn't have many dealings with clans from the Sea of a Thousand Currents due to a large Harpy stronghold atop the Falls. There also aren't many large-scale dealings with clans from the Scarred Wasteland, the Windswept Plateau, or the Ashfall Wastes, mostly due to distance. The city has excellent relations with border clans in the Tangled Wood and the Viridian Labyrinth, and trades extensively with by sea with clans from the Starfall Isles. Because of Chamae's origins in the Starwood Strand, alliances with clans in the Southern Icefields remain strong. Vellinym has good trade relations with clans in the Shifting Expanse, and often trades lumber for glass and lanterns. Knowledge seekers travel from the far reaches of Sornieth to peruse the famed Library, which the city's Collectors are constantly adding to. The Collectors are very fond of trips to Dragonhome, as the clans there are more than happy to share their rich narratives. ----- [center][size=2][url=http://www1.flightrising.com/forums/cc/1759691#post_17875290]Region[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875292]City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875294]Vells[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875296]Culture[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875305]Harpies[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875307]Hewn City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875309]Allies[/url][/center] -----
THE CITY
Vellinym is a city of three districts. The first, the Upper Ward, has the smallest area but boasts the most wealth. This is the political center where the Administrative Center, the Embassy, the Library, and the Tower are located. It has two main gates, one facing the Beacon to the east and one facing the Gladeveins far to the north.

The second, the Terraced Gardens, create a lush, green wedge between the Upper and Lower Wards with several roadways below and a series of bridges above to connect the two Wards. This section of the city has the highest elevation, and the Temple of the Lightweaver stands at its central ridge, a beacon visible for quite a distance beyond the city walls.

The third district, the Lower Ward, is the largest section of the city and has four main gates along its walls. This section is more cramped and less luxurious than the Upper Ward, but it is valuable to the administration as it houses the Coliseum and the Menagerie, both very profitable venues.

A team of architects and engineers redesigned and rebuilt the Upper and Lower Wards to better accommodate dragons following Chamae’s relocation to the Sunbeam Ruins. Many buildings were crowded into the ancient city, and there just wasn't enough room for the larger dragons. Many structures, especially those that were too far deteriorated to bother renovating, were toppled and removed to create wider roadways and larger plazas for gatherings.

The outer wall of the city was in shabby shape aesthetically, but was structurally sound. Following the repairs, an intricate system of runes was carved into its surface to prevent flight over the wall. The magic creates a buffer on each side of the wall that effectively forces living beings larger than a sparrow to use one of the city gates to gain admittance.

When part of the old Coliseum in the Lower Ward collapsed, revealing a freshwater spring below, an entire sub-grade level was designed. It incorporates the Vault and a large portion of the Crypts. Additionally, an ingenious pipe system was constructed to pump water up into the city and make irrigation for the Terraced Gardens possible.

The reconstruction of Vellinym took many years to complete, but it heralded a new age for the city and brought a wave of visitors, scholars, and merchants.

O5CSWHl.png

6eypn6c.png

Notes:
  • The inside perimeter of the city wall measures approximately 36 miles.
  • The city wall is 100 feet deep and habitable.
  • A guard and courier are stationed at each of the city gates, day and night.
  • The wall is inscribed with intricate runes preventing flight into the city. There is a buffer of 50 feet on each side of the wall.
  • Wall recon is performed on a regular basis to maintain the condition of the wall and runes.


NIrdlfn.png ...
THE UPPER WARD
The luxurious administrative center of Vellinym. Residents of the Upper Ward are either very wealthy or extremely well-connected, and the businesses here are quite prosperous. Delegates from other cities and clans are invited to stay at the Embassy, a lavish building which also houses the city's own Ambassadors.

Locations of Note:
  • The East Gate Complex
  • The Administrative Complex which contains many audience halls and offices
  • The Embassy
  • The Barracks, which houses many of the Vell Knights and includes training facilities
  • The Library, which is a favorite destination for scholars across Sornieth due to its vast collections
  • The Tower, where Mahogany leads the Vell Mages
  • The Courier Center
  • The Bank of Vellinym
  • Amberhall, an inn of the highest repute
  • The Masquerade Hall, a theatre establishment owned by the city


ZKdk2sa.png ...
THE TERRACED GARDENS
The Gardens don't feel like part of the rest of the city; entering this area is like taking a stroll through a forest. There are some residences and shops on the terraces, but it's mostly just lush gardens. The area is serene and quiet no matter the time of day or night, and there are several small streams which lend a cheerful tune.

The Temple of the Lightweaver is the most prominent feature in the gardens, with tall alabaster spires and golden inlays. A large portion of the temple complex is actually underground, containing housing for the clergy, its own medical and kitchen facilities, and a private bath house. Bells toll from the uppermost reaches every hour and to celebrate special occasions such as the summer solstice and the commencement of the Brightshine Jubilee.

This section of the city is entirely void of crime- it is well known that the trees inform Aralia of everything that transpires below their branches, and the Vell Knights are quick to respond to any suspicious activity.

Locations of Note:
  • The Temple of the Lightweaver
  • The Plaza of Light, which is open to a sub-grade section of the Temple
  • The Entrance to the Crypts
  • The Medical Facility & Asylum
  • Hatchery & Nesting Grounds


zvWKVgD.png ...
THE LOWER WARD
Significantly less affluent than the Upper Ward, there are some areas that are truly shady. The majority of the area is residential in nature, but there are shops for most anything you could need, provided you know where to look. A variety of wares can be found here, including tobacco, perfume, incense, pottery, leather goods, and a wide selection of lesser quality weapons and armor. One can also procure information and mercenary services, but it's best to be discreet about this sort of thing.

Locations of Note:
  • The Coliseum, which is sometimes used for tournaments and also serves as the main entrance to the Sub-City
  • The Menagerie
  • The Painted Lady, an inn of sorts
  • The Church of Shadows
  • The Church of Flames
  • Smoke and Mirrors, a playhouse specializing in illusions
  • The Horse & Raven and The Weary Man, two of the city's prominent Beastclan-friendly taverns

The Sub-City includes freshwater springs, which are used to irrigate the gardens and provide water to wells and fountains throughout the city, the Vault, which is guarded and highly restricted, and the Mines, which produce limited quantities of Platinum and Moonstone the city uses for trade. The entrance is guarded at all times and access is restricted.



Building Materials:
The city wall is made of sandstone (acquired from the Shifting Expanse), as are some of the buildings, but they are more commonly made of whitewashed brick or plaster and wealthier neighborhoods boast marble and alabaster structures.

There are some wooden structures, but these are almost exclusively in the Lower Ward. Many of these are also whitewashed.

Many of the structures (especially the tall ones) have been adorned with spires of cured tree sap to catch and refract the light. Some of these spires even have magical light contained within, and act as beacons in the darkness.

The streets are all paved with cobbestones. This does not include alleys, which are not all paved or kept in perfect repair. Many streets include plazas with fountains or trees, and some of the larger avenues are lined with trees.



Currency:
Iron, Copper, Silver, Gold.

1 Gold = 10 Silver
1 Silver = 5 Copper
1 Copper = 5 Iron
tumblr_inline_o7a1ff6mKo1r253z7_540.png

So 1 Gold = 250 Iron, 1 Silver = 25 Iron, etc.



Major Exports:
Lumber






Parchment






Silk & Thread






Porcelain






Fruit and Wine
..... Sanded Birch Plank Sanded Pine Plank Sanded Ash Plank
Intact Parchment
White Linen Fabric Scrap
Painted Porcelain Jar Ornate Porcelain Jar
Granny Smith Apple Potash Peach Sunbeam Fig Blackberry



Flight Relations & Trade:
There are farming clans to the south who trade with the city in return for protection and refuge in times of war.

Vellinym doesn't have many dealings with clans from the Sea of a Thousand Currents due to a large Harpy stronghold atop the Falls. There also aren't many large-scale dealings with clans from the Scarred Wasteland, the Windswept Plateau, or the Ashfall Wastes, mostly due to distance.

The city has excellent relations with border clans in the Tangled Wood and the Viridian Labyrinth, and trades extensively with by sea with clans from the Starfall Isles.

Because of Chamae's origins in the Starwood Strand, alliances with clans in the Southern Icefields remain strong.

Vellinym has good trade relations with clans in the Shifting Expanse, and often trades lumber for glass and lanterns.

Knowledge seekers travel from the far reaches of Sornieth to peruse the famed Library, which the city's Collectors are constantly adding to. The Collectors are very fond of trips to Dragonhome, as the clans there are more than happy to share their rich narratives.




Dw9BXE3.png
image.png flmLUZu.png
[size=5]THE VELLS[/size] The inhabitants of the city are collectively called the Vells. There is a central government structure, but religious organizations such as the Temple of the Lightweaver stand somewhat, though not entirely, apart from it. [b]Government:[/b] Vellinym was run as an autocracy before Kitiara's death in the Battle of the Borers. She didn't care much for politics, and so left a great deal of her responsibilities in the hands of her ambassadors and administrative staff. Following her death, the Ambassadors continued running things much as they had when Kit was in power. There is an ambassador for each flight and the Beastclans, and they decide on matters of state through discussion and voting. Each ambassador handles delegates and visiting representatives from clans in the corresponding flight, and collectively they deal with the day-to-day politics of the city as a quorum headed by the Ambassador of Light. Very rarely disputes cannot be settled by a quorum vote and the High Priestess of the Lightweaver is called upon to find a resolution. While the Library of Vellinym is not an official government entity, its generous contributions to the city and its mutually beneficial relationship with the Tower ensure that it does hold considerable political sway. [img]https://i.imgur.com/eIkv5Vl.png[/img] [center][size=4][b]AMBASSADORS[/b][/size][/center] [columns][color=transparent].............................................[/color][center][url=https://flightrising.com/main.php?dragon=20103173] [img]https://flightrising.com/rendern/avatars/201032/20103173.png[/img][/url] Mala | Light[/center] [center][url=https://flightrising.com/main.php?dragon=38277500] [img]https://flightrising.com/rendern/avatars/382776/38277500.png[/img][/url] Panax | Fire[/center] [center][url=https://flightrising.com/main.php?dragon=25742903] [img]https://flightrising.com/rendern/avatars/257430/25742903.png[/img][/url] Calliandra | Earth[/center] [center][url=https://flightrising.com/main.php?dragon=28800670] [img]https://flightrising.com/rendern/avatars/288007/28800670.png[/img][/url] Alden | Ice[/center] [nextcol][color=transparent].............................................[/color][center][url=https://flightrising.com/main.php?dragon=31748149] [img]https://flightrising.com/rendern/avatars/317482/31748149.png[/img][/url] Wells | Wind[/center] [center][url=https://flightrising.com/main.php?dragon=24349939] [img]https://flightrising.com/rendern/avatars/243500/24349939.png[/img][/url] Kathal | Nature[/center] [center][url=https://flightrising.com/main.php?dragon=19512771] [img]https://flightrising.com/rendern/avatars/195128/19512771.png[/img][/url] Calibrichoa | Lightning[/center] [center][url=https://flightrising.com/main.php?dragon=28921832] [img]https://flightrising.com/rendern/avatars/289219/28921832.png[/img][/url] Zizia | Arcane[/center] [nextcol][color=transparent].............................................[/color][center][url=https://flightrising.com/main.php?dragon=24371428] [img]https://flightrising.com/rendern/avatars/243715/24371428.png[/img][/url] Kiebar | Plague[/center] [center][url=https://flightrising.com/main.php?dragon=52475020] [img]https://flightrising.com/rendern/avatars/524751/52475020.png[/img][/url] Neillia | Shadow[/center] [center][url=https://flightrising.com/main.php?dragon=9995964] [img]https://flightrising.com/rendern/avatars/99960/9995964.png[/img][/url] Lux | Water[/center] [center][url=https://flightrising.com/main.php?dragon=48018337] [img]https://flightrising.com/rendern/avatars/480184/48018337.png[/img][/url] Bast | Beastclan[/center][/columns] The city generates funds through taxes and rent. Vellinym owns many properties, including The Masquerade Hall (a prosperous theatre), Amberhall (a popular inn), and the Menagerie, and the Properties Office rents out lots to individuals or families. An small entrance tax is imposed to gain admittance to Vellinym (this fee is waived for officials and couriers), and citizens pay a yearly tax as well. This income is put to use maintaining and updating city infrastructure and a portion is used for salaries of city officials and the city's military. ----- [b]Military:[/b] The military of Vellinym consists of two major segments: the Vellinymic Knights (Vell Knights for short), who are employed directly by the city and double as law enforcement, and the Order (oft called Vell Mages), which is a separate entity that has a contract agreement with the city. Forge is the General of the Vell Knights, and Mahogany leads the Order's mages from the Tower. [columns][color=transparent].............................................[/color][center][url=https://flightrising.com/main.php?dragon=6072325] [img]https://flightrising.com/rendern/avatars/60724/6072325.png[/img][/url] Forge[/center] [nextcol][color=transparent].............................................[/color] [nextcol][color=transparent].............................................[/color][center][url=https://flightrising.com/main.php?dragon=8087457] [img]https://flightrising.com/rendern/avatars/80875/8087457.png[/img][/url] Mahogany[/center] [/columns] Active military population is around 35,000. Reserves number another 15,000. Mercenaries in the city number about 6,000. 1 Squad = 4 individuals (1 Squad Leader) 1 Platoon = 4 squads + Sergeant...........................................................17 units 1 Company = 4 platoons + support (staff and headquarters).....................85 units 300 Companies = 25,500 Mages: 4 per platoon / 16 per company = 4800 + 4 Mage companies (85 units each) = 340 _____________________________________ Total = 5140 mages Remainder = 4615 (messengers, medical, staff, headquarters) ----- [b]Demographics:[/b] The city has approximately 245,000 inhabitants (more if you count transients). Of that population, 27 percent is made up of members of the Beastclans: 12 percent (29,400) are Harpy, 5 percent (12,250) are Centuar (the city has good relations with the Centuar herds, but they don't prefer city living), and 10 percent (24,500) are Serthis. ----- [b]Dragons of Note:[/b] Not all bios are completely done, and they are periodically updated/added to/changed entirely. This section is more to help me keep track of whose lore is at least [i]started[/i]. In order to make characters a bit easier to find, they will be divided into categories: Administration, Vell Knights & Mages, Acolytes & Paladins, Library, Artisans & Shopkeepers, Unaffiliated Mages, Other Some dragons fall into more than one category, but they will not be listed more than once. For example, Iris is both a shopkeeper and an unaffiliated mage, but she is only listed under the latter. [b]Administration:[/b] [columns][url=https://flightrising.com/main.php?dragon=21079684] [img]https://flightrising.com/rendern/portraits/210797/21079684p.png[/img] [/url] [center][size=2]Kalmia[/size] [nextcol][url=https://flightrising.com/main.php?dragon=34107866] [img]https://flightrising.com/rendern/portraits/341079/34107866p.png[/img] [/url] [center][size=2]Canna[/size] [nextcol][url=https://flightrising.com/main.php?dragon=24313155] [img]https://flightrising.com/rendern/portraits/243132/24313155p.png[/img] [/url] [center][size=2]Proya[/size] [nextcol][url=https://flightrising.com/main.php?dragon=24346465] [img]https://flightrising.com/rendern/portraits/243465/24346465p.png[/img] [/url] [center][size=2]Fenris[/size] [nextcol][url=https://flightrising.com/main.php?dragon=8579219] [img]https://flightrising.com/rendern/portraits/85793/8579219p.png[/img] [/url] [center][size=2]Aralia[/size] [nextcol][url=http://flightrising.com/main.php?dragon=61910] [img]http://flightrising.com/rendern/portraits/620/61910p.png[/img] [/url] [center][size=2]Tilia[/size] [/columns] [columns][url=https://flightrising.com/main.php?dragon=8211744] [img]https://flightrising.com/rendern/portraits/82118/8211744p.png[/img] [/url] [center][size=2]Bergamot[/size] [nextcol][url=https://flightrising.com/main.php?dragon=29457712] [img]https://flightrising.com/rendern/portraits/294578/29457712p.png[/img] [/url] [center][size=2]Mallymkun[/size] [nextcol][url=http://flightrising.com/main.php?dragon=32838790] [img]http://flightrising.com/rendern/portraits/328388/32838790p.png[/img] [/url] [center][size=2]Raven[/size] [nextcol][url=https://flightrising.com/main.php?dragon=41084354] [img]https://flightrising.com/rendern/portraits/410844/41084354p.png[/img] [/url] [center][size=2]Ania[/size] [nextcol][url=https://flightrising.com/main.php?dragon=27854005] [img]https://flightrising.com/rendern/portraits/278541/27854005p.png[/img] [/url] [center][size=2]Cassia[/size] [nextcol][url=https://flightrising.com/main.php?dragon=21739986] [img]https://flightrising.com/rendern/portraits/217400/21739986p.png[/img] [/url] [center][size=2]Apple[/size] [/columns] [columns][url=https://flightrising.com/main.php?dragon=12533455] [img]https://flightrising.com/rendern/portraits/125335/12533455p.png[/img] [/url] [center][size=2]Glimmer[/size] [nextcol][url=https://flightrising.com/main.php?dragon=38217253] [img]https://flightrising.com/rendern/portraits/382173/38217253p.png[/img] [/url] [center][size=2]Myoji[/size] [nextcol][url=https://flightrising.com/main.php?dragon=51599223] [img]https://flightrising.com/rendern/portraits/515993/51599223p.png[/img] [/url] [center][size=2]Hawthorn[/size] [nextcol][url=https://flightrising.com/main.php?dragon=40201842] [img]https://flightrising.com/rendern/portraits/402019/40201842p.png[/img] [/url] [center][size=2]Hazel[/size] [nextcol][url=https://flightrising.com/main.php?dragon=9996003] [img]https://flightrising.com/rendern/portraits/99961/9996003p.png[/img] [/url] [center][size=2]Lumen[/size] [nextcol][url=https://flightrising.com/main.php?dragon=35599283] [img]https://flightrising.com/rendern/portraits/355993/35599283p.png[/img] [/url] [center][size=2]Maakia[/size] [/columns] [columns][url=https://flightrising.com/main.php?dragon=38970999] [img]https://flightrising.com/rendern/portraits/389710/38970999p.png[/img] [/url] [center][size=2]Sedge[/size] [nextcol] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [/columns] ----- [b]Vell Knights & Mages:[/b] [columns][url=http://flightrising.com/main.php?dragon=7849742] [img]http://flightrising.com/rendern/portraits/78498/7849742p.png[/img] [/url] [center][size=2]Qi[/size] [nextcol][url=https://flightrising.com/main.php?dragon=48137448] [img]https://flightrising.com/rendern/portraits/481375/48137448p.png[/img] [/url] [center][size=2]Nyssa[/size] [nextcol][url=https://flightrising.com/main.php?dragon=7858905] [img]https://flightrising.com/rendern/portraits/78590/7858905p.png[/img] [/url] [center][size=2]Chamae[/size] [nextcol][url=http://flightrising.com/main.php?dragon=24271800] [img]http://flightrising.com/rendern/portraits/242719/24271800p.png[/img] [/url] [center][size=2]Leo[/size] [nextcol][url=http://flightrising.com/main.php?dragon=24315708] [img]http://flightrising.com/rendern/portraits/243158/24315708p.png[/img] [/url] [center][size=2]Aries[/size] [nextcol][url=http://flightrising.com/main.php?dragon=25614122] [img]http://flightrising.com/rendern/portraits/256142/25614122p.png[/img] [/url] [center][size=2]Maithanet[/size] [/columns] [columns][url=http://flightrising.com/main.php?dragon=38490663] [img]http://flightrising.com/rendern/portraits/384907/38490663p.png[/img] [/url] [center][size=2]Noir[/size] [nextcol][url=http://flightrising.com/main.php?dragon=23383166] [img]http://flightrising.com/rendern/portraits/233832/23383166p.png[/img] [/url] [center][size=2]Echinacea[/size] [nextcol][url=http://flightrising.com/main.php?dragon=24735444] [img]http://flightrising.com/rendern/portraits/247355/24735444p.png[/img] [/url] [center][size=2]Sycamore[/size] [nextcol][url=https://flightrising.com/main.php?dragon=37266456] [img]https://flightrising.com/rendern/portraits/372665/37266456p.png[/img] [/url] [center][size=2]Meadow[/size] [nextcol][url=https://flightrising.com/main.php?dragon=43089687] [img]https://flightrising.com/rendern/portraits/430897/43089687p.png[/img] [/url] [center][size=2]Verdana[/size] [nextcol][url=https://flightrising.com/main.php?dragon=29430346] [img]https://flightrising.com/rendern/portraits/294304/29430346p.png[/img] [/url] [center][size=2]Lotus[/size] [/columns] [columns][url=https://flightrising.com/main.php?dragon=32771434] [img]https://flightrising.com/rendern/portraits/327715/32771434p.png[/img] [/url] [center][size=2]Corona[/size] [nextcol][url=https://flightrising.com/main.php?dragon=32793601] [img]https://flightrising.com/rendern/portraits/327937/32793601p.png[/img] [/url] [center][size=2]Eclipse[/size] [nextcol][url=https://flightrising.com/main.php?dragon=24358946] [img]https://flightrising.com/rendern/portraits/243590/24358946p.png[/img] [/url] [center][size=2]Sowujoo[/size] [nextcol][url=https://flightrising.com/main.php?dragon=51321735] [img]https://flightrising.com/rendern/portraits/513218/51321735p.png[/img] [/url] [center][size=2]Sarracenia[/size] [nextcol][url=https://flightrising.com/main.php?dragon=39971271] [img]https://flightrising.com/rendern/portraits/399713/39971271p.png[/img] [/url] [center][size=2]-[/size] [nextcol][url=https://flightrising.com/main.php?dragon=39971269] [img]https://flightrising.com/rendern/portraits/399713/39971269p.png[/img] [/url] [center][size=2]Senna[/size] [/columns] [columns] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [/columns] ----- [b]Acolytes & Paladins:[/b] [columns][url=https://flightrising.com/main.php?dragon=33116406] [img]https://flightrising.com/rendern/portraits/331165/33116406p.png[/img] [/url] [center][size=2]Dahlia[/size] [nextcol][url=https://flightrising.com/main.php?dragon=154819] [img]https://flightrising.com/rendern/portraits/1549/154819p.png[/img] [/url] [center][size=2]Dawn[/size] [nextcol] [url=https://www1.flightrising.com/dragon/41558225][img]https://www1.flightrising.com/rendern/portraits/415583/41558225p.png[/img][/url] [center][size=2]Juniper[/size] [nextcol] [url=https://www1.flightrising.com/dragon/19451174][img]https://www1.flightrising.com/rendern/portraits/194512/19451174p.png[/img][/url] [center][size=2]Kerria[/size] [nextcol][url=http://flightrising.com/main.php?dragon=26588515] [img]http://flightrising.com/rendern/portraits/265886/26588515p.png[/img] [/url] [center][size=2]Hikari[/size] [nextcol][url=http://flightrising.com/main.php?dragon=27461908] [img]http://flightrising.com/rendern/portraits/274620/27461908p.png[/img] [/url] [center][size=2]Geron[/size][/columns] [columns][url=https://flightrising.com/main.php?dragon=36137408] [img]https://flightrising.com/rendern/portraits/361375/36137408p.png[/img] [/url] [center][size=2]Rem[/size] [nextcol][url=http://flightrising.com/main.php?dragon=29311904] [img]http://flightrising.com/rendern/portraits/293120/29311904p.png[/img] [/url] [center][size=2]Ginseng[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [/columns] ----- [b]Library:[/b] [columns][url=http://flightrising.com/main.php?dragon=19334014] [img]http://flightrising.com/rendern/portraits/193341/19334014p.png[/img] [/url] [center][size=2]Achillea[/size] [nextcol][url=https://flightrising.com/main.php?dragon=41945902] [img]https://flightrising.com/rendern/portraits/419460/41945902p.png[/img] [/url] [center][size=2]Viburnum[/size] [nextcol][url=https://flightrising.com/main.php?dragon=42866361] [img]https://flightrising.com/rendern/portraits/428664/42866361p.png[/img] [/url] [center][size=2]Myrrh[/size] [nextcol][url=http://flightrising.com/main.php?dragon=18358651] [img]http://flightrising.com/rendern/portraits/183587/18358651p.png[/img] [/url] [center][size=2]Soare[/size] [nextcol][url=https://flightrising.com/main.php?dragon=42001051] [img]https://flightrising.com/rendern/portraits/420011/42001051p.png[/img] [/url] [center][size=2]Daybreak[/size] [nextcol] [url=https://www1.flightrising.com/dragon/60751304][img]https://www1.flightrising.com/rendern/portraits/607514/60751304p.png[/img][/url] [center][size=2]Solana[/size] [/columns] [columns][url=https://flightrising.com/main.php?dragon=29729255] [img]https://flightrising.com/rendern/portraits/297293/29729255p.png[/img] [/url] [center][size=2]Lore[/size] [nextcol][url=https://flightrising.com/main.php?dragon=24310019] [img]https://flightrising.com/rendern/portraits/243101/24310019p.png[/img] [/url] [center][size=2]Nebula[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [/columns] ----- [b]Artisans & Shopkeepers[/b] [columns][url=https://flightrising.com/main.php?dragon=24358882] [img]https://flightrising.com/rendern/portraits/243589/24358882p.png[/img] [/url] [center][size=2]Echeveria[/size] [nextcol][url=https://flightrising.com/main.php?dragon=57948097] [img]https://flightrising.com/rendern/portraits/579481/57948097p.png[/img] [/url] [center][size=2]Sabine[/size] [nextcol][url=https://flightrising.com/main.php?dragon=20709536] [img]https://flightrising.com/rendern/portraits/207096/20709536p.png[/img] [/url] [center][size=2]Anvil[/size] [nextcol][url=https://flightrising.com/main.php?dragon=29661729] [img]https://flightrising.com/rendern/portraits/296618/29661729p.png[/img] [/url] [center][size=2]Avicennia[/size] [nextcol][url=http://flightrising.com/main.php?dragon=15951725] [img]http://flightrising.com/rendern/portraits/159518/15951725p.png[/img] [/url] [center][size=2]Solace[/size] [nextcol][url=https://flightrising.com/main.php?dragon=7922373] [img]https://flightrising.com/rendern/portraits/79224/7922373p.png[/img] [/url] [center][size=2]Augustine[/size] [/columns] [columns][url=http://flightrising.com/main.php?dragon=35196946] [img]http://flightrising.com/rendern/portraits/351970/35196946p.png[/img] [/url] [center][size=2]Arisaema[/size] [nextcol][url=http://flightrising.com/main.php?dragon=11820487] [img]http://flightrising.com/rendern/portraits/118205/11820487p.png[/img] [/url] [center][size=2]Ravadove[/size] [nextcol][url=http://flightrising.com/main.php?dragon=14969291] [img]http://flightrising.com/rendern/portraits/149693/14969291p.png[/img] [/url] [center][size=2]Liatris[/size] [nextcol][url=https://flightrising.com/main.php?dragon=24285960] [img]https://flightrising.com/rendern/portraits/242860/24285960p.png[/img] [/url] [center][size=2]Sequoia[/size] [nextcol][url=https://flightrising.com/main.php?dragon=7767431] [img]https://flightrising.com/rendern/portraits/77675/7767431p.png[/img] [/url] [center][size=2]Nandi[/size] [nextcol][url=http://flightrising.com/main.php?dragon=17764721] [img]http://flightrising.com/rendern/portraits/177648/17764721p.png[/img] [/url] [center][size=2]Sun[/size] [/columns] [columns] [nextcol] [nextcol] [nextcol] [nextcol] [nextcol] [/columns] ----- [b]Unaffiliated Mages:[/b] [columns][url=http://flightrising.com/main.php?dragon=572692] [img]http://flightrising.com/rendern/portraits/5727/572692p.png[/img] [/url] [center][size=2]Brynn[/size] [nextcol][url=https://flightrising.com/main.php?dragon=48319338] [img]https://flightrising.com/rendern/portraits/483194/48319338p.png[/img] [/url] [center][size=2]Sahatsak[/size] [nextcol][url=https://flightrising.com/main.php?dragon=19668065] [img]https://flightrising.com/rendern/portraits/196681/19668065p.png[/img] [/url] [center][size=2]Iris[/size] [nextcol][url=http://flightrising.com/main.php?dragon=9239914] [img]http://flightrising.com/rendern/portraits/92400/9239914p.png[/img] [/url] [center][size=2]Tamarack[/size] [nextcol] [url=https://www1.flightrising.com/dragon/51593934][img]https://www1.flightrising.com/rendern/portraits/515940/51593934p.png[/img][/url] [center][size=2]Morrow[/size] [nextcol][url=https://flightrising.com/main.php?dragon=29668276] [img]https://flightrising.com/rendern/portraits/296683/29668276p.png[/img] [/url] [center][size=2]Nirmala[/size] [/columns] [columns] [nextcol][url=http://flightrising.com/main.php?dragon=32181478] [img]http://flightrising.com/rendern/portraits/321815/32181478p.png[/img] [/url] [center][size=2]Quill[/size] [nextcol] [nextcol] [nextcol] [nextcol] [/columns] ----- [b]Other:[/b] [columns][url=https://flightrising.com/main.php?dragon=41199256] [img]https://flightrising.com/rendern/portraits/411993/41199256p.png[/img] [/url] [center][size=2]Krysantha[/size] [nextcol][url=https://flightrising.com/main.php?dragon=27811706] [img]https://flightrising.com/rendern/portraits/278118/27811706p.png[/img] [/url] [center][size=2]Rhaen[/size] [nextcol][url=http://flightrising.com/main.php?dragon=24758557] [img]http://flightrising.com/rendern/portraits/247586/24758557p.png[/img] [/url] [center][size=2]Rho[/size] [nextcol][url=https://flightrising.com/main.php?dragon=9258867] [img]https://flightrising.com/rendern/portraits/92589/9258867p.png[/img] [/url] [center][size=2]Milau[/size] [nextcol][url=http://flightrising.com/main.php?dragon=29934084] [img]http://flightrising.com/rendern/portraits/299341/29934084p.png[/img] [/url] [center][size=2]Elettaria[/size] [nextcol][url=https://flightrising.com/main.php?dragon=26720337] [img]https://flightrising.com/rendern/portraits/267204/26720337p.png[/img] [/url] [center][size=2]Jayne[/size] [/columns] [columns][url=https://flightrising.com/main.php?dragon=30610767] [img]https://flightrising.com/rendern/portraits/306108/30610767p.png[/img] [/url] [center][size=2]Athyrium[/size] [nextcol][url=https://flightrising.com/main.php?dragon=49911048] [img]https://flightrising.com/rendern/portraits/499111/49911048p.png[/img] [/url] [center][size=2]Martigan[/size] [nextcol][url=https://flightrising.com/main.php?dragon=29368921] [img]https://flightrising.com/rendern/portraits/293690/29368921p.png[/img] [/url] [center][size=2]Sorsha[/size] [nextcol] [url=https://www1.flightrising.com/dragon/54581477][img]https://www1.flightrising.com/rendern/portraits/545815/54581477p.png[/img][/url] [center][size=2]Cymry[/size] [nextcol][url=https://flightrising.com/main.php?dragon=34266637] [img]https://flightrising.com/rendern/portraits/342667/34266637p.png[/img] [/url] [center][size=2]Amuren[/size] [nextcol][url=https://flightrising.com/main.php?dragon=36035497] [img]https://flightrising.com/rendern/portraits/360355/36035497p.png[/img] [/url] [center][size=2]Anchusa[/size] [/columns] [columns][url=https://flightrising.com/main.php?dragon=30774064] [img]https://flightrising.com/rendern/portraits/307741/30774064p.png[/img] [/url] [center][size=2]Rosen[/size] [nextcol][url=https://flightrising.com/main.php?dragon=38717504] [img]https://flightrising.com/rendern/portraits/387176/38717504p.png[/img] [/url] [center][size=2]Vellum[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [nextcol] [center][size=2]-[/size] [/columns] ----- [center][size=2][url=http://www1.flightrising.com/forums/cc/1759691#post_17875290]Region[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875292]City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875294]Vells[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875296]Culture[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875305]Harpies[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875307]Hewn City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875309]Allies[/url][/center] -----
THE VELLS
The inhabitants of the city are collectively called the Vells. There is a central government structure, but religious organizations such as the Temple of the Lightweaver stand somewhat, though not entirely, apart from it.

Government:
Vellinym was run as an autocracy before Kitiara's death in the Battle of the Borers. She didn't care much for politics, and so left a great deal of her responsibilities in the hands of her ambassadors and administrative staff. Following her death, the Ambassadors continued running things much as they had when Kit was in power.

There is an ambassador for each flight and the Beastclans, and they decide on matters of state through discussion and voting. Each ambassador handles delegates and visiting representatives from clans in the corresponding flight, and collectively they deal with the day-to-day politics of the city as a quorum headed by the Ambassador of Light. Very rarely disputes cannot be settled by a quorum vote and the High Priestess of the Lightweaver is called upon to find a resolution.

While the Library of Vellinym is not an official government entity, its generous contributions to the city and its mutually beneficial relationship with the Tower ensure that it does hold considerable political sway.

eIkv5Vl.png


AMBASSADORS
.............................................

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Mala | Light

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Panax | Fire

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Calliandra | Earth

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Alden | Ice
.............................................

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Wells | Wind

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Kathal | Nature

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Calibrichoa | Lightning

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Zizia | Arcane
.............................................

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Kiebar | Plague

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Neillia | Shadow

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Lux | Water

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Bast | Beastclan


The city generates funds through taxes and rent. Vellinym owns many properties, including The Masquerade Hall (a prosperous theatre), Amberhall (a popular inn), and the Menagerie, and the Properties Office rents out lots to individuals or families.

An small entrance tax is imposed to gain admittance to Vellinym (this fee is waived for officials and couriers), and citizens pay a yearly tax as well.

This income is put to use maintaining and updating city infrastructure and a portion is used for salaries of city officials and the city's military.



Military:
The military of Vellinym consists of two major segments: the Vellinymic Knights (Vell Knights for short), who are employed directly by the city and double as law enforcement, and the Order (oft called Vell Mages), which is a separate entity that has a contract agreement with the city. Forge is the General of the Vell Knights, and Mahogany leads the Order's mages from the Tower.
.............................................

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Forge
.............................................
.............................................

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Mahogany

Active military population is around 35,000. Reserves number another 15,000. Mercenaries in the city number about 6,000.

1 Squad = 4 individuals (1 Squad Leader)
1 Platoon = 4 squads + Sergeant...........................................................17 units
1 Company = 4 platoons + support (staff and headquarters).....................85 units


300 Companies = 25,500

Mages:
4 per platoon / 16 per company = 4800
+ 4 Mage companies (85 units each) = 340
_____________________________________
Total = 5140 mages

Remainder = 4615 (messengers, medical, staff, headquarters)



Demographics:
The city has approximately 245,000 inhabitants (more if you count transients). Of that population, 27 percent is made up of members of the Beastclans: 12 percent (29,400) are Harpy, 5 percent (12,250) are Centuar (the city has good relations with the Centuar herds, but they don't prefer city living), and 10 percent (24,500) are Serthis.



Dragons of Note:
Not all bios are completely done, and they are periodically updated/added to/changed entirely. This section is more to help me keep track of whose lore is at least started. In order to make characters a bit easier to find, they will be divided into categories:

Administration, Vell Knights & Mages, Acolytes & Paladins, Library, Artisans & Shopkeepers, Unaffiliated Mages, Other

Some dragons fall into more than one category, but they will not be listed more than once. For example, Iris is both a shopkeeper and an unaffiliated mage, but she is only listed under the latter.


Administration:

21079684p.png
Kalmia

34107866p.png
Canna

24313155p.png
Proya

24346465p.png
Fenris

8579219p.png
Aralia

61910p.png
Tilia

8211744p.png
Bergamot

29457712p.png
Mallymkun

32838790p.png
Raven

41084354p.png
Ania

27854005p.png
Cassia

21739986p.png
Apple

12533455p.png
Glimmer

38217253p.png
Myoji

51599223p.png
Hawthorn

40201842p.png
Hazel

9996003p.png
Lumen

35599283p.png
Maakia

38970999p.png
Sedge
-
-
-
-



Vell Knights & Mages:

7849742p.png
Qi

48137448p.png
Nyssa

7858905p.png
Chamae

24271800p.png
Leo

24315708p.png
Aries

25614122p.png
Maithanet

38490663p.png
Noir

23383166p.png
Echinacea

24735444p.png
Sycamore

37266456p.png
Meadow

43089687p.png
Verdana

29430346p.png
Lotus

32771434p.png
Corona

32793601p.png
Eclipse

24358946p.png
Sowujoo

51321735p.png
Sarracenia

39971271p.png
-

39971269p.png
Senna
-
-
-
-
-
-



Acolytes & Paladins:

33116406p.png
Dahlia

154819p.png
Dawn

41558225p.png
Juniper

19451174p.png
Kerria

26588515p.png
Hikari

27461908p.png
Geron

36137408p.png
Rem

29311904p.png
Ginseng
-
-
-
-



Library:

19334014p.png
Achillea

41945902p.png
Viburnum

42866361p.png
Myrrh

18358651p.png
Soare

42001051p.png
Daybreak

60751304p.png
Solana

29729255p.png
Lore

24310019p.png
Nebula
-
-
-
-



Artisans & Shopkeepers

24358882p.png
Echeveria

57948097p.png
Sabine

20709536p.png
Anvil

29661729p.png
Avicennia

15951725p.png
Solace

7922373p.png
Augustine

35196946p.png
Arisaema

11820487p.png
Ravadove

14969291p.png
Liatris

24285960p.png
Sequoia

7767431p.png
Nandi

17764721p.png
Sun



Unaffiliated Mages:

572692p.png
Brynn

48319338p.png
Sahatsak

19668065p.png
Iris

9239914p.png
Tamarack

51593934p.png
Morrow

29668276p.png
Nirmala

32181478p.png
Quill



Other:

41199256p.png
Krysantha

27811706p.png
Rhaen

24758557p.png
Rho

9258867p.png
Milau

29934084p.png
Elettaria

26720337p.png
Jayne

30610767p.png
Athyrium

49911048p.png
Martigan

29368921p.png
Sorsha

54581477p.png
Cymry

34266637p.png
Amuren

36035497p.png
Anchusa

30774064p.png
Rosen

38717504p.png
Vellum
-
-
-
-




Dw9BXE3.png
image.png flmLUZu.png
[size=5]THE CULTURE[/size] This section pertains to social norms. This is headcannon and subject to additions and change over time. [b]Shapeshifting:[/b] Every dragon has the natural ability to shapeshift into a humanoid form. This is merely a change in the size of the dragon: weight remains unchanged. A Guardian may be similar in size to a Fae when in humanoid form, but it is unlikely that the Fae would be able to lift him. For this reason, larger breeds must be careful when traversing delicate or shoddy structures in humanoid form. How much time a dragon spends in their humanoid form versus their natural form is entirely determined by personal preference, but smaller breeds generally spend less time in their humanoid forms simply because their draconic form is not an impediment. Larger breeds tend to shift in order to fit more comfortably in enclosed spaces: for example, between the stacks in a library. Shifting is a fairly rapid process, usually accompanied by smoke or a similar effect that momentarily obscures the transforming individual. The level of showiness during the shift varies from dragon to dragon. ----- [b]Gene & Breed Change Scrolls:[/b] Some dragons opt to change their appearance with Change Scrolls. These scrolls must be made by a mage and the quality is dependent on the mage's knowledge of this particular type of magic. Some Changes are quick, simple, and painless while others can take significantly more time to complete and may be physically taxing or even painful to endure. An eye Change is a simple matter and will take effect immediately upon using the scroll, but a breed Change is a strenuous process that can take days. While it is theoretically possible to create Imperial Change Scrolls, most believe the knowledge to be lost to the ages. Even if it weren't, most Scroll Makers would agree that it would be a terrible idea to make or use one. ----- [b]Aging, Incubation & Eggs:[/b] I subscribe to the idea that dragons can live for several thousand years* and some of the dragons in Vellinym are much older than their hatch date indicates. As a result, actual ages are rarely specified, and estimates must be inferred based on the dragon's lore. Dragons are considered hatchlings until about 10 years of age, and are considered fully mature by 25. *Populations would get entirely out of control if dragons lived for thousands of years and reproduced with the frequency seen on FR. For this reason, offspring lists should generally not be taken literally, as most pairs will only have a clutch or two, perhaps four or five at the most, in the span of their adult lives. Incubation periods tend to last between 2 and 3 months, and caring for the nest essentially becomes a full time job during this time. Mates sometimes take shifts, and some rely on a hatchery caretaker so their lives are not completely put on hold during the nest incubation period. All eggs, regardless of flight, look fairly similar. A rare few emit a faint glow, showing heightened magical potential, but there isn't a huge range of variety in terms of texture and color. Some are very smooth and solid in color, others are slightly pebbled and have a speckled coloration, but it's relatively difficult to distinguish one egg from another. For this reason, great care is taken to make sure eggs are not mixed up or lost. ----- [b]Imperials as Warriors / Imperial Burials:[/b] Many believe the Lightweaver's first children cannot become soldiers because of the danger they pose if they fall in battle. This can be the case, but many choose to serve regardless. Before every battle, Imperials receive a blessing at the Temple of the Lightweaver. The blessing is temporary, but it guarantees that a fallen Imperial will not become part of an Emperor. Because of this tradition, many Imperials treat each battle as though it will be their last. When an Imperial is laid to rest there are two options: either the remains are cremated and sealed in a rune-protected stone urn or a permanent version of the pre-battle blessing is performed over the body, preventing reanimation of any sort. The ritual, which is essentially an anti-necromancy rite to seal the body, is only performed on Imperials of the highest eminence. It requires several hours and massive amounts of energy to complete the ceremony. A failed attempt could result in reanimation, and as such the ritual can only be handled by multiple gifted Light mages. The risk of failure increases as the body decays and typically the ceremony is not attempted more than 4 days after death. Both methods allow for an Imperial to be safely buried in the crypts below the city or another cemetery, but cremation is vastly more common as it is much less costly because it does not require the intricate ritual spellwork. ----- [b]Pearlcatcher Pearls:[/b] Most PC pearls don't get even close to the size represented in the site art. When the pearl is first formed, it is the size of a large marble, and the addition of each memory adds only the slightest layer. Most adult PC's pearls range in size from a plum to a grapefruit. They are often displayed as jewelry or stowed in purses or satchels. Pearlcatchers also have a pocket in their throats capable of storing the pearl, but most prefer to keep their pearl easily visible. While a PC can survive without its pearl, it is likely the dragon's personality and memories will fade over time, sometimes significantly. A PC who uses another's pearl in place of it's own (which is something that has extremely negative connotations whether the pearl was stolen or merely found and would not be broadcast) is likely to suffer some degree of confusion as the previous owner's memories merge with newly added layers. ----- [b]Language & Communication:[/b] Each of the Beastclan factions has its own language, and all of them speak a common language used for trade and policies. Similarly, each Flight has its own language and Common Draconic is spoken by all dragons. It is polite to speak in the host clan's language or Common Draconic when meeting with dignitaries or large assemblies. To speak in the visitor's native language in a public setting (unless initiated by a local) is considered quite rude, as it implies a sense of pretentiousness or deceit. For this reason, interpreters are often present at official occasions and negotiations. [columns][b]Light:[/b] Lumoisa[nextcol][color=transparent]..........[/color][nextcol]A language that is best spoken quickly. Native speakers sometimes speak so rapidly that they are asked to repeat themselves. The sound is very fluid and brisk.[/columns] [columns][b]Lightning:[/b] Zaopo[nextcol][color=transparent].......[/color][nextcol]A rapid, efficient language. Zaopo sounds very clipped and abrupt.[/columns] [columns][b]Fire:[/b] Ruggia[nextcol][color=transparent]............[/color][nextcol]An exuberant language. Words have a bright nature to them, and are often louder and more emphatic than would be necessary in other languages.[/columns] [columns][b]Arcane:[/b] Narcani[nextcol][color=transparent]..........[/color][nextcol]Very much like a chant, with odd pauses that sound out of place to non-speakers. Monotone quality.[/columns] [columns][b]Plague:[/b] Braca[nextcol][color=transparent]...........[/color][nextcol]Almost impossible for non-native speakers to pick up due to extremely complex pronunciations and conventions. Sounds professional and business-like, albeit overly complicated.[/columns] [columns][b]Earth:[/b] Stiria[nextcol][color=transparent].............[/color][nextcol]Rumbling and gravelly, Stiria sounds very rough and carries easily.[/columns] [columns][b]Ice:[/b] Fraian[nextcol][color=transparent]..............[/color][nextcol]Sounds inhospitable and sometimes hostile to non-speakers. Very sharp in tone and quality.[/columns] [columns][b]Shadow:[/b] Manque[nextcol][color=transparent].........[/color][nextcol]Resembles the quality of a whisper, even when spoken at a normal volume. Sibilant in nature.[/columns] [columns][b]Wind:[/b] Imonie[nextcol][color=transparent].............[/color][nextcol]Like a song, very melodic in tone and candesce. Has a lilting sound.[/columns] [columns][b]Water:[/b] Quali[nextcol][color=transparent]............[/color][nextcol]Has a mumbling, murmuring quality, where sounds tumble over one another and flow into the next. Sometimes hard to follow, but typically has a calming sound.[/columns] [columns][b]Nature:[/b] Brustanan[nextcol][color=transparent]..........[/color][nextcol]Sounds like chattering squirrels and chirping birds. Very organic structure.[/columns] [quote][size=2]Rayleigh and I came up with these language concepts. If you would like to use them in your own lore, go for it! If you could link back to this thread for credit, we would appreciate it.[/size][/quote] For communication within the city or with nearby clans, a courier network is in place. They carry documents and small parcels swiftly across relatively short distances (trips less than 3 days each way). The courier center will send messengers on longer trips, but the fee goes up as the distance increases. The Collectors can be persuaded to carry messages or packages far and wide in the course of their travels, but there's no telling exactly when it will reach its destination. A bell system is used for emergency communications within the city. A series of bells hangs in each of the main gates and a corresponding set for each of them resides in Kit's presence. Each bell in the gates is magically linked to its counterpart- when one rings, so does its mate. This allows for a situation (such as an impending attack) to be instantaneously communicated to Kit from any of the gates. ----- [b]Religion:[/b] Religion tends to be a proclamation of allegiance in addition to outright worship. There is a spectrum of faith, from those who merely support a certain deity to those who are extremely devout. Often a dragon will follow the teachings of only one deity, but sometimes individuals choose to follow more than one deity. Some dragons choose to remain unaffiliated, but none denies the existence or power of any of the gods. The Temple of the Lightweaver is the largest religious institution in the city, and due to Vellinym's location in the Sunbeam Ruins, the majority of its citizens worship the Lightweaver. There are a number who worship the other deities, and even a very small few who secretly worship the Shade. The Church of Shadows has a good size congregation, probably due to the close proximity to the Tangled Wood, and the Church of Flames is fairly popular as well. ----- [b]Technology:[/b] There is a network of trains across the sunbeam ruins to transport passengers and larger cargo. The trains are solar powered, with light, ivory cars and gilded scrollwork. Some of the cars have stained glass windows, and there are silk hangings and velvet cushions everywhere. Traveling in this kind of luxury is costly, but often deals can be made to trade knowledge for transportation. There is a train station just south of Vellinym, and another to the northwest, at the edge of the Tangled Wood. Vellinym also has a portal network in place with several allies. The process requires two mages to open a one-way portal to a specific destination. The destination clan must have two mages in order to open a portal back to Vellinym, otherwise the transported dragon(s) will have to fly back. The magic required is quite taxing, and as a result, the portals are only used in times of urgency. ----- [b]Familiars:[/b] Familiars are generally treated like pets; they can be taught commands, but cannot communicate verbally with their masters. Some dragons in Vellinym have the same familiars as others, or have more than one familiar. In these cases their familiar(s) will be listed in their bio. How familiars are handled- whether they are kept in a residence or allowed to roam- depends on the dragon the familiar belongs to. There are stray familiars that wander the city and surrounding areas, some more feral than others. Familiars may also be livestock or pack animals. Members of the Beastclans are NOT considered familiars, and if a dragon has one listed, they are to be considered as equals or companions. ----- [center][size=2][url=http://www1.flightrising.com/forums/cc/1759691#post_17875290]Region[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875292]City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875294]Vells[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875296]Culture[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875305]Harpies[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875307]Hewn City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875309]Allies[/url][/center] -----
THE CULTURE
This section pertains to social norms. This is headcannon and subject to additions and change over time.

Shapeshifting:
Every dragon has the natural ability to shapeshift into a humanoid form. This is merely a change in the size of the dragon: weight remains unchanged. A Guardian may be similar in size to a Fae when in humanoid form, but it is unlikely that the Fae would be able to lift him. For this reason, larger breeds must be careful when traversing delicate or shoddy structures in humanoid form.

How much time a dragon spends in their humanoid form versus their natural form is entirely determined by personal preference, but smaller breeds generally spend less time in their humanoid forms simply because their draconic form is not an impediment. Larger breeds tend to shift in order to fit more comfortably in enclosed spaces: for example, between the stacks in a library.

Shifting is a fairly rapid process, usually accompanied by smoke or a similar effect that momentarily obscures the transforming individual. The level of showiness during the shift varies from dragon to dragon.




Gene & Breed Change Scrolls:
Some dragons opt to change their appearance with Change Scrolls. These scrolls must be made by a mage and the quality is dependent on the mage's knowledge of this particular type of magic. Some Changes are quick, simple, and painless while others can take significantly more time to complete and may be physically taxing or even painful to endure. An eye Change is a simple matter and will take effect immediately upon using the scroll, but a breed Change is a strenuous process that can take days.

While it is theoretically possible to create Imperial Change Scrolls, most believe the knowledge to be lost to the ages. Even if it weren't, most Scroll Makers would agree that it would be a terrible idea to make or use one.



Aging, Incubation & Eggs:
I subscribe to the idea that dragons can live for several thousand years* and some of the dragons in Vellinym are much older than their hatch date indicates. As a result, actual ages are rarely specified, and estimates must be inferred based on the dragon's lore.

Dragons are considered hatchlings until about 10 years of age, and are considered fully mature by 25.

*Populations would get entirely out of control if dragons lived for thousands of years and reproduced with the frequency seen on FR. For this reason, offspring lists should generally not be taken literally, as most pairs will only have a clutch or two, perhaps four or five at the most, in the span of their adult lives.

Incubation periods tend to last between 2 and 3 months, and caring for the nest essentially becomes a full time job during this time. Mates sometimes take shifts, and some rely on a hatchery caretaker so their lives are not completely put on hold during the nest incubation period.

All eggs, regardless of flight, look fairly similar. A rare few emit a faint glow, showing heightened magical potential, but there isn't a huge range of variety in terms of texture and color. Some are very smooth and solid in color, others are slightly pebbled and have a speckled coloration, but it's relatively difficult to distinguish one egg from another. For this reason, great care is taken to make sure eggs are not mixed up or lost.



Imperials as Warriors / Imperial Burials:
Many believe the Lightweaver's first children cannot become soldiers because of the danger they pose if they fall in battle. This can be the case, but many choose to serve regardless. Before every battle, Imperials receive a blessing at the Temple of the Lightweaver. The blessing is temporary, but it guarantees that a fallen Imperial will not become part of an Emperor. Because of this tradition, many Imperials treat each battle as though it will be their last.

When an Imperial is laid to rest there are two options: either the remains are cremated and sealed in a rune-protected stone urn or a permanent version of the pre-battle blessing is performed over the body, preventing reanimation of any sort.

The ritual, which is essentially an anti-necromancy rite to seal the body, is only performed on Imperials of the highest eminence. It requires several hours and massive amounts of energy to complete the ceremony. A failed attempt could result in reanimation, and as such the ritual can only be handled by multiple gifted Light mages. The risk of failure increases as the body decays and typically the ceremony is not attempted more than 4 days after death.

Both methods allow for an Imperial to be safely buried in the crypts below the city or another cemetery, but cremation is vastly more common as it is much less costly because it does not require the intricate ritual spellwork.



Pearlcatcher Pearls:
Most PC pearls don't get even close to the size represented in the site art. When the pearl is first formed, it is the size of a large marble, and the addition of each memory adds only the slightest layer. Most adult PC's pearls range in size from a plum to a grapefruit. They are often displayed as jewelry or stowed in purses or satchels. Pearlcatchers also have a pocket in their throats capable of storing the pearl, but most prefer to keep their pearl easily visible.

While a PC can survive without its pearl, it is likely the dragon's personality and memories will fade over time, sometimes significantly.

A PC who uses another's pearl in place of it's own (which is something that has extremely negative connotations whether the pearl was stolen or merely found and would not be broadcast) is likely to suffer some degree of confusion as the previous owner's memories merge with newly added layers.



Language & Communication:
Each of the Beastclan factions has its own language, and all of them speak a common language used for trade and policies. Similarly, each Flight has its own language and Common Draconic is spoken by all dragons.

It is polite to speak in the host clan's language or Common Draconic when meeting with dignitaries or large assemblies. To speak in the visitor's native language in a public setting (unless initiated by a local) is considered quite rude, as it implies a sense of pretentiousness or deceit. For this reason, interpreters are often present at official occasions and negotiations.

Light:
Lumoisa
.......... A language that is best spoken quickly. Native speakers sometimes speak so rapidly that they are asked to repeat themselves. The sound is very fluid and brisk.
Lightning:
Zaopo
....... A rapid, efficient language. Zaopo sounds very clipped and abrupt.
Fire:
Ruggia
............ An exuberant language. Words have a bright nature to them, and are often louder and more emphatic than would be necessary in other languages.
Arcane:
Narcani
.......... Very much like a chant, with odd pauses that sound out of place to non-speakers. Monotone quality.
Plague:
Braca
........... Almost impossible for non-native speakers to pick up due to extremely complex pronunciations and conventions. Sounds professional and business-like, albeit overly complicated.
Earth:
Stiria
............. Rumbling and gravelly, Stiria sounds very rough and carries easily.
Ice:
Fraian
.............. Sounds inhospitable and sometimes hostile to non-speakers. Very sharp in tone and quality.
Shadow:
Manque
......... Resembles the quality of a whisper, even when spoken at a normal volume. Sibilant in nature.
Wind:
Imonie
............. Like a song, very melodic in tone and candesce. Has a lilting sound.
Water:
Quali
............ Has a mumbling, murmuring quality, where sounds tumble over one another and flow into the next. Sometimes hard to follow, but typically has a calming sound.
Nature:
Brustanan
.......... Sounds like chattering squirrels and chirping birds. Very organic structure.
Quote:
Rayleigh and I came up with these language concepts. If you would like to use them in your own lore, go for it! If you could link back to this thread for credit, we would appreciate it.

For communication within the city or with nearby clans, a courier network is in place. They carry documents and small parcels swiftly across relatively short distances (trips less than 3 days each way).

The courier center will send messengers on longer trips, but the fee goes up as the distance increases. The Collectors can be persuaded to carry messages or packages far and wide in the course of their travels, but there's no telling exactly when it will reach its destination.

A bell system is used for emergency communications within the city. A series of bells hangs in each of the main gates and a corresponding set for each of them resides in Kit's presence. Each bell in the gates is magically linked to its counterpart- when one rings, so does its mate. This allows for a situation (such as an impending attack) to be instantaneously communicated to Kit from any of the gates.



Religion:
Religion tends to be a proclamation of allegiance in addition to outright worship. There is a spectrum of faith, from those who merely support a certain deity to those who are extremely devout. Often a dragon will follow the teachings of only one deity, but sometimes individuals choose to follow more than one deity. Some dragons choose to remain unaffiliated, but none denies the existence or power of any of the gods.

The Temple of the Lightweaver is the largest religious institution in the city, and due to Vellinym's location in the Sunbeam Ruins, the majority of its citizens worship the Lightweaver.

There are a number who worship the other deities, and even a very small few who secretly worship the Shade. The Church of Shadows has a good size congregation, probably due to the close proximity to the Tangled Wood, and the Church of Flames is fairly popular as well.



Technology:
There is a network of trains across the sunbeam ruins to transport passengers and larger cargo. The trains are solar powered, with light, ivory cars and gilded scrollwork. Some of the cars have stained glass windows, and there are silk hangings and velvet cushions everywhere. Traveling in this kind of luxury is costly, but often deals can be made to trade knowledge for transportation.

There is a train station just south of Vellinym, and another to the northwest, at the edge of the Tangled Wood.

Vellinym also has a portal network in place with several allies. The process requires two mages to open a one-way portal to a specific destination. The destination clan must have two mages in order to open a portal back to Vellinym, otherwise the transported dragon(s) will have to fly back. The magic required is quite taxing, and as a result, the portals are only used in times of urgency.



Familiars:
Familiars are generally treated like pets; they can be taught commands, but cannot communicate verbally with their masters. Some dragons in Vellinym have the same familiars as others, or have more than one familiar. In these cases their familiar(s) will be listed in their bio. How familiars are handled- whether they are kept in a residence or allowed to roam- depends on the dragon the familiar belongs to. There are stray familiars that wander the city and surrounding areas, some more feral than others.

Familiars may also be livestock or pack animals.

Members of the Beastclans are NOT considered familiars, and if a dragon has one listed, they are to be considered as equals or companions.




Dw9BXE3.png
image.png flmLUZu.png
THE MISCELLANEOUS
Additional headcannon that doesn't fit well into the previous sections will be noted here. This section is subject to additions and changes over time.

Flight Standards:
These are generalized estimates; some dragons may not fit the norm.
Max Speed indicates speed achieved when diving or putting all of the dragon's effort into flying. This speed cannot be held for long, as it fatigues the dragon quickly.
Cruise Speed is the normal flying speed, usually about half as fast as the maximum. Dragons can maintain this speed for much longer periods of time.
Fae:
Max Speed = 40mph
Cruise Speed = 20mph

Spiral:
Max Speed = 30mph
Cruise Speed = 15mph

Imperial:
Max Speed = 35
Cruise Speed = 15
....................
Tundra:
Max Speed = 70mph
Cruise Speed = 35mph

Skydancer:
Max Speed = 85mph
Cruise Speed = 40mph

Pearlcatcher:
Max Speed = 85mph
Cruise Speed = 40mph

Mirror:
Max Speed = 80mph
Cruise Speed = 35mph

Coatl:
Max Speed = 80mph
Cruise Speed = 40mph

Nocturne:
Max Speed = 90mph
Cruise Speed = 45mph

Wildclaw:
Max Speed = 90mph
Cruise Speed = 45mph
....................
Guardian:
Max Speed = 60mph
Cruise Speed = 30mph

Ridgeback:
Max Speed = 60mph
Cruise Speed = 30mph

Faes tend to fly slower due to their more fluttering flight and lack of inertia. Spirals and Imperials have similar speeds due to their anatomy- Spirals literally spiral through the air, and Imperials fly languorously, floating on air currents.

Large breeds, namely Guardians and Ridgebacks, don't fly as fast as mid-sized breeds because they have so much mass.

Multi-Gaze:
Varying degrees of benefit and impediment accompany dragons with more than the usual number of eyes.

While it may be possible to see with more than one pair of eyes simultaneously, doing so can be a confusing, dizzying feat for many dragons. Some overcome this with time and practice, others never master the skill.

Some Multi-Gaze dragons wear specialized lenses or caps to cover the additional eyes for protection or to correct vision, while others opt to blind them or have them surgically removed.

Fur vs Scales:
Some breeds, namely Pearlcatchers, Imperials and Veilspun, are sometimes born with fur instead of scales. This is sometimes a result of environmental factors (ie: a PC in the Icefields may be born with fur as an adaptive response to the extreme cold) and sometimes just genetics.

There are also cases of chimera dragons who have patches of scales and fur, although this condition is extremely rare.

Snappers:
Though snappers do not sleep, they do meditate on a regular basis. This helps with circadian rhythms and maintaining mental health. Snappers who fail to do this often enough often suffer from frayed nerves and in sever cases, insanity.



THE MISCELLANEOUS
Additional headcannon that doesn't fit well into the previous sections will be noted here. This section is subject to additions and changes over time.

Flight Standards:
These are generalized estimates; some dragons may not fit the norm.
Max Speed indicates speed achieved when diving or putting all of the dragon's effort into flying. This speed cannot be held for long, as it fatigues the dragon quickly.
Cruise Speed is the normal flying speed, usually about half as fast as the maximum. Dragons can maintain this speed for much longer periods of time.
Fae:
Max Speed = 40mph
Cruise Speed = 20mph

Spiral:
Max Speed = 30mph
Cruise Speed = 15mph

Imperial:
Max Speed = 35
Cruise Speed = 15
....................
Tundra:
Max Speed = 70mph
Cruise Speed = 35mph

Skydancer:
Max Speed = 85mph
Cruise Speed = 40mph

Pearlcatcher:
Max Speed = 85mph
Cruise Speed = 40mph

Mirror:
Max Speed = 80mph
Cruise Speed = 35mph

Coatl:
Max Speed = 80mph
Cruise Speed = 40mph

Nocturne:
Max Speed = 90mph
Cruise Speed = 45mph

Wildclaw:
Max Speed = 90mph
Cruise Speed = 45mph
....................
Guardian:
Max Speed = 60mph
Cruise Speed = 30mph

Ridgeback:
Max Speed = 60mph
Cruise Speed = 30mph

Faes tend to fly slower due to their more fluttering flight and lack of inertia. Spirals and Imperials have similar speeds due to their anatomy- Spirals literally spiral through the air, and Imperials fly languorously, floating on air currents.

Large breeds, namely Guardians and Ridgebacks, don't fly as fast as mid-sized breeds because they have so much mass.

Multi-Gaze:
Varying degrees of benefit and impediment accompany dragons with more than the usual number of eyes.

While it may be possible to see with more than one pair of eyes simultaneously, doing so can be a confusing, dizzying feat for many dragons. Some overcome this with time and practice, others never master the skill.

Some Multi-Gaze dragons wear specialized lenses or caps to cover the additional eyes for protection or to correct vision, while others opt to blind them or have them surgically removed.

Fur vs Scales:
Some breeds, namely Pearlcatchers, Imperials and Veilspun, are sometimes born with fur instead of scales. This is sometimes a result of environmental factors (ie: a PC in the Icefields may be born with fur as an adaptive response to the extreme cold) and sometimes just genetics.

There are also cases of chimera dragons who have patches of scales and fur, although this condition is extremely rare.

Snappers:
Though snappers do not sleep, they do meditate on a regular basis. This helps with circadian rhythms and maintaining mental health. Snappers who fail to do this often enough often suffer from frayed nerves and in sever cases, insanity.




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I rearranged and now find myself with an extra post. Not sure what should go here.

Maybe a post for Brynn's experiments?
I rearranged and now find myself with an extra post. Not sure what should go here.

Maybe a post for Brynn's experiments?

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[size=5]THE HARPIES[/size] Members of the beastclans are often accepted in Vellinym, but there are hostile forces in the area that must be kept in check. [b]Harpy Forces:[/b] [img]http://flightrising.com/images/wiki/territory_harpy.png[/img] [center][item=Mesacliff Harpy][item=Stonewatch Harpy][item=Masked Harpy][item=Windcarve Harpy] [item=Stonewatch Prince][item=Windcarve Fugitive][/center] Though there are flocks of Harpies across the Ruins, there are two main concentrations of hostile forces. The South Roost is perched atop the falls leading into the Tidelord's domain, effectively cutting off trade between the regions. This society is not terribly aggressive, and only occasionally attacks nearby clans. Their location is very defensible, and offensives against it are almost always easily repelled. The other stronghold is far to the north, in an area of higher elevation near the Sundial Terrace. These Harpies are much more militant than their southern brethren, and often harass clans in the area. ----- [b]Harpy Stats:[/b] Size: 7' tall with an 18-20' wingspan Speed: up to 65mph maximum [b]Dire Harpy Stats:[/b] Size: 10-12' tall with a 22-30' wingspan Speed: up to 85mph maximum Dire Harpies are larger, stronger, faster, and meaner than typical Harpies. They are fewer in number, and often assume command or leadership roles within the flocks. ----- [b]Combat:[/b] Most Harpy tend to rely mainly on their razor-sharp talons in battle. Some have become adept in the use of weapons such as spears or glaives, and some few have even become proficient with lances. Because they have many allies in the Shifting Expanse, some flocks have begun to incorporate technology from the Golem Workshop into their military forces. It is not uncommon to see Black Iron Creepers and Steelhounds among Harpy ranks, and some garrisons even have massive Stone Borers at their command. ----- [center][size=2][url=http://www1.flightrising.com/forums/cc/1759691#post_17875290]Region[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875292]City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875294]Vells[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875296]Culture[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875305]Harpies[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875307]Hewn City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875309]Allies[/url][/center] -----
THE HARPIES
Members of the beastclans are often accepted in Vellinym, but there are hostile forces in the area that must be kept in check.

Harpy Forces:

territory_harpy.png
Mesacliff Harpy Stonewatch Harpy Masked Harpy Windcarve Harpy
Stonewatch Prince Windcarve Fugitive
Though there are flocks of Harpies across the Ruins, there are two main concentrations of hostile forces.

The South Roost is perched atop the falls leading into the Tidelord's domain, effectively cutting off trade between the regions. This society is not terribly aggressive, and only occasionally attacks nearby clans. Their location is very defensible, and offensives against it are almost always easily repelled.

The other stronghold is far to the north, in an area of higher elevation near the Sundial Terrace. These Harpies are much more militant than their southern brethren, and often harass clans in the area.



Harpy Stats:
Size: 7' tall with an 18-20' wingspan
Speed: up to 65mph maximum

Dire Harpy Stats:
Size: 10-12' tall with a 22-30' wingspan
Speed: up to 85mph maximum

Dire Harpies are larger, stronger, faster, and meaner than typical Harpies. They are fewer in number, and often assume command or leadership roles within the flocks.



Combat:
Most Harpy tend to rely mainly on their razor-sharp talons in battle. Some have become adept in the use of weapons such as spears or glaives, and some few have even become proficient with lances.

Because they have many allies in the Shifting Expanse, some flocks have begun to incorporate technology from the Golem Workshop into their military forces. It is not uncommon to see Black Iron Creepers and Steelhounds among Harpy ranks, and some garrisons even have massive Stone Borers at their command.




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[size=5]THE HEWN CITY:[/size] Section incomplete. The eastern quarter of the Hewn City contains a portal to the Forum of the Obscured Crescent in the Tangled Wood. [img]https://40.media.tumblr.com/af8a411cd3a9a4925f2bcb78fe44b898/tumblr_o2u5jhaUNo1u8loa1o1_500.png[/img] ----- [center][size=2][url=http://www1.flightrising.com/forums/cc/1759691#post_17875290]Region[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875292]City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875294]Vells[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875296]Culture[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875305]Harpies[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875307]Hewn City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875309]Allies[/url][/center] -----
THE HEWN CITY:

Section incomplete.

The eastern quarter of the Hewn City contains a portal to the Forum of the Obscured Crescent in the Tangled Wood.

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[size=5]THE ALLIES[/size] If you have a lore clan and would like to incorporate Vellinym or its related lore in your dragons' bios, just let me know and I'll add you here! Vellinym is open to trade or military agreements, and there's a lot of stuff to see for any tourists or scholars in the area. [img]https://66.media.tumblr.com/44e1af69f997583622c51c381062ca61/tumblr_inline_o36stmXXJS1r7xb9t_540.png[/img] [columns][user=Rayleigh] [center]Rayleigh[/center] [nextcol][user=05seb05] [center]05seb05[/center] [nextcol][user=KiyukiDragon] [center]KiyukiDragon[/center] [nextcol][user=Synner] [center]Synner[/center][/columns] [img]https://66.media.tumblr.com/5411e13a7b52f463c6054a3645f31d51/tumblr_inline_o36stzmzR51r7xb9t_540.png[/img] [columns][user=RooksandRocks] [center]RooksandRocks[/center] [nextcol][user=Undisclosed] [center]Undisclosed[/center] [/columns] [img]https://66.media.tumblr.com/991fa4837c44e40fccc163bf5cfaf799/tumblr_inline_o36stpqUiS1r7xb9t_540.png[/img] [columns][user=Pandacow] [center]Pandacow[/center] [/columns] [img]https://66.media.tumblr.com/1d37212a1c46b5ea0fcf377cc107cf3f/tumblr_inline_o36st7fpCc1r7xb9t_540.png[/img] [columns][user=Wisphaven] [center]Wisphaven[/center] [nextcol][/columns] [img]https://66.media.tumblr.com/55f4a59aee15ca7727cb8958d6e87d3c/tumblr_inline_o36su9UMxC1r7xb9t_540.png[/img] [columns][user=Juri01] [center]Juri01[/center][/columns] [img]https://66.media.tumblr.com/1e67ad5d72e842ec35b5fbfc628f4993/tumblr_inline_o36stsIuMn1r7xb9t_540.png[/img] [columns][user=Korynia] [center]Korynia[/center] [nextcol][user=Tauress] [center]Tauress[/center] [nextcol][user=clarax] [center]clarax[/center][/columns] [img]https://66.media.tumblr.com/acdb0b04c80f1f7322f16d316188d285/tumblr_inline_o36su24o7U1r7xb9t_540.png[/img] [img]https://66.media.tumblr.com/d517648e83774ba376ae205658c72209/tumblr_inline_o36stiHLYj1r7xb9t_540.png[/img] [columns][user=Arenaria] [center]Arenaria[/center] [nextcol][user=DemonKitty13] [center]DemonKitty13[/center][/columns] [img]https://66.media.tumblr.com/a87bd969ef0750524fe6d505baf42021/tumblr_inline_o36steIk6R1r7xb9t_540.png[/img] [columns][user=IronPen] [center]IronPen[/center][/columns] [img]https://66.media.tumblr.com/65bb93d3d9909a1a9a7d68bed3a5f28d/tumblr_inline_o36stwZv6R1r7xb9t_540.png[/img] [img]https://66.media.tumblr.com/72aa8e31676c3bd443ca7620dde9e546/tumblr_inline_o36stacAky1r7xb9t_540.png[/img] ----- [center][size=2][url=http://www1.flightrising.com/forums/cc/1759691#post_17875290]Region[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875292]City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875294]Vells[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875296]Culture[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875305]Harpies[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875307]Hewn City[/url] | [url=http://www1.flightrising.com/forums/cc/1759691#post_17875309]Allies[/url][/center] -----
THE ALLIES
If you have a lore clan and would like to incorporate Vellinym or its related lore in your dragons' bios, just let me know and I'll add you here! Vellinym is open to trade or military agreements, and there's a lot of stuff to see for any tourists or scholars in the area.

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Rayleigh
no user '05seb05'
05seb05
KiyukiDragon
Synner



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no user 'RooksandRocks'
RooksandRocks
Undisclosed



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Pandacow



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Wisphaven



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Juri01



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Korynia
Tauress
clarax



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Arenaria
DemonKitty13



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IronPen



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