Hi everyone,
This thread is for the Shock Switch Beta. Please keep all Shock Switch feature/bug related discussion to this thread only. I'll be keeping a close eye on it!
If your post was deleted, it's because I've added your issue to the list. Thank you!
If the game is not loading, it may have crashed. No need to let me know here - I'm probably painfully aware.
Photosensitive players: Good news! I've done a little work on an effectless version of the game. Just add "&epi=1" to the end of the URL, like so. I cannot promise that this mode will not trigger a seizure, but you are welcome to try it if you understand the risks and would like to let me know if it needs additional changes. There will of course be a more user-friendly way to do this later.
Not Yet Implemented:
- The Credits popup incorrectly credits @Thrage for the music - that's actually @Slogra's jam! Send him kisses if you like it.
- Achievements
- Proper Mobile controls (Coming soon, I promise!)
- Milestone notifications (As suggested by @Locke - thanks!)
Known Issues:
- The Controls popup is inaccurate for now.
- Right click isn't spawning additional tile rows. Fixed as of 7/11.
- Firefox appears to have a crashing issue that as of yet has no significant leads.
- Pausing the game has some weird effects with the timer, and sometimes ends the game early.
-Restarting the game and beginning anew on a new difficulty sometimes brings up the old game. I think I've fixed this as of 7/13. Please test!
- Sometimes the Shock Switch gauge will not fill whatsoever. I have no leads on why this occurs at this time. Cannot reproduce.
-Only 5 of the 6 blocks appear on Hard and Very Hard. Fixed as of 7/11.
- The keyboard controls seem to stop working when in fullscreen mode.
-Automatic matches are happening very frequently. Adjusted as of 7/11.
- Blocks sometimes flash before actually falling into place when forming a chain.
- Sound does not work on Opera.
-Panels cannot be slipped in beneath falling columns. Fixed as of 7/13. Needs testing.
-Panels sometimes match in a row before landing. Fixed as of 7/13. Needs testing/verification.
-No treasure is gained if the game is paused at any point. Fixed as of 7/29.
Player Feedback:
- Many users have reported that the speeds are much too easy. I hear you; amusingly, they were reported in beta as being too difficult, even at the same speed they are now.
- Some users have requested vertical swaps. This won't be implemented; the game's design and challenge completely hinges on horizontal swaps being the only thing you can do.
- I have gotten opinions that the Shock Switch gauge fills too slowly, and it's an opinion I disagree with. The Shock Switch is meant to save you in a bad situation, not come up for use frequently.
-Many users have reported that mouse controls feel sub-optimal. This is low on my priority list as Shock Switch is meant to be played mostly with a keyboard, and the mouse controls are kind of an extra thing. Mouse controls overhauled on 7/13. Please test!
- Some reports of disliking the control scheme of the E key and the Spacebar. E is a bit of an industry standard, but I'm considering allowing players to remap the keys to whatever they want. Stay tuned.
- Feature requests include Versus mode and Garbage mode. I've heard you on this, and while I think it's outside of the scope of a faire game, I will consider it if it's demanded enough.
- Some players have reported that Shock Switch is pretty awesome. This is a sentiment I agree with, and this particular feature is working as intended. :P
Not a bug:
- The mouse cursor disappears if using the mouse to control the game. This is to keep it out of the way.
- Flipping the Shock Switch is removing all tiles instead of all tiles of one color. This is working as intended; the explanatory popups on the title screen are inaccurate.
This thread is for the Shock Switch Beta. Please keep all Shock Switch feature/bug related discussion to this thread only. I'll be keeping a close eye on it!
If your post was deleted, it's because I've added your issue to the list. Thank you!
If the game is not loading, it may have crashed. No need to let me know here - I'm probably painfully aware.
Photosensitive players: Good news! I've done a little work on an effectless version of the game. Just add "&epi=1" to the end of the URL, like so. I cannot promise that this mode will not trigger a seizure, but you are welcome to try it if you understand the risks and would like to let me know if it needs additional changes. There will of course be a more user-friendly way to do this later.
Not Yet Implemented:
- The Credits popup incorrectly credits @Thrage for the music - that's actually @Slogra's jam! Send him kisses if you like it.
- Achievements
- Proper Mobile controls (Coming soon, I promise!)
- Milestone notifications (As suggested by @Locke - thanks!)
Known Issues:
- The Controls popup is inaccurate for now.
-
- Firefox appears to have a crashing issue that as of yet has no significant leads.
- Pausing the game has some weird effects with the timer, and sometimes ends the game early.
-
- Sometimes the Shock Switch gauge will not fill whatsoever. I have no leads on why this occurs at this time. Cannot reproduce.
-
- The keyboard controls seem to stop working when in fullscreen mode.
-
- Blocks sometimes flash before actually falling into place when forming a chain.
- Sound does not work on Opera.
-
-
-
Player Feedback:
- Many users have reported that the speeds are much too easy. I hear you; amusingly, they were reported in beta as being too difficult, even at the same speed they are now.
- Some users have requested vertical swaps. This won't be implemented; the game's design and challenge completely hinges on horizontal swaps being the only thing you can do.
- I have gotten opinions that the Shock Switch gauge fills too slowly, and it's an opinion I disagree with. The Shock Switch is meant to save you in a bad situation, not come up for use frequently.
-
- Some reports of disliking the control scheme of the E key and the Spacebar. E is a bit of an industry standard, but I'm considering allowing players to remap the keys to whatever they want. Stay tuned.
- Feature requests include Versus mode and Garbage mode. I've heard you on this, and while I think it's outside of the scope of a faire game, I will consider it if it's demanded enough.
- Some players have reported that Shock Switch is pretty awesome. This is a sentiment I agree with, and this particular feature is working as intended. :P
Not a bug:
- The mouse cursor disappears if using the mouse to control the game. This is to keep it out of the way.
- Flipping the Shock Switch is removing all tiles instead of all tiles of one color. This is working as intended; the explanatory popups on the title screen are inaccurate.
Flight Rising Games/Interactivity Programmer ♪♫