I was unsure of where to post this so I took a huge guess and figured here. But when I was playing I tried a move that I realized would be denied and so on to the next. Instead it moved the stone anyway to the wrong spot then the entire game froze up and I ended up running out of time it locked up the entire game because it tried to move a stone into the wrong spot and keep it there.
I was unsure of where to post this so I took a huge guess and figured here. But when I was playing I tried a move that I realized would be denied and so on to the next. Instead it moved the stone anyway to the wrong spot then the entire game froze up and I ended up running out of time it locked up the entire game because it tried to move a stone into the wrong spot and keep it there.
always confused, and very friendly.
Happy Holidays
@
aristocattyx
A while ago there was a... I liked to think of it as a feature, because it surely broke the monotony of a 3-in-a-row game... you could swap a dynamite/shuffle item into anywhere on board, provided its old place was taken by a token that created a valid combo.
Recently it's been "fixed" (or broken, as far as I'm concerned, because now there's no hope of getting a dynamite out of a lower corner). I guess, not quite fixed? And trying to do it on a slow connection got the game into an impossible position of "This shouldn't happen due to this line of code" + "But it
had!"?
Or maybe it's just a slow connection. Artifracture was never too good at recovering from those, so I had the "Ran out of time because my moves don't register and the thing is
thinking" quite a lot.
@
aristocattyx
A while ago there was a... I liked to think of it as a feature, because it surely broke the monotony of a 3-in-a-row game... you could swap a dynamite/shuffle item into anywhere on board, provided its old place was taken by a token that created a valid combo.
Recently it's been "fixed" (or broken, as far as I'm concerned, because now there's no hope of getting a dynamite out of a lower corner). I guess, not quite fixed? And trying to do it on a slow connection got the game into an impossible position of "This shouldn't happen due to this line of code" + "But it
had!"?
Or maybe it's just a slow connection. Artifracture was never too good at recovering from those, so I had the "Ran out of time because my moves don't register and the thing is
thinking" quite a lot.
[quote name="Snowwall" date="2018-09-26 20:06:24" ]
@aristocattyx
A while ago there was a... I liked to think of it as a feature, because it surely broke the monotony of a 3-in-a-row game... you could swap a dynamite/shuffle item into anywhere on board, provided its old place was taken by a token that created a valid combo.
Recently it's been "fixed" (or broken, as far as I'm concerned, because now there's no hope of getting a dynamite out of a lower corner). I guess, not quite fixed? And trying to do it on a slow connection got the game into an impossible position of "This shouldn't happen due to this line of code" + "But it had!"?
Or maybe it's just a slow connection. Artifracture was never too good at recovering from those, so I had the "Ran out of time because my moves don't register and the thing is thinking" quite a lot.
[/quote]
@snowwall Ohhh that's fair. It froze on me once after that and that's when I figured it might just have been a blip lol thank you !!
Snowwall wrote on 2018-09-26 20:06:24:
@
aristocattyx
A while ago there was a... I liked to think of it as a feature, because it surely broke the monotony of a 3-in-a-row game... you could swap a dynamite/shuffle item into anywhere on board, provided its old place was taken by a token that created a valid combo.
Recently it's been "fixed" (or broken, as far as I'm concerned, because now there's no hope of getting a dynamite out of a lower corner). I guess, not quite fixed? And trying to do it on a slow connection got the game into an impossible position of "This shouldn't happen due to this line of code" + "But it had!"?
Or maybe it's just a slow connection. Artifracture was never too good at recovering from those, so I had the "Ran out of time because my moves don't register and the thing is thinking" quite a lot.
@
snowwall Ohhh that's fair. It froze on me once after that and that's when I figured it might just have been a blip lol thank you !!
always confused, and very friendly.
Happy Holidays