Examples and Price Ranges...
Examples & Samples & an Idea of the Price for My Art
So what will I be offering?
Well, anything really.
Couple-art, whether it be feral or humanoid or gijinka. Full-body art, whether it be feral, humanoid or gijinka. And finally,
two types of animation.
Please note, that I will be valuing my art
higher if you are interested in exchanging any of the items/totals that go for over $200 (~20kg). In other words, I'll be using the value that I believe it should be worth, and not the prices I typically charge.
For my Feral art, my
Flight Rising folder has some of my best stuff. Of course, most stuff are head-shots |'D
If you just browse around my dA, you'll be able to find whatever you're looking for... Hopefully.
For the
Animation, however, I'm still working on better examples, but here are a few.
First I'll be offering is
Puppet Animation:
Puppet animation requires the entire drawing to essentially be drawn on its own layer. For the second animation, for example, every segment of the neck, the eye pupil, and then every single segment of every finger is its own layer. This is so that I can animate them using
After Effects.
This takes a longer time than drawing a regular full-body, as you're drawing uniform lineart. With Puppet Animation, you're drawing every individual body part so it won't look odd the moment you go to animate it.
Every piece is animated, and it is done on 24 frames per second. The two animations above last six seconds each. I'm still starting out in this style of animation, but practice makes perfect!
The Estimated Price Range for a simple,
Non-Shaded piece would be around $300 USD, or the equivalent in treasure, gems, and items.
The second style of animation is
Traditional, Frame-By-Frame animation:
Traditional animation is done utilizing the drawing of every individual frame or the use of holds in incremental movements to achieve a final product: the illusion of motion. I animate on a 12 frames-per-second basis. Frame-by-frame animation is much more labor-intensive than Puppet-Animation, as, although it doesn't require you to draw every individual asset, it requires you to draw a
unique drawing for every frame. This is why I animate on a 12 fps. Of course, there are short cuts, such as Holds. Holds are the elongation of a certain frame to 'hold it out' for a little longer. Such as the way the spiral-eye of the second example sits for a short while before it starts to move.
In squiggle-animation, however, such as the jumping blob in the first example, it requires around three unique frames in holds of two (which looks the best to me, personally, as opposed to on ones, unless they're very subtle changes per animation, and are thus 6 on ones) to be drawn in order to give the lines an illusion of 'life.' It doesn't look good in every type of animation, however.
There are also repeating animations, or the reuse of certain frames (i.e. loops) such as the way the clothing and tail move in the little red-panda pixel animations.
All these different techniques save time when animating, but it doesn't make it any less difficult to make.
The General price-range is iffy, but I won't go cheap with it. I have an
entire commission sheet specifically for animation, though, if you want to see specifics. These prices are outdated!