Interesting! I'm looking forward to see how you guys address the concerns brought up so far. I'm sure the end result will be great!
TOPIC | Developer Update - Coliseum PVP
Interesting! I'm looking forward to see how you guys address the concerns brought up so far. I'm sure the end result will be great!
Hot take: having battle apparel be able to be sold on the AH or traded rather than clanbound would ultimately be better for the economy as well as sustaining the enthusiasm and morale of players who don't want to be forced to coli or might not be able to coli at all.
(please y'all don't ping me in this thread)
(please y'all don't ping me in this thread)
Hot take: having battle apparel be able to be sold on the AH or traded rather than clanbound would ultimately be better for the economy as well as sustaining the enthusiasm and morale of players who don't want to be forced to coli or might not be able to coli at all.
(please y'all don't ping me in this thread)
(please y'all don't ping me in this thread)
pings off | plz no random friend requests/PMs/profile comments
Cool, actual rewards for PVP battles. Even without being able to sell them, the apparel would be neat to have and a reason to do Ranking Battles.
Cool, actual rewards for PVP battles. Even without being able to sell them, the apparel would be neat to have and a reason to do Ranking Battles.
ah the bane of my existence, pvp-exclusive items
all in all though I'm not actually that bothered. I'm excited to see how these things are implemented.
all in all though I'm not actually that bothered. I'm excited to see how these things are implemented.
Now that my diatribe is done, I have a question to the Devs. - I know that there is always the concern that a new feature/ updated feature either tanks or sends the economy into a spiral.
We see that when someone puts up older fest stuff, or when something new and nifty comes out (like new genes).
Things like Gaoler's Gifts reward people for being on the site, but (in the negative view) punishes people if real life gets in the way of delicious FR time, especially if the items are clan bound.
So that said, I'd like to know, how/why/when/in what way do the devs think that allowing PvP items to be sellable (or giving the options for drops not doable)?
We can come up with a bunch of complaints -and- feedback/suggestions, however unless why know *your* concerns it's all very one sided.
How would it be unbalancing/damaging to the economy?
We see that when someone puts up older fest stuff, or when something new and nifty comes out (like new genes).
Things like Gaoler's Gifts reward people for being on the site, but (in the negative view) punishes people if real life gets in the way of delicious FR time, especially if the items are clan bound.
So that said, I'd like to know, how/why/when/in what way do the devs think that allowing PvP items to be sellable (or giving the options for drops not doable)?
We can come up with a bunch of complaints -and- feedback/suggestions, however unless why know *your* concerns it's all very one sided.
How would it be unbalancing/damaging to the economy?
Now that my diatribe is done, I have a question to the Devs. - I know that there is always the concern that a new feature/ updated feature either tanks or sends the economy into a spiral.
We see that when someone puts up older fest stuff, or when something new and nifty comes out (like new genes).
Things like Gaoler's Gifts reward people for being on the site, but (in the negative view) punishes people if real life gets in the way of delicious FR time, especially if the items are clan bound.
So that said, I'd like to know, how/why/when/in what way do the devs think that allowing PvP items to be sellable (or giving the options for drops not doable)?
We can come up with a bunch of complaints -and- feedback/suggestions, however unless why know *your* concerns it's all very one sided.
How would it be unbalancing/damaging to the economy?
We see that when someone puts up older fest stuff, or when something new and nifty comes out (like new genes).
Things like Gaoler's Gifts reward people for being on the site, but (in the negative view) punishes people if real life gets in the way of delicious FR time, especially if the items are clan bound.
So that said, I'd like to know, how/why/when/in what way do the devs think that allowing PvP items to be sellable (or giving the options for drops not doable)?
We can come up with a bunch of complaints -and- feedback/suggestions, however unless why know *your* concerns it's all very one sided.
How would it be unbalancing/damaging to the economy?
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I might actually try and use the coli for something other than a food farm for once because of this
I might actually try and use the coli for something other than a food farm for once because of this
I have a subspecies. click here to view it.This is a tutorial that you might find useful. interaction thread, please post.show me your /drs posts here! this is a wiki that desperately needs people.