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Stormhawke The other fellow already mentioned it. But as far as coding goes, it's a lot more complicated to go:
> write actions for a page
> Save on server storage,
> design art for page,
> Pay artist, spend time doing revisions
instead of fixing apparel or genes
> create art for that page
> Save in server storage,
> load it with the gift item, store image of gift item with correct path to lead to Galore,
>Saved in server
> bugtest to ensure that only 1 copy is sent per account per item,
> Pay coder to test, fix and retest, fix and test, and test again.
>Give to sandbox admins to test in "live" play.
> Fix any bugs caused by accidentally clicking on a mismapped action area, whatever...
> Add a wide time frame for this page to be active. April 1-8th, then deactivate
and disappear?.
>Save in server
> Implement timer to count to next date of appearance, with server storage.
>Save in server, with notices to alert of any irregularities (February 29 to prevent early activation)
> Write script to then reactivate for whichever date the anniversary to repeat all the above.
>Save script in server.
Instead of:
#GiftdropScript
>if #XXXX# account <#4000?
Y/N
>if time = 0030-0100?
Y/N
>then >~Deposit~> X-item ~ Proceed
> Script complete
>Loop script #Giftdrop +2000 to #XXXX#Account at time = 0130-0200
Is this account
ex. 3875
ex.is under 4000?
Yes / No
+ Is the time between 00:30-01:00
Yes / No
Then deposit X-item - Action Performed
Script completed,
Loop the Giftdrop script at 01:30-02:00 and add 2000 to #AcountVariable.
Versus
Is this account
ex. 15875
ex.is under 4000? Yes /
No
+ Is the time between 00:30-01:00
Yes / No
Then deposit X-item - Action disabled by Account ## Permission
*Pardon my garbage at coding, it's too late to look up proper HTML5 and Java right now. But if/then/action behavior strings are what java and python are built on, FR is built on HTML5 and modified with other languages. It wouldn't be a hard script to implement. Something on the complexity level of Stylish could do this.
That being said. I like the idea of Galore, don't get me wrong, but I don't like this new lore nugget being used to gatekeep items that, for the past
5 years, were reliably,
predictably, expected to be,
specifically indicated by annoucement to be deposited directly into every unbanned account's hoard.
This is not comparable to the festivals, because those came into the game, from the very start, as time-limited, there's been no change to that format and everyone is used to it, the availability of the items, and being able to buy them later from people who grind specifically to have items to resell. This is not at all comparable to the April 1st or Anniversary drops, no one can plan for them or hoard them. The exact number of unbanned accounts right before the release is the number of those items that will ever be in the game. IF there are 15,000 accounts, 14,345 are unbanned but only 5,898 were before the release then that's how many items are dropped iin the game, forever. However, using Galore, if 800 of those players were on hiatus and missed the 7-day window, that means that only 5,098 copies of that item exist in-game, forever. That's 14% of the total potential pool of this item just up and evaporating, on a technicality. That.... is what's not really cool with me about this idea, though I understand where it's coming from on the server and staff end.
Since this game is shifting towards favoring new players over older ones, there's now going to be a gap of players who will want said item, but were not here for it, players who were here for said item and have it but are under no obligation to sell their. The Galore plan now adds an extra pinch at the rear of the wave, now limiting items that are incoming on top of the limitation caused by new registration after the giftdrop. That may make items jump up in price considerably, but it's also going to make people overall less inclined to sell theirs, the theoretical pool to "get a replacement from" shrinks.
There are much easier ways to deal with the issues raised than suddenly change tactics to now eliminate people who aren't here every day to click on things. (But to be fair, what does prior, predictable history matter these days? See: Eyepocalypse)