Vanishing wrote on 2018-08-04 12:44:29:
I highly disagree with a ticket cap even as a 'poor' player. The raffle will self regulate after a couple months because the wealthy didn't GET wealthy by wasting their cash, and as all raffles on all other sites always have. I think people suggesting a cap are used to raffles where they can SEE other submissions and know what risks they are taking. With Roundsey you have no idea if that amount of tickets were purchased by one person or by thousands. It's no different than the potion lottery on Subeta.
It can't be a treasure sink with a ticket cap, even a high one. We WANT the wealthy to take that risk and spend all their treasure at first and on occasion to reduce inflation overall. That's the entire economic point. 'Oh no they spent so much money and actually won, I can now pay them half what I used to pay for this ridiculously inflated item, whatever shall I do?' For me, that's not a crisis, that's a success.
It can't be a treasure sink with a ticket cap, even a high one. We WANT the wealthy to take that risk and spend all their treasure at first and on occasion to reduce inflation overall. That's the entire economic point. 'Oh no they spent so much money and actually won, I can now pay them half what I used to pay for this ridiculously inflated item, whatever shall I do?' For me, that's not a crisis, that's a success.
I gotta stop you right there. I'm one of those upper-middle class players, I suppose. In liquid and liquidatable assests I know I'm sitting up there on easily in the vaulted 100mil treasure range. But I didn't make that money throwing it after every fad or new toy, and I don't chase genes, make skins or grind the coli endlessly either, so my money is more precious to me. So it's entirely possible that I'm much more protective and unwilling to spend it on "games" than any other kind of wealthy player here.
But without a ticket cap, Roundsey is something I would never sink my treasure into. A few pages back I did some rough math, adding up the total players in the game and then after making the heavy assumptions that 50% are gone, only 25% would be interested in participating in the raffle and then only 10% would buy more than 1 of ticket. That left me with competing with 15% of the entire gamebase (the single ticket buyers) for any placement for 20 items (but judging from the image, it's likely to be much less) and I had 1:4000+ odds of even placing. Playing on
a "level" 1 ticket for everyone setting" those aren't odds I'm going to throw any of my treasure at. The tickets are cheap, so anyone going after mutiples will buy several, but if 1-1 didn't make me bite, you can bet that 1-40 really won't make me interested (40 tickets only costing 20kt, which is less than 2 fodders for me) in playing.
I may try it once or twice, and probably buy more than one ticket, but that would depend on what Crim has for trade in the previous hour. Because I'd much rather shuffle that treasure from one hand to the other, rather than actually use any of mine.
Don't get me wrong, you ARE going to get the gambling-inclined small-fish players throwing thousands of treasure into this thing (after all, it has been said that a lottery is nothing but a tax on the foolish). But I doubt you're going to get the whales, and it's foolish to think you're going to get someone to sell their Gilded Crown cheap to throw money into Roundsey.
Suggestion:
One main central Raffle, the Trading Post Raffle, and flight specific raffles. Maybe something you can throw exalts to, a la Fayd's Overhaul suggestion, for flight-specific things. I'd much rather throw in with my Flight's 41260+ players and play the odds with them, than have to bother with EVERYONE and their aunt in all the other flights, for the same pieces of *snerk* Samurai Armor.