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TOPIC | Coliseum Technical Beta
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[center][url=http://www1.flightrising.com/forums/ann/2369293][img]http://flightrising.com/dropbox/beta_newsbanner.png[/img][/url][/center] It's that time! The [b]Coliseum Technical Beta[/b] has kicked off, and we'd love for you to be involved. Our first few days of the beta will focus on [b]specific aspects and features[/b] of the game, so please [b]check back on this thread for instructions[/b]. [center][b][url=http://www1.flightrising.com/forums/ann/2369293]Click here to find out more.[/url][/b][/center] [more] --------- [size=4][b]How to Participate[/b][/size] Participating in the beta is voluntary and there is no need to sign up or opt-in. Simply visit the [b]Coliseum Beta[/b] link in the lefthand navigation menu to get started. It's that easy! NOTE: The following elements have been [b]disabled[/b] in the beta version to avoid disruption to any live dragons or items: [LIST] [*]Dragon energy will not be lost (either while fleeing or losing a battle) [*]Dragons will not gain experience [*]Loot will not be awarded [*]Battle Stones and stats cannot be altered [*]Items cannot be used in battle [/LIST] We encourage everyone to use dragons that are somewhat already equipped to be fighting in the Coliseum and don't need to have their battle stones or stats adjusted. In fact, it is crucial at this point that Coliseum players attempt to play as normal as they would in the current version so that we can ensure there isn't dramatic disruption to current play styles. Keep in mind that while you are using your real dragons for testing, if you decide to alter their battle stones or stats for purposes of trying something out in the beta, [b]we will not be able to offer reimbursements or restorations of items used for this purpose.[/b] ------------------ [size=4][b]What/When Are We Testing?[/b][/size] Our testing schedule is listed below. Current initiatives are in black, while upcoming or finished initiatives are in gray. Visit this thread each day to see what we're focusing on! [LIST] [*][color=lightgrey][b]February 5th - Party Formation, Custom Party Saving/Loading[/b] This day's testing will focus primarily on the [i]Organize Party[/i] page, which has had several new options added to it. We would like everyone to spend time creating, saving, and loading custom parties. Additionally, we would like everyone to test out the new sorting and filtering options on the Available Dragons list to ensure that it is functioning correctly. If you would like to [b]submit a report[/b] for this testing period, please post it in our [url=http://www1.flightrising.com/forums/bug/2361832][b]stickied tracking thread[/b][/url].[/color] [*][color=lightgrey][b]TODAY - General Battle and Ability Testing[/b] This day's testing will focus on general usage of the battle system and ability functionality. Coliseum has lots of abilities and we'd like to make sure they're all working. It will also give us a good semblance of player load that will help us tune things on the back end for festivals or events where Coliseum usage is heaviest. If you would like to [b]submit a report[/b] for this testing period, please post it in our [url=http://www1.flightrising.com/forums/bug/2361840][b]stickied tracking thread[/b][/url].[/color] [*][color=lightgrey][b]February 7th - [s]Keyboard Controls & [/s]Visual Effects Options[/b] This day's testing will focus on [s]various combinations of using keyboard controls and[/s] enabling/disabling the rich visual effects. We are still working on making some last minute modifications to the keyboard controls system and will announce when it's ready to test ASAP. If you would like to [b]submit a report[/b] for this testing period, please post it in our [b][url=http://www1.flightrising.com/forums/bug/2361842][b]stickied tracking thread[/b][/url].[/color] [*][color=lightgrey][b]February 8th - Mobile Compatibility [/b] On this day, we would like to get a wide array of mobile testing performed. While we are not going to be able to 100% support the myriad of hardware platforms out there, we encourage you to play the Coliseum beta from a device other than a computer and help us weed out any critical issues that arise If you would like to [b]submit a report[/b] for this testing period, please post it in our [url=http://www1.flightrising.com/forums/bug/2361843][b]stickied tracking thread[/b][/url].[/color] [*][color=black][b]February 9th and Onward - General Play, Bug Fix Rollout and Soak Testing [/b] From this day forward, we encourage you to use the Coliseum without focusing specifically on testing anything, but rather just seeing if things feel right and are running as smooth as possible. This is what we'll call the "soak" period. As time goes on, we will likely roll out bug fixes and ask for feedback on if the implementation worked. After such a time passes that we feel we've gotten significant information, we will disable the Coliseum Tech Beta and not long after, we will release the final version. If you would like to [b]submit a report[/b] for this testing period, please post it in our [b][url=http://www1.flightrising.com/forums/bug/2361844]stickied tracking thread[/b][/url].[/color] [/LIST] ------------------- [size=4][b]Known Issues & Changelog[/b][/size] Throughout the technical beta, @Mutron and @Xhaztol will be around as much as possible to ask and answer questions and relay information. However, they will be most present in the [url=http://www1.flightrising.com/forums/bug/2369188][b]Known Issues & Changelog[/b] thread[/url], which will be updated frequently. [LIST] [*]Before filing a bug, please check the thread. [*]After you've filed a bug, check back on the thread, as it might have been fixed and is ready for implementation confirmation. [/LIST]
beta_newsbanner.png

It's that time! The Coliseum Technical Beta has kicked off, and we'd love for you to be involved. Our first few days of the beta will focus on specific aspects and features of the game, so please check back on this thread for instructions.





How to Participate

Participating in the beta is voluntary and there is no need to sign up or opt-in. Simply visit the Coliseum Beta link in the lefthand navigation menu to get started. It's that easy!

NOTE: The following elements have been disabled in the beta version to avoid disruption to any live dragons or items:
  • Dragon energy will not be lost (either while fleeing or losing a battle)
  • Dragons will not gain experience
  • Loot will not be awarded
  • Battle Stones and stats cannot be altered
  • Items cannot be used in battle

We encourage everyone to use dragons that are somewhat already equipped to be fighting in the Coliseum and don't need to have their battle stones or stats adjusted. In fact, it is crucial at this point that Coliseum players attempt to play as normal as they would in the current version so that we can ensure there isn't dramatic disruption to current play styles.

Keep in mind that while you are using your real dragons for testing, if you decide to alter their battle stones or stats for purposes of trying something out in the beta, we will not be able to offer reimbursements or restorations of items used for this purpose.



What/When Are We Testing?

Our testing schedule is listed below. Current initiatives are in black, while upcoming or finished initiatives are in gray. Visit this thread each day to see what we're focusing on!
  • February 5th - Party Formation, Custom Party Saving/Loading

    This day's testing will focus primarily on the Organize Party page, which has had several new options added to it. We would like everyone to spend time creating, saving, and loading custom parties. Additionally, we would like everyone to test out the new sorting and filtering options on the Available Dragons list to ensure that it is functioning correctly.

    If you would like to submit a report for this testing period, please post it in our stickied tracking thread.



  • TODAY - General Battle and Ability Testing

    This day's testing will focus on general usage of the battle system and ability functionality. Coliseum has lots of abilities and we'd like to make sure they're all working. It will also give us a good semblance of player load that will help us tune things on the back end for festivals or events where Coliseum usage is heaviest.

    If you would like to submit a report for this testing period, please post it in our stickied tracking thread.



  • February 7th - Keyboard Controls & Visual Effects Options

    This day's testing will focus on various combinations of using keyboard controls and enabling/disabling the rich visual effects. We are still working on making some last minute modifications to the keyboard controls system and will announce when it's ready to test ASAP.

    If you would like to submit a report for this testing period, please post it in our stickied tracking thread.



  • February 8th - Mobile Compatibility


    On this day, we would like to get a wide array of mobile testing performed. While we are not going to be able to 100% support the myriad of hardware platforms out there, we encourage you to play the Coliseum beta from a device other than a computer and help us weed out any critical issues that arise

    If you would like to submit a report for this testing period, please post it in our stickied tracking thread.



  • February 9th and Onward - General Play, Bug Fix Rollout and Soak Testing


    From this day forward, we encourage you to use the Coliseum without focusing specifically on testing anything, but rather just seeing if things feel right and are running as smooth as possible. This is what we'll call the "soak" period. As time goes on, we will likely roll out bug fixes and ask for feedback on if the implementation worked. After such a time passes that we feel we've gotten significant information, we will disable the Coliseum Tech Beta and not long after, we will release the final version.

    If you would like to submit a report for this testing period, please post it in our stickied tracking thread.




Known Issues & Changelog

Throughout the technical beta, @Mutron and @Xhaztol will be around as much as possible to ask and answer questions and relay information. However, they will be most present in the Known Issues & Changelog thread, which will be updated frequently.
  • Before filing a bug, please check the thread.
  • After you've filed a bug, check back on the thread, as it might have been fixed and is ready for implementation confirmation.
Flight Rising Developer
Project Management | Engineering Team Cheerleader | UI Designer
Please note that due to an issue that was discovered at the last minute, it will be a day or two before keyboard controls are available in the beta. Apologies for the delay!
Please note that due to an issue that was discovered at the last minute, it will be a day or two before keyboard controls are available in the beta. Apologies for the delay!
Flight Rising Engineering Team

Flight Rising Knowledge Base
Flight Rising Rules & Policies
It's so good on mobile!

It used to be so irritating to try and click things on mobile because the response time was so bad, you had to press and hold everything (or at least I did) and it made playing so tedious. But now it's so quick and responsive! Picking your team also used to be the nightmare to end all nightmares on mobile, but it's so nice now.

Fantastic job, staff! <3
It's so good on mobile!

It used to be so irritating to try and click things on mobile because the response time was so bad, you had to press and hold everything (or at least I did) and it made playing so tedious. But now it's so quick and responsive! Picking your team also used to be the nightmare to end all nightmares on mobile, but it's so nice now.

Fantastic job, staff! <3
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wooooo
Inactive
Call Me Cealy | #303930 | She / They | FR +3 | 23 | Taken
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Yes!
Yes!
Not used to the new style but I love it
Not used to the new style but I love it
Yesses finally
Yesses finally
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WHEEE. THIS LOOKS AMAZING


Edit: First page! Wow!
WHEEE. THIS LOOKS AMAZING


Edit: First page! Wow!
she/he/they | fr + 3


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HECK YEAH BEEN WAITING FOR THIS ALL MORNINH
HECK YEAH BEEN WAITING FOR THIS ALL MORNINH
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Amaranth41
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they/them · EST · USA · writer · artist · scientist

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