@Clockworkmoose; skydancers probably won't be the descendants of any specific deity as they were developed by a player and not by the FR-team, who (i believe) already had the 11 breeds that stem from the deities at least roughly sketched before the site aired.. c:
TOPIC | Words on the Wind, Vol 4
@Clockworkmoose; skydancers probably won't be the descendants of any specific deity as they were developed by a player and not by the FR-team, who (i believe) already had the 11 breeds that stem from the deities at least roughly sketched before the site aired.. c:
I was noticing that some of the Tidal puzzles were really very difficult.
I think one thing that might help people in designing puzzles would be a visual explanation of the game's general theory and the math behind what's needed for a puzzle to be solvable.
Unfortunately, my discrete math skills are not strong enough, so hopefully someone else might run with it if I put the idea out there?
I think it would both help the level designs for other players, as well as be potentially ~*educational*~ and who can find fault with that.
I was reading an article on computers playing games, I wonder how hard the logic would be to get a program going that could beat bubble puzzles...
I think one thing that might help people in designing puzzles would be a visual explanation of the game's general theory and the math behind what's needed for a puzzle to be solvable.
Unfortunately, my discrete math skills are not strong enough, so hopefully someone else might run with it if I put the idea out there?
I think it would both help the level designs for other players, as well as be potentially ~*educational*~ and who can find fault with that.
I was reading an article on computers playing games, I wonder how hard the logic would be to get a program going that could beat bubble puzzles...
I was noticing that some of the Tidal puzzles were really very difficult.
I think one thing that might help people in designing puzzles would be a visual explanation of the game's general theory and the math behind what's needed for a puzzle to be solvable.
Unfortunately, my discrete math skills are not strong enough, so hopefully someone else might run with it if I put the idea out there?
I think it would both help the level designs for other players, as well as be potentially ~*educational*~ and who can find fault with that.
I was reading an article on computers playing games, I wonder how hard the logic would be to get a program going that could beat bubble puzzles...
I think one thing that might help people in designing puzzles would be a visual explanation of the game's general theory and the math behind what's needed for a puzzle to be solvable.
Unfortunately, my discrete math skills are not strong enough, so hopefully someone else might run with it if I put the idea out there?
I think it would both help the level designs for other players, as well as be potentially ~*educational*~ and who can find fault with that.
I was reading an article on computers playing games, I wonder how hard the logic would be to get a program going that could beat bubble puzzles...
And here I thought the Wildclaws would be of the Fire Domain. Hrmm... Tough choice. Make my Flameboy a Coatl to fit the Dragon domain, or go with WC for better resemblance to Flamemomma.
And here I thought the Wildclaws would be of the Fire Domain. Hrmm... Tough choice. Make my Flameboy a Coatl to fit the Dragon domain, or go with WC for better resemblance to Flamemomma.
@Ocearen I think Undel has confirmed wildclaws come from Nature c:
I love the Coatl lore, especially how they regard colors, it's a nice flaw and flaws make things more relatable. Also it makes me think more about the relationship between the bright and dull coatls in my lair.
[url=http://flightrising.com/main.php?dragon=2375624]
[img]http://flightrising.com/rendern/350/23757/2375624_350.png[/img]
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Don't let any of those other Coatls look down on you Lecter, you're beautiful.
I had NO IDEA thats how many people joined us, wowie zowie
ALSO VERY EXCITE FOR COATL INFO heehee comics and art ideas already
ALSO VERY EXCITE FOR COATL INFO heehee comics and art ideas already
I had NO IDEA thats how many people joined us, wowie zowie
ALSO VERY EXCITE FOR COATL INFO heehee comics and art ideas already
ALSO VERY EXCITE FOR COATL INFO heehee comics and art ideas already
@Weenyah
Ahh~ Thank you. Thats good to know 8D
Perhaps I'll have to hold a raffle to collect funds for breed change scrolls soon XD
Ahh~ Thank you. Thats good to know 8D
Perhaps I'll have to hold a raffle to collect funds for breed change scrolls soon XD
@Weenyah
Ahh~ Thank you. Thats good to know 8D
Perhaps I'll have to hold a raffle to collect funds for breed change scrolls soon XD
Ahh~ Thank you. Thats good to know 8D
Perhaps I'll have to hold a raffle to collect funds for breed change scrolls soon XD
@Renessa47 it is confirmed that wildclaws come from the Nature, and my guess is imperials are from shadow... However, Coatls are also orginal to FR, only Skydancers aren't.. c:
@Renessa47 it is confirmed that wildclaws come from the Nature, and my guess is imperials are from shadow... However, Coatls are also orginal to FR, only Skydancers aren't.. c: